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Jumat, 09 Desember 2016

R.L. Stine to Write Man-Thing Series for Marvel

Photo
Credit Tyler Crook/Marvel Entertainment

Man-Thing, a swamp monster introduced by Marvel Comics in 1971, will return in a series beginning in March. The horror comics will be written by someone more than familiar with tales of suspense: R. L. Stine, the author of the “Goosebumps” novellas for children.

For Mr. Stine, 73, writing the five-issue series is something of a lifelong dream. “My first ambition was to be a comic book artist,” he said. “I started doing these little comic books in the fourth grade: ‘Super Stooge,’ the dumbest hero on earth.” Though he shared the stories with his classmates, he quickly realized he had no talent for illustration. “I was terrible,” he said. “I had no choice but to be a writer.”

The new Man-Thing series, with covers by Tyler Crook and interior artwork by German Peralta and Daniel Johnson, is inspired by the iconic horror comics of the 1950s like Tales From the Crypt, of which Mr. Stine was a big fan.

“They were scary, really gruesome, bloody comics and they always had a twist ending,” he said. “I think they’ve been a major influence in everything I’ve done since,” he said. This was despite his mother’s efforts, who thought the comics were trash and would not let them in the house. Thankfully, the local barbershop had them. “Every Saturday morning, I’d go get a haircut so I could read the comics,” Mr. Stine recalled.

Marvel offered Mr. Stine several characters, but he quickly settled on Man-Thing because of his fondness for swamp monsters, which have been frequent characters in “Goosebumps” stories. Despite being a horror series â€" aimed at teenagers and older â€" Mr. Stine hopes to bring some comedy.

“I’m going to do a lot of action and a lot of great violence and make it creepy, but I’m going to make it funny at the same time,” he said. “It’s what I try to do in my books.”

In the first story, Man-Thing heads to Burbank, Calif., wondering why he is not starring in a major motion picture. (Comic book purists may balk at one revision to the character: Man-Thing will no longer be mute. “He can talk and he’s very sarcastic,” Mr. Stine noted.)

Each issue will also include a short horror story written by Mr. Stine and drawn by a guest artist.

Continue reading the main story"

| R.L. | Stine | Write | Man-Thing | Series | Marvel | Photo< | span>< | div> Credit< | span> | Tyler | Crook | Entertainment< | span> Man | Thing< | swamp | monster | introduced | Comics | 1971 | will | return | series | beginning | March | horror | comics | written | someone | more | than | familiar | with | tales | suspense: | author | “Goosebumps” | novellas | children | p> For | Stine< | writing | five | issue | something | lifelong | dream | “My | first | ambition | comic | book | artist | said | “I | started | doing | these | little | books | fourth | grade: | ‘Super | Stooge | dumbest | hero | earth | Though | shared | stories | classmates | quickly | realized | talent | illustration | terrible | choice | writer | ”< | p> The | Thing | covers | interior | artwork | German | Peralta | Daniel | Johnson | inspired | iconic | 1950s | like | Tales | From | Crypt | which | p> “They | were | scary | really | gruesome | bloody | they | always | twist | ending | think | they’ve | been | major | influence | everything | I’ve | done | since | This | despite | mother’s | efforts | thought | trash | would | them | house | Thankfully | local | barbershop | “Every | Saturday | morning | I’d | haircut | could | read | recalled | p> Marvel | offered | several | characters | settled | because | fondness | monsters | have | frequent | Despite | being | aimed | teenagers | older | hopes | bring | some | comedy | p> “I’m | going | action | great | violence | make | creepy | I’m | funny | same | time | “It’s | what | p> In | story | heads | Burbank | Calif | wondering | starring | motion | picture | (Comic | purists | balk | revision | character: | longer | mute | “He | talk | he’s | very | sarcastic | noted | p> Each | also | include | short | drawn | guest | p> Continue | reading | main | story< |

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Kamis, 08 Desember 2016

Creators & Details On Marvel's CABLE Ongoing From X-MEN RESURRXION Line

December 7, 2016 01:43pm ET

Cable #1 2017Credit: Marvel Comics
Credit: Marvel Comics

The creative team and plot for the 2017 Cable ongoing series has been announced by Marvel. One-time Cable writer James Robinson is returning to the title, with veteran illustrator Carlos Pacheco, in what is the sixth (and final, for now) X-Men book coming as part of the new "ResurrXion" joint line with the Inhumans.

The big conceit of the new Cable book, according to Robinson, is Nathan Summers' expertise as a time traveler, with 'timesliding' as 1990s readers will recall.

Credit: Marvel Comics

"One of the things about Cable is he’s a 'time warrior.' Time travel is part of his make-up in almost every aspect of his history - no pun intended," said Robinson. "This series will be Cable on a race against time to fix time. The reason Cable must take on this quest will reveal itself as the story and mystery unfolds, but he’s doing it for the sake of the Marvel Universe, which will fall apart if he doesn’t take action. And in the course of Cable’s mission, we’ll see him in a lot of great time periods like 15th century Japan, WWI, the Stone Age, Victorian England, and on and on, all with those time periods made more crazy and sci-fi by time being fractured by the villain of our series."

While the X-Force founder has had numerous enemies over the years, Cable's first big bad is someone new.

"This series, while not throwing out any of Cable’s past, will focus on him as a character for new readers as well as old ones. The villain is a new character simply named Conquest. He’s a technocrat from a future where he’s worked out how to manipulate the butterfly effect of times past to make his reality perfect for his wants," Robinson said. "That ripple effect has changed the present. Cable has to stop Conquest. Conquest has no intention of being stopped and intends to use all that history has to offer in terms of warriors and villains to stop Cable at each stop our hero makes  in time."

This new Conquest has no connection to the previous Marvel villain of the same, who appeared Avengers/JLA and Thor. One piece of history that Robinson is keeping in mind for Cable, however, is his short run on the character in 1997's Cable #44 - #50. Although its nigh on twenty years since it occurred, Robinson remembers it vividly.

"I remember a great deal actually. I had been invited to a summit by the Marvel powers-that-be at that time. I didn’t have a Marvel book then and was invited just to contribute ideas. It was a lot of fun, sitting down with Chris Claremont, Kurt Busiek and others, planning the new storylines, and it definitely made me want to get on a book and stay a part of Marvel at that time," the writer said. "To an outsider, at that time Marvel seemed to be a place with two fiefdoms. One was the main Marvel characters and the other was the world of X-Men. The two worlds were really apart with many fans only collecting X-books and the continuity being quite separate from the main Marvel U. to accommodate them. I saw Cable as a character that was lost in his own ever-more convoluted back story, and thought it would be great to have him (very much a lone wolf like Logan) as a crossover character that could operate in both the X-world and the main Marvel worldâ€"a tired old warrior who’s trying to keep the present day in line and make sense of it for both mutants and humanity."

Robinson said he's returning in part to make up for his abbreviated first run with the character.

"Honestly, leaving Cable when I did was one of the regrets I’ve had with my career. I was overwhelmed with life outside of comics at that time and so I just felt it was one book too many to write," said Robinson. "My leaving helped Joe Casey get a good footing in the industry, which is a great thing, but part of me has always regretted not muscling through and staying on the book for longer. So, when my friend Mark Paniccia recently got the X-books to oversee, we began talking about something for me to do there. Cable’s name came up and an idea began to form almost immediately. And so here I am."

Cable is expected to debut in spring 2017.

"

| Creators | Details | Marvels | CABLE | Ongoing | From | X-MEN | RESURRXION | Line | Chris | Arrant | Editor< | span> | December | 2016 | 01:43pm | p> < | div> Credit: | Marvel | Comics< | cite>< | div> < | div> Credit: | cite> The | creative | team | plot | 2017 | Cable< | strong> | ongoing | series | been | announced | time | writer | James | Robinson | returning | title | with | veteran | illustrator | Carlos | Pacheco | what | sixth | (and | final | now) | book | coming | part | ResurrXion | joint | line | Inhumans | p> The | conceit | according | Nathan | Summers | expertise | traveler | timesliding | 1990s | readers | will | recall | p> < | cite> One | things | about | Cable | he’s | warrior | Time | travel | make | almost | every | aspect | history | intended | said | This | race | against | reason | must | take | this | quest | reveal | itself | story | mystery | unfolds | doing | sake | Universe | which | fall | apart | doesn’t | action | course | Cable’s | mission | we’ll | great | periods | like | 15th | century | Japan | Stone | Victorian | England | those | made | more | crazy | being | fractured | villain | p> While | Force | founder | numerous | enemies | over | years | strong>s | first | someone | p> This | while | throwing | past | focus | character | well | ones | simply | named | Conquest | He’s | technocrat | from | future | where | worked | manipulate | butterfly | effect | times | reality | perfect | wants | That | ripple | changed | present | stop | intention | stopped | intends | that | offer | terms | warriors | villains | each | hero | makes  | connection | previous | same | appeared | Avengers | JLA< | Thor< | piece | keeping | mind | however | short | 1997s | Although | nigh | twenty | since | occurred | remembers | vividly | p> I | remember | deal | actually | invited | summit | powers | didn’t | have | then | just | contribute | ideas | sitting | down | Claremont | Kurt | Busiek | others | planning | storylines | definitely | want | stay | outsider | seemed | place | fiefdoms | main | characters | other | world | worlds | were | really | many | fans | only | collecting | books | continuity | quite | separate | accommodate | them | lost | ever | convoluted | back | thought | would | (very | much | lone | wolf | Logan) | crossover | could | operate | both | worldâ€"a | tired | who’s | trying | keep | sense | mutants | humanity | p> Robinson | abbreviated | p> Honestly | leaving | when | regrets | I’ve | career | overwhelmed | life | outside | comics | felt | write | helped | Casey | good | footing | industry | thing | always | regretted | muscling | through | staying | longer | friend | Mark | Paniccia | recently | oversee | began | talking | something | there | name | came | idea | form | immediately | here | p> Cable< | expected | debut | spring | div> |

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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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Sabtu, 10 Desember 2016

X-MEN: PRIME Ushers in a New Era for Marvel’s Mutants

We’ve got a ton of Marvel Comics news in this, your weekend edition of Comics Relief! Aside from all the Marvel news, we also have the scoop on a major indie publisher getting in on the superhero shared universe, plus more comics announcements. Read on for all the details!

With the titles and creative teams announced now for the >X-Men RessurXion run (see our item down below for the final one), Marvel has announced thatâ€"in order to get the entire Mutant Renaissance goingâ€"they are releasing a one-shot special called X-Men: Prime. The name itself calls back to the team’s heyday, as X-Men: Prime was also the special that relaunched the team after >Age of Apocalypse in 1995.

X-Editor Daniel Ketchum said, “ResurrXion is all about embracing the [X-Men’s] original dream of coexisting with humans and fighting together to make a better world. All the books in some way, shape, or form, embrace that idea. We’re going to get back to flights, and tights, and capes, and all the classic X-Men tropes. We very much want to harken back to that era where it’s the most classic iteration of the X-Men.”

One tidbit Ketchum dropped in the X-Men: Prime announcement was that the >X-Men: Blue teamâ€"which features the original five membersâ€"would add another female to the team. Considering that former X-23 and current Wolverine Laura Kinney is on the cover, I’d say she is a good bet to join the gang. For more from Ketchum on X-Men: Prime, plus sketches of the team’s new/old costumes, click on the following link: [Entertainment Weekly]

The last X-Men: ResurrXion title to get their creative team announced was the new >Cable series, but this week Marvel finally gave us the details. The new book will be coming from writer James Robinson, who wrote Cable for a stint in the ’90s, along with artist Carlos Pacheco. The new ongoing series will focus on Cable as a time jumping warrior. You can see preview artwork for the new series above.

According to Robinson, “Time travel is part of his make-up in almost every aspect of his history â€" no pun intended. This series will be Cable on a race against time to fix time. The reason Cable must take on this quest will reveal itself as the story and mystery unfolds, but he’s doing it for the sake of the Marvel Universe, which will fall apart if he doesn’t take action.” For more on the new Cable book, click on the following link: [Marvel]

For decades, publisher Fantagraphics was the ultimate anti-mainstream comics publisher. Home of such notable works as >Love and Rockets and >Eightball, you couldn’t find a cape and tights anywhere near a Fantagraphics logo. That changes in 2017 though, as the indie publisher has announced plans to launch a line of superhero books under the banner All Time Comics.

The new line was started by alternative cartoonist and writer Josh Bayer, created with his brother Samuel Bayer (director behind music videos like Nirvana classic “Smells Like Teen Spirit” and the not-so-classic remake of >A Nightmare on Elm. St).

The All Time line will have six individual but interconnected superhero stories featuring both veteran mainstream artists and some lesser known, indie cartoonists. The series launches this spring with Crime Destroyer #1, (for which you can see a teaser image for above), featuring the last art of longtime >Incredible Hulk artist Herb Trimpe who passed away last year. All Time Comics begins in March from Fantagraphics. For more info on the new line, be sure to click here: [CBR]

In anticipation of Danny Rand’s upcoming Netflix debut, Marvel has announced plans for a new >Iron Fist ongoing series, from writer Ed Brisson and artist Mike Perkins. The new series will debut in March and pick up where the Kaare Andrews 2015 Iron Fist: The Living Weapon series left off.

Brisson said in a statement, “Danny’s in a weird place. He’s questioning who he is and he’s pushing himself. He’s a person filled with self-doubt, but he’s always going to have his sense of humor about him â€" even if he’s using it to cover his own pain. He’s an outsider who’s always trying to fit in, trying to find a place where he belongs.”

Iron Fist will continue to star in the >Power Man and Iron Fist series, and will also take center stage in another title, Iron Fists, by Kaare Andrews and Afu Chan. The new Iron First hits in March, and you can see a teaser for issue #1 above. [The Hollywood Reporter]

Maybe as a way of cosmically balancing out the dark and sexy version of Archie, Jughead, and friends heading to the CW next year in >Riverdale, publisher Archie Comics is now teasing an even more wholesome version of their flagship characters. Archie Comics has posted a teaser image to their Facebook page featuring the outline of what looks like a tiny Archie Andrews and the words “Baltazar. Franco. LITTLE.”

Looks like the creators of Tiny Titans and Itty Bitty Hellboy Art Baltazar and Franco are coming out with a cute kid version of Archie and friends. The image features the heading “March, 2017”, so it looks like we won’t have to wait long for this one. You can see the new teaser image above. [CBR]

If you guessed that >Goosebumps creator R.L. Stine‘s upcoming work for Marvel was going to be centered around a monster type character, then you get a cookie and a gold star, as the publisher has announced R.L. Stine as the new writer behind their upcoming >Man-Thing series, a five-issue miniseries featuring the fearsome swamp beast.

Artist German Peralta will partner on the miniseries, and Stine will write the backup stories, which will have a new artist for each issue. The main story of the series will revolve around Ted’s attempt to escape his fate as the Man-Thing for good. For the full scoop on this new series, check out our full story right here: [Nerdist]

And finally, this week saw the release of >Wonder Woman ’77 Meets the Bionic Woman from Dynamite Entertainment and DC Comics. (You can read our review of issue #1 right here). The series had no shortage of artists who wanted to contribute art for the historic meeting of these feminist icons, and several produced covers for various retailer exclusives, including ’90s >Catwoman artist Jim Balent, Ben Caldwell, Mike McKone, Dan Parent, Andrew Pepoy, and J Bone. You can see each of the covers down below in our gallery. [Bleeding Cool]

Images: Marvel Comics / DC Comics / Dynamite Entertainment / Archie Comics / Fantagraphics

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