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Kamis, 08 Desember 2016

PR Balrog on Marvel vs. Capcom Infinite:

Several well-known members from the NorthEast kicked our first round of Marvel vs. Capcom Infinite interviews. Today, we head out to Cali with Evil Geniuses' Eduardo 'PR Balrog' Perez-Frangie, one of the West Coast's notable tournament players. PR Balrog was quite formidable throughout the Ultimate Marvel vs. Capcom 3 era, and achieved multiple first place tournament finishes.

Although he stopped competing in mid-2015, we were sure the news of a new Versus iteration would draw him back in. PVP Live caught up with PR Rog to hear his thoughts on Capcom's newest project.

Infinite looks like it will be the first crossover fighting game that’s accessible to casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

If the game turns out to be like Tatsunoko vs. Capcom, then I can see the game being more accessible for casual players. But crossover fighting games (Marvel type) have always being fast paced and execution heavy and that's what veteran players look for.

What was your reaction to the announcement trailers last weekend?

To be honest, I never get super hyped about announcements until I play the game, but there's one thing for sure that I can say..... MAHVEL LIVES

How important is it that Marvel vs. Capcom Infinite includes the X-men and other popular mutants?

We've been seeing the same characters for a long time in Marvel vs Capcom series, so I don't think it'll be important if we don't have a few X-men and other popular mutants. You have to give the spotlight to the new generation!

Do you think Infinite will create the same following as its predecessors?

It's hard to say without touching the game, but if the game becomes an esport title, I feel that it has the potential to be even bigger than Street Fighter.

What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

I think it's an awesome idea. People forget that there used to be gems in games like Marvel Super Heroes, which allowed for a lot of creativity.

What are the must-have features to guarantee Infinite will resonate with veteran players and new players alike?

Good combo system, no infinites, and fast paced.

 

What characters are you looking forward to play (returning or new additions)?

I honestly hope they bring Gambit and Sabretooth back. And for new additions, I would like to see Mystique, Emma Frost, and Mister Sinister.

What advice would you offer to skeptical players?

Always support the game that you like no matter what.

"

| Balrog | Marvel | Capcom | Infinite: | Several | well | known | members | from | NorthEast | kicked | first | round | Infinite < | em>interviews | Today | we head | Cali | with | Evil | Geniuses | Eduardo | Perez | Frangie | West | Coasts | notable | tournament | players |  PR | quite | formidable | throughout the Ultimate | 3 < | em>era | achieved | multiple | place | finishes | p> Although | stopped | competing | 2015 | were | sure | news | Versus | iteration | would | draw | back | Live | caught | hear | thoughts | Capcoms | newest | project | p> Infinite | looks | like | will | crossover | fighting | game | that’s | accessible | casual | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> If | turns | Tatsunoko | then | being | more | games | (Marvel | type) | have | always | fast | paced | execution | heavy | thats | what | look | p> What | your | reaction | to the | announcement | trailers | last | weekend | h3> To | honest | never | super | hyped | about | announcements | until | play | theres | thing | that | MAHVEL | LIVES< | p> How | important | it that | Infinite | includes | other | popular | mutants | h3> Weve | been | seeing | same | characters | long | time | Capcom< | series | dont | itll | give | spotlight | generation!< | p> Do | create | following | predecessors | h3> Its | hard | without | touching | becomes | esport | title | feel | potential | even | bigger | than | Street | Fighter | reintroducing | Gems | used | groove | CvS2 | h3> I | awesome | idea | People | forget | there | gems | Super | Heroes | which | allowed | creativity | must | features to | guarantee | resonate | alike | h3> Good | combo | system | infinites | p>  < | h3> What | looking | forward | (returning | additions) | honestly | hope | they | bring | Gambit | Sabretooth | additions | Mystique | Emma | Frost | Mister | Sinister | advice | offer | skeptical | h3> Always | support | matter | p> |

Thank So Much for Visiting this Article

PR Balrog on Marvel vs. Capcom Infinite:

Several well-known members from the NorthEast kicked our first round of Marvel vs. Capcom Infinite interviews. Today, we head out to Cali with Evil Geniuses' Eduardo 'PR Balrog' Perez-Frangie, one of the West Coast's notable tournament players. PR Balrog was quite formidable throughout the Ultimate Marvel vs. Capcom 3 era, and achieved multiple first place tournament finishes.

Although he stopped competing in mid-2015, we were sure the news of a new Versus iteration would draw him back in. PVP Live caught up with PR Rog to hear his thoughts on Capcom's newest project.

