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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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Kamis, 08 Desember 2016

Marvel Brings Back Long Dead SPIDER-MAN Character

Welcome to your mid-week edition of Comics Relief, comics fans! To start our collection of comics news off this week, we have the scoop on a long gone character from Spider-Man’s past that I’m not entirely sure anyone was really clamoring to have back. But they are back anyway, like it or not. Read on for all the details!

Proving that absolutely no one stays dead in comics forever, even characters no one really liked in the first place, Marvel Comics revealed Wednesday as part of their ongoing Spider-Man-centric >Clone Conspiracy storyline that the mastermind villain behind Peter Parker’s current drama is none other than Ben Reilly, the infamous Spider-Clone who also once went by the name the Scarlet Spider.

Dan Slott’s The Clone Conspiracy has had Spider-Man dealing with a medical tech company called New U, which was producing “miracles”, bringing people who were once believed to be fatally sick or gravely wounded back from the brink of death. Peter naturally thought this all too good to be true, and he was right â€" turns out the people “saved” go a wee bit crazy.

But the leader of New U wasn’t Peter’s old nemesis Miles Warren, AKA the Jackal, as he once thought. Turns out it’s none other than Ben Reilly, the Spider-Clone was was once thought to be the real Peter Parker himself. Last time we saw him was 20 years ago, where he literally melted away in front of Peter. But what’s a little disintegration between clones? The new Clone Conspiracy story is only half over, so we’ll see if Ben Reilly sticks around this time. If he does, I hope he gets a better costume and name than “the Scarlet Spider.” [Comic Book]

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Another Marvel event coming soon is >Monsters Unleashed, a five-issue miniseries which hits stores in January, which features Marvel’s heroes fighting off the giant monsters who ruled at the publisher before the era of super-heroes. Now Marvel has released a special behind-the-scenes video detailing the event, and giving fans a sneak peek at the artwork. You can watch the full video above.

Frank Miller is still knee-deep in >Dark Knight III: The Master Race, but it seems he won’t be done with DC Comics once that story has concluded. During a panel featuring Miller at the recent Brazil Comic-Con Experience, the >Sin City creator revealed plans for what he hopes will be his next DC project, saying “I have a fixation by World War II and I’m talking to DC on a project with their heroes at that time.” Could this be the big >DC Rebirth version of the Justice Society of America relaunch that’s been hinted at? Or a Superman story set in WWII? Only time will tell. [CBR]

Aside from the JSA, another missing team from DC’s history that might be making a comeback soon is the Legion of Super-Heroes. Although the team has always had strong ties to the Superman family, they are now being teased by writer Tom King in the pages of >Batman.

In recent issues of Batman, we see Legion founder Saturn Girl is, for some reason, in Arkham Asylum. In an interview, King said “We saw one of the pieces in Batman #9 with Saturn Girl, who was also in DC Universe: Rebirth #1 and plays a role in the story going forward. She’s in Gotham City, and she is in Arkham Asylum… We’ll see what that means both to her and the Legion of Super-Heroes.” [CBR]

Last week, Valiant Comics released a teaser image for their new >X-O Manowar relaunch, and now we have the details on this new series. According to the official description, writer Matt Kindt will begin this new iteration of the character “by separating Aric from his armor and sending him to a far-flung alien planet and continue into a yearlong science-fiction epic split into different arcs.”

Each of these arcs will be drawn by a separate rising star artist, with each artistic interpretation meant to reflect the different stages of Aric’s latest journey. We’ll go  from “Soldier” to “General” to “Emperor” to “Visigoth.”  X-O Manowar #1 is set to hit stores March 22, 2017, and for more info on the new series, be sure to click on the following link: [Entertainment Weekly]

When most people hear the name Jack Kirby, they think of the man who co-created the bulk of the Marvel Universe icons, like The Fantastic Four, the X-Men, Thor, Iron Man, the Hulk, etc. And while he did work at DC for a time, and created their vast New Gods mythology, he isn’t known for any significant runs featuring their iconic characters like Superman, Batman and Wonder Woman.

Except once. In 1984, as a tie-in to their >Super Powers toyline, DC produced a series of mini-series featuring the Justice League under the Super Powers banner, and drawn by the legendary Kirby. This is the only time Kirby drew characters like the Flash, Green Lantern or Wonder Woman, and they are all now finally being collected in hardcover format after thirty years. The collection will come out on August 29th for $34.99, and it will collect Super Powers Vol. 1 #1-5, Super Powers Vol. 2 #1-6 and Super Powers Vol. 3 #1-4. [Bleeding Cool]

Brian Michael Bendis’ current crossover epic >Civil War II got an extra issue to wrap up from Marvel, but artist David Marquez is getting some help to wrap this sucker up. Seven additional artists are joining Marquez to complete the delayed final issue.

Civil War II #8 will now have 32 pages by Marquez with eight additional pages, which are being described as a “special top secret interior sequence”, will be drawn by artists Esad Ribic, Leinil Yu, Adam Kubert, Alan Davis, Mark Bagley, Marco Rudy, and Daniel Acuna. The release date for Civil War II #8 remains set at December 28, an eight-week delay from the originally solicited November 2 release date. [Newsarama]

Images: Marvel Comics / DC Comics / Valiant Comics 

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Sabtu, 10 Desember 2016

Infinite' News & Updates: Who Should Be Added To The Game? : Games : Gamenguide

  • Marvel vs. Capcom: Infinite Extended Gameplay Trailer
  • After the usual mainstays were revealed for "Marvel vs. Capcom: Infinite," which new faces could the franchise use?
    (Photo: Marvel Entertainment/YouTube)

It's been five years since the last "Marvel vs. Capcom" game, "Marvel vs. Capcom 3" came out, and now that we have next-gen consoles on our hand the franchise is well overdue for another entry. Capcom has heard the wish everyone didn't know they had, revealing "Marvel vs. Capcom: Infinite" to the world in a trailer premiered at last week's PlayStation Experience.

While we already know that perennial series icons Ryu, Mega Man, Captain America, Captain Marvel, Iron Man, and Spider-Man are in "Marvel vs. Capcom: Infinite," according to the trailer as reported by Kotaku, it's time for the series to focus on new characters. It's already also been mentioned that "Marvel vs. Capcom: Infinite" will showcase newer Marvel and Capcom properties (especially new Marvel adaptations and franchises), but there are some characters that the game really needs to highlight.

GameRant put together a list of Marvel and Capcom characters we should all want to see in "Marvel vs. Capcom: Infinite." From the Marvel side, their list focused on relatively lesser-known characters appearing in new movie adaptations. Groot (from "Guardians of the Galaxy"), Black Panther, Scarlet Witch, Loki, and the Purple Man (who appeared in Netflix's "Jessica Jones") are all characters who have never appeared in a "Marvel vs. Capcom" game yet.

On the Capcom side, GameRant also dug pretty deep to feature characters who could use some time to shine in "Marvel vs. Capcom: Infinite." They suggested Samanosuke Akechi (from the "Onimusha" series), a Felyne from the "Monster Hunter" series, Regina from "Dino Crisis," Q from "Street Fighter 3: 3rd Strike," and Leon from "Resident Evil 4." The Capcom characters usually tend to not be your usual fighting game characters, so their addition to the game will be more interesting to observe.

Capcom is targeting a release sometime next year for "Marvel vs. Capcom: Infinite." It will be available for the PlayStation 4, Xbox One, PC, and most likely the arcade.

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X-MEN: PRIME Ushers in a New Era for Marvel’s Mutants

We’ve got a ton of Marvel Comics news in this, your weekend edition of Comics Relief! Aside from all the Marvel news, we also have the scoop on a major indie publisher getting in on the superhero shared universe, plus more comics announcements. Read on for all the details!

With the titles and creative teams announced now for the >X-Men RessurXion run (see our item down below for the final one), Marvel has announced thatâ€"in order to get the entire Mutant Renaissance goingâ€"they are releasing a one-shot special called X-Men: Prime. The name itself calls back to the team’s heyday, as X-Men: Prime was also the special that relaunched the team after >Age of Apocalypse in 1995.

X-Editor Daniel Ketchum said, “ResurrXion is all about embracing the [X-Men’s] original dream of coexisting with humans and fighting together to make a better world. All the books in some way, shape, or form, embrace that idea. We’re going to get back to flights, and tights, and capes, and all the classic X-Men tropes. We very much want to harken back to that era where it’s the most classic iteration of the X-Men.”

One tidbit Ketchum dropped in the X-Men: Prime announcement was that the >X-Men: Blue teamâ€"which features the original five membersâ€"would add another female to the team. Considering that former X-23 and current Wolverine Laura Kinney is on the cover, I’d say she is a good bet to join the gang. For more from Ketchum on X-Men: Prime, plus sketches of the team’s new/old costumes, click on the following link: [Entertainment Weekly]

The last X-Men: ResurrXion title to get their creative team announced was the new >Cable series, but this week Marvel finally gave us the details. The new book will be coming from writer James Robinson, who wrote Cable for a stint in the ’90s, along with artist Carlos Pacheco. The new ongoing series will focus on Cable as a time jumping warrior. You can see preview artwork for the new series above.

According to Robinson, “Time travel is part of his make-up in almost every aspect of his history â€" no pun intended. This series will be Cable on a race against time to fix time. The reason Cable must take on this quest will reveal itself as the story and mystery unfolds, but he’s doing it for the sake of the Marvel Universe, which will fall apart if he doesn’t take action.” For more on the new Cable book, click on the following link: [Marvel]

For decades, publisher Fantagraphics was the ultimate anti-mainstream comics publisher. Home of such notable works as >Love and Rockets and >Eightball, you couldn’t find a cape and tights anywhere near a Fantagraphics logo. That changes in 2017 though, as the indie publisher has announced plans to launch a line of superhero books under the banner All Time Comics.

The new line was started by alternative cartoonist and writer Josh Bayer, created with his brother Samuel Bayer (director behind music videos like Nirvana classic “Smells Like Teen Spirit” and the not-so-classic remake of >A Nightmare on Elm. St).

The All Time line will have six individual but interconnected superhero stories featuring both veteran mainstream artists and some lesser known, indie cartoonists. The series launches this spring with Crime Destroyer #1, (for which you can see a teaser image for above), featuring the last art of longtime >Incredible Hulk artist Herb Trimpe who passed away last year. All Time Comics begins in March from Fantagraphics. For more info on the new line, be sure to click here: [CBR]

In anticipation of Danny Rand’s upcoming Netflix debut, Marvel has announced plans for a new >Iron Fist ongoing series, from writer Ed Brisson and artist Mike Perkins. The new series will debut in March and pick up where the Kaare Andrews 2015 Iron Fist: The Living Weapon series left off.

Brisson said in a statement, “Danny’s in a weird place. He’s questioning who he is and he’s pushing himself. He’s a person filled with self-doubt, but he’s always going to have his sense of humor about him â€" even if he’s using it to cover his own pain. He’s an outsider who’s always trying to fit in, trying to find a place where he belongs.”

Iron Fist will continue to star in the >Power Man and Iron Fist series, and will also take center stage in another title, Iron Fists, by Kaare Andrews and Afu Chan. The new Iron First hits in March, and you can see a teaser for issue #1 above. [The Hollywood Reporter]

Maybe as a way of cosmically balancing out the dark and sexy version of Archie, Jughead, and friends heading to the CW next year in >Riverdale, publisher Archie Comics is now teasing an even more wholesome version of their flagship characters. Archie Comics has posted a teaser image to their Facebook page featuring the outline of what looks like a tiny Archie Andrews and the words “Baltazar. Franco. LITTLE.”

Looks like the creators of Tiny Titans and Itty Bitty Hellboy Art Baltazar and Franco are coming out with a cute kid version of Archie and friends. The image features the heading “March, 2017”, so it looks like we won’t have to wait long for this one. You can see the new teaser image above. [CBR]

If you guessed that >Goosebumps creator R.L. Stine‘s upcoming work for Marvel was going to be centered around a monster type character, then you get a cookie and a gold star, as the publisher has announced R.L. Stine as the new writer behind their upcoming >Man-Thing series, a five-issue miniseries featuring the fearsome swamp beast.

Artist German Peralta will partner on the miniseries, and Stine will write the backup stories, which will have a new artist for each issue. The main story of the series will revolve around Ted’s attempt to escape his fate as the Man-Thing for good. For the full scoop on this new series, check out our full story right here: [Nerdist]

And finally, this week saw the release of >Wonder Woman ’77 Meets the Bionic Woman from Dynamite Entertainment and DC Comics. (You can read our review of issue #1 right here). The series had no shortage of artists who wanted to contribute art for the historic meeting of these feminist icons, and several produced covers for various retailer exclusives, including ’90s >Catwoman artist Jim Balent, Ben Caldwell, Mike McKone, Dan Parent, Andrew Pepoy, and J Bone. You can see each of the covers down below in our gallery. [Bleeding Cool]

Images: Marvel Comics / DC Comics / Dynamite Entertainment / Archie Comics / Fantagraphics

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