Infinite looks like it will be the first crossover fighting game that’s accessible to casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

If the game turns out to be like Tatsunoko vs. Capcom, then I can see the game being more accessible for casual players. But crossover fighting games (Marvel type) have always being fast paced and execution heavy and that's what veteran players look for.

What was your reaction to the announcement trailers last weekend?

To be honest, I never get super hyped about announcements until I play the game, but there's one thing for sure that I can say..... MAHVEL LIVES

How important is it that Marvel vs. Capcom Infinite includes the X-men and other popular mutants?

We've been seeing the same characters for a long time in Marvel vs Capcom series, so I don't think it'll be important if we don't have a few X-men and other popular mutants. You have to give the spotlight to the new generation!

Do you think Infinite will create the same following as its predecessors?

It's hard to say without touching the game, but if the game becomes an esport title, I feel that it has the potential to be even bigger than Street Fighter.

What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

I think it's an awesome idea. People forget that there used to be gems in games like Marvel Super Heroes, which allowed for a lot of creativity.

What are the must-have features to guarantee Infinite will resonate with veteran players and new players alike?

Good combo system, no infinites, and fast paced.

 

What characters are you looking forward to play (returning or new additions)?

I honestly hope they bring Gambit and Sabretooth back. And for new additions, I would like to see Mystique, Emma Frost, and Mister Sinister.

What advice would you offer to skeptical players?

Always support the game that you like no matter what.

"

| Balrog | Marvel | Capcom | Infinite: | Several | well | known | members | from | NorthEast | kicked | first | round | Infinite < | em>interviews | Today | we head | Cali | with | Evil | Geniuses | Eduardo | Perez | Frangie | West | Coasts | notable | tournament | players |  PR | quite | formidable | throughout the Ultimate | 3 < | em>era | achieved | multiple | place | finishes | p> Although | stopped | competing | 2015 | were | sure | news | Versus | iteration | would | draw | back | Live | caught | hear | thoughts | Capcoms | newest | project | p> Infinite | looks | like | will | crossover | fighting | game | that’s | accessible | casual | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> If | turns | Tatsunoko | then | being | more | games | (Marvel | type) | have | always | fast | paced | execution | heavy | thats | what | look | p> What | your | reaction | to the | announcement | trailers | last | weekend | h3> To | honest | never | super | hyped | about | announcements | until | play | theres | thing | that | MAHVEL | LIVES< | p> How | important | it that | Infinite | includes | other | popular | mutants | h3> Weve | been | seeing | same | characters | long | time | Capcom< | series | dont | itll | give | spotlight | generation!< | p> Do | create | following | predecessors | h3> Its | hard | without | touching | becomes | esport | title | feel | potential | even | bigger | than | Street | Fighter | reintroducing | Gems | used | groove | CvS2 | h3> I | awesome | idea | People | forget | there | gems | Super | Heroes | which | allowed | creativity | must | features to | guarantee | resonate | alike | h3> Good | combo | system | infinites | p>  < | h3> What | looking | forward | (returning | additions) | honestly | hope | they | bring | Gambit | Sabretooth | additions | Mystique | Emma | Frost | Mister | Sinister | advice | offer | skeptical | h3> Always | support | matter | p> |

Thank Very Much for Read this News

How Many Marvel Movies Tom Holland Is Contracted For

The Marvel Cinematic Universe is about to become a very fluid place. With >Doctor Strange's release, we're now truly in the midst of its Phase Three set of films. Because the MCU has been releasing blockbusters since 2008, many of the actors playing the iconic roles are nearing the end of their contracts. And at the same time, new diverse characters are being introduced as the universe expands and shifts focus on new protagonists. But how long are the newbies sticking around for? Tom Holland recently revealed some of the details of his contract as the new Spider-Man, which makes it seem like we're going to be seeing a lot of the web slinger in the next few years.

The Hollywood Reporter recently did a ton of interviews with Tom Holland along with being featured as their Next Gen 2016 issue. During this, Holland revealed how many movies he's currently contracted to appear in:

They give you options, and those could be exercised whenever. Like a cameo in Avengers. I'm unclear as to which movies, though. I do know I have three Spider-Man movies and three solo movies contracted. But if you have another movie, Marvel is so good at working around it. They're very respectful of your life, really. They understand that you have to work on other movies, and they try and fix it up so you can work around each other.

That's right, your friendly neighborhood Spider-Man isn't moving anytime soon.

In addition to Spider-Man: Homecoming, it seems that Tom Holland will lead another two solo films. This is a pretty major announcement, although not unexpected. Spider-Man is set to be a major player in the Marvel Cinematic Universe moving forward, putting the teenage hero at the same visibility as franchise leads like Thor, Captain America, and Iron Man.

Additionally, Holland revealed that he's set to appear in smaller roles in an unspecified amount of films, likely including the gargantuan Avengers: Infinity War. It should be interesting to see which movies Spider-Man ends up crossing over to. Because his introduction in >Captain America: Civil War was so brief, we don't really know how Peter Parker interacts with the various MCU players we know. Aside from his relationship with Tony Stark, we haven't seen Spidey speak with the other heroes, with the exception being his awesome one liners in Civil War's airport sequence. Did he exchange digits with The Vision and Black Widow? We'll have to wait and see.

>Spider-Man: Homecoming will be enlightening in regards to who Peter Parker really is. He seems to be into superheroics and technology, but he is just a kid. Spider-Man's first solo movie will presumably breathe some fresh air into the MCU, while also helping to diversify the universe with an outstanding multicultural cast.

Spider-Man: Homecoming will swing into theaters July 7th, 2017.

"

| Many | Marvel | Movies | Holland | Contracted | The | Cinematic | Universe | about | become | very | fluid | place | With | Doctor | Strange< | em>< | release | were | truly | midst | Phase | Three | films | Because | been | releasing | blockbusters | since | 2008 | many | actors | playing | iconic | roles | nearing | their | contracts | same | time | diverse | characters | being | introduced | universe | expands | shifts | focus | protagonists | long | newbies | sticking | around | Holland< | recently | revealed | some | details | contract | Spider | which | makes | seem | like | going | seeing | slinger | next | years | p> < | div> The | Hollywood | Reporter< | interviews | with | along | featured | Next | 2016 | issue | During | this | movies | currently | contracted | appear | in:< | div> They | give | options | those | could | exercised | whenever | Like | cameo | Avengers | unclear | though | know | have | three | solo | another | movie | good | working | Theyre | respectful | your | life | really | They | understand | that | work | other | they | each | blockquote> < | div> Thats | right | friendly | neighborhood | isnt | moving | anytime | soon | div> In | addition | Man: | Homecoming< | seems | will | lead | This | pretty | major | announcement | although | unexpected | player | forward | putting | teenage | hero | visibility | franchise | leads | Thor | Captain | America | Iron | div> Additionally | smaller | unspecified | amount | likely | including | gargantuan | Avengers: | Infinity | should | interesting | ends | crossing | over | introduction | America: | Civil | War< | brief | dont | Peter | Parker | interacts | various | players | Aside | from | relationship | Tony | Stark< | havent | seen | Spidey | speak | heroes | exception | awesome | liners | em>s | airport | sequence | exchange | digits | Vision | Black | Widow | Well | wait | div> Spider | enlightening | regards | into | superheroics | technology | just | Mans | first | presumably | breathe | fresh | while | also | helping | diversify | outstanding | multicultural | cast< | swing | theaters | July | 2017 | div> |

Thank U Very Much for Reading this Blog

PR Balrog on Marvel vs. Capcom Infinite:

Several well-known members from the NorthEast kicked our first round of Marvel vs. Capcom Infinite interviews. Today, we head out to Cali with Evil Geniuses' Eduardo 'PR Balrog' Perez-Frangie, one of the West Coast's notable tournament players. PR Balrog was quite formidable throughout the Ultimate Marvel vs. Capcom 3 era, and achieved multiple first place tournament finishes.

Although he stopped competing in mid-2015, we were sure the news of a new Versus iteration would draw him back in. PVP Live caught up with PR Rog to hear his thoughts on Capcom's newest project.

Infinite looks like it will be the first crossover fighting game that’s accessible to casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

If the game turns out to be like Tatsunoko vs. Capcom, then I can see the game being more accessible for casual players. But crossover fighting games (Marvel type) have always being fast paced and execution heavy and that's what veteran players look for.

What was your reaction to the announcement trailers last weekend?

To be honest, I never get super hyped about announcements until I play the game, but there's one thing for sure that I can say..... MAHVEL LIVES

How important is it that Marvel vs. Capcom Infinite includes the X-men and other popular mutants?

We've been seeing the same characters for a long time in Marvel vs Capcom series, so I don't think it'll be important if we don't have a few X-men and other popular mutants. You have to give the spotlight to the new generation!

Do you think Infinite will create the same following as its predecessors?

It's hard to say without touching the game, but if the game becomes an esport title, I feel that it has the potential to be even bigger than Street Fighter.

What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

I think it's an awesome idea. People forget that there used to be gems in games like Marvel Super Heroes, which allowed for a lot of creativity.

What are the must-have features to guarantee Infinite will resonate with veteran players and new players alike?

Good combo system, no infinites, and fast paced.

 

What characters are you looking forward to play (returning or new additions)?

I honestly hope they bring Gambit and Sabretooth back. And for new additions, I would like to see Mystique, Emma Frost, and Mister Sinister.

What advice would you offer to skeptical players?

Always support the game that you like no matter what.

"

| Balrog | Marvel | Capcom | Infinite: | Several | well | known | members | from | NorthEast | kicked | first | round | Infinite < | em>interviews | Today | we head | Cali | with | Evil | Geniuses | Eduardo | Perez | Frangie | West | Coasts | notable | tournament | players |  PR | quite | formidable | throughout the Ultimate | 3 < | em>era | achieved | multiple | place | finishes | p> Although | stopped | competing | 2015 | were | sure | news | Versus | iteration | would | draw | back | Live | caught | hear | thoughts | Capcoms | newest | project | p> Infinite | looks | like | will | crossover | fighting | game | that’s | accessible | casual | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> If | turns | Tatsunoko | then | being | more | games | (Marvel | type) | have | always | fast | paced | execution | heavy | thats | what | look | p> What | your | reaction | to the | announcement | trailers | last | weekend | h3> To | honest | never | super | hyped | about | announcements | until | play | theres | thing | that | MAHVEL | LIVES< | p> How | important | it that | Infinite | includes | other | popular | mutants | h3> Weve | been | seeing | same | characters | long | time | Capcom< | series | dont | itll | give | spotlight | generation!< | p> Do | create | following | predecessors | h3> Its | hard | without | touching | becomes | esport | title | feel | potential | even | bigger | than | Street | Fighter | reintroducing | Gems | used | groove | CvS2 | h3> I | awesome | idea | People | forget | there | gems | Super | Heroes | which | allowed | creativity | must | features to | guarantee | resonate | alike | h3> Good | combo | system | infinites | p>  < | h3> What | looking | forward | (returning | additions) | honestly | hope | they | bring | Gambit | Sabretooth | additions | Mystique | Emma | Frost | Mister | Sinister | advice | offer | skeptical | h3> Always | support | matter | p> |

Thank You So Much for Visiting this Blog

PR Balrog on Marvel vs. Capcom Infinite:

Several well-known members from the NorthEast kicked our first round of Marvel vs. Capcom Infinite interviews. Today, we head out to Cali with Evil Geniuses' Eduardo 'PR Balrog' Perez-Frangie, one of the West Coast's notable tournament players. PR Balrog was quite formidable throughout the Ultimate Marvel vs. Capcom 3 era, and achieved multiple first place tournament finishes.

Although he stopped competing in mid-2015, we were sure the news of a new Versus iteration would draw him back in. PVP Live caught up with PR Rog to hear his thoughts on Capcom's newest project.

Infinite looks like it will be the first crossover fighting game that’s accessible to casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

If the game turns out to be like Tatsunoko vs. Capcom, then I can see the game being more accessible for casual players. But crossover fighting games (Marvel type) have always being fast paced and execution heavy and that's what veteran players look for.

What was your reaction to the announcement trailers last weekend?

To be honest, I never get super hyped about announcements until I play the game, but there's one thing for sure that I can say..... MAHVEL LIVES

How important is it that Marvel vs. Capcom Infinite includes the X-men and other popular mutants?

We've been seeing the same characters for a long time in Marvel vs Capcom series, so I don't think it'll be important if we don't have a few X-men and other popular mutants. You have to give the spotlight to the new generation!

Do you think Infinite will create the same following as its predecessors?

It's hard to say without touching the game, but if the game becomes an esport title, I feel that it has the potential to be even bigger than Street Fighter.

What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

I think it's an awesome idea. People forget that there used to be gems in games like Marvel Super Heroes, which allowed for a lot of creativity.

What are the must-have features to guarantee Infinite will resonate with veteran players and new players alike?

Good combo system, no infinites, and fast paced.

 

What characters are you looking forward to play (returning or new additions)?

I honestly hope they bring Gambit and Sabretooth back. And for new additions, I would like to see Mystique, Emma Frost, and Mister Sinister.

What advice would you offer to skeptical players?

Always support the game that you like no matter what.

"

| Balrog | Marvel | Capcom | Infinite: | Several | well | known | members | from | NorthEast | kicked | first | round | Infinite < | em>interviews | Today | we head | Cali | with | Evil | Geniuses | Eduardo | Perez | Frangie | West | Coasts | notable | tournament | players |  PR | quite | formidable | throughout the Ultimate | 3 < | em>era | achieved | multiple | place | finishes | p> Although | stopped | competing | 2015 | were | sure | news | Versus | iteration | would | draw | back | Live | caught | hear | thoughts | Capcoms | newest | project | p> Infinite | looks | like | will | crossover | fighting | game | that’s | accessible | casual | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> If | turns | Tatsunoko | then | being | more | games | (Marvel | type) | have | always | fast | paced | execution | heavy | thats | what | look | p> What | your | reaction | to the | announcement | trailers | last | weekend | h3> To | honest | never | super | hyped | about | announcements | until | play | theres | thing | that | MAHVEL | LIVES< | p> How | important | it that | Infinite | includes | other | popular | mutants | h3> Weve | been | seeing | same | characters | long | time | Capcom< | series | dont | itll | give | spotlight | generation!< | p> Do | create | following | predecessors | h3> Its | hard | without | touching | becomes | esport | title | feel | potential | even | bigger | than | Street | Fighter | reintroducing | Gems | used | groove | CvS2 | h3> I | awesome | idea | People | forget | there | gems | Super | Heroes | which | allowed | creativity | must | features to | guarantee | resonate | alike | h3> Good | combo | system | infinites | p>  < | h3> What | looking | forward | (returning | additions) | honestly | hope | they | bring | Gambit | Sabretooth | additions | Mystique | Emma | Frost | Mister | Sinister | advice | offer | skeptical | h3> Always | support | matter | p> |

Thank You Very Much for Reading this Article

Jumat, 09 Desember 2016

James Gunn's Fake Idea For A Marvel Movie Will Never Happen But Still Sounds Awesome

Crossovers are one of the major things that have made the Marvel Cinematic Universe such a joy to watch. Unfortunately, there are some crossovers that are almost guaranteed to never happen. Even if they totally should. As it happens, James Gunn and Vincent D'Onofrio are huge fans of each other. D'Onofrio would really like to be part of any Guardians of the Galaxy Vol. 3 were it to happen, but James Gunn has an even better idea that we love.

As James Gunn says in his tweet, maybe they should just do something else, because Kingpin vs Baby Groot is just about the least likely MCU crossover to ever happen. First and foremost there's the Marvel movie vs TV problem that has thus far kept any of the members of Marvel's television series out of the movies. There are simply so many moving parts that it's nearly impossible to get the schedules of the two things in the proper sync. Add to that the fact that the two entities are run through different chains of command, and it's entirely possible that we'll never see a Marvel TV character in the movies.

On top of that, putting these two together would just be the most tonally dissonate thing we can think of. >Daredevil is on of Marvel's darkest series while Guardians of the Galaxy is a much lighter film. We can't even imagine what a character like Kingpin would be thinking when confronted with Baby Groot. His brain would explode. So would ours.

At the same time, of course, we want to see it. We love Vincent D'Onofrio and James Gunn too and would love to see them work together. Of course, there's nothing that says that we can't see D'Onofrio in a future Guardians movie as some other character. As well established as the Kingpin may be, Marvel has previously said that the same actor getting cast in more than one role is still a possibility. We've even seen the likes of Alfre Woodard get cast in different roles within Marvel TV and movies. Her film role was essentially a cameo, but still. It could happen.

We'd love to see Vincent O'Onofrio in the next Guardians of the Galaxy because he's an excellent actor, he can be the Kingpin or he can be somebody else. We don't really care. You know Marvel comics occasionally does "What If?" stories that look at potential changes to the Marvel universe. How about a series of shorts that put random characters together outside of the established canon? Kingpin vs. Baby Groot sounds like a great place to start.

"

| James | Gunns | Fake | Idea | Marvel | Movie | Will | Never | Happen | Still | Sounds | Awesome | Crossovers | major | things | that | have | made | Cinematic | Universe< | such | watch | Unfortunately | there | some | crossovers | almost | guaranteed | never | happen | Even | they | totally | should | happens | Gunn< | Vincent | DOnofrio | huge | fans | each | other | would | really | like | part | Guardians | Galaxy | were | Gunn | even | better | idea | love | p> < | div> As | says | tweet< | maybe | just | something | else | because | Kingpin< | Baby | Groot | about | least | likely | crossover | ever | First | foremost | theres | movie | problem | thus | kept | members | Marvels | television | series | movies | There | simply | many | moving | parts | nearly | impossible< | schedules | proper | sync | fact | entities | through | different | chains | command | entirely | possible | well | never< | character | div> On | putting | these | together | most | tonally | dissonate | thing | think | Daredevil< | em>< | darkest | while | Galaxy< | much | lighter | film | cant | imagine | what | Kingpin | thinking | when | confronted | with | brain | explode | ours | div> At | same | time | course | want | DOnofrio< | them | work | nothing | future | Guardians< | established | previously | said | actor | getting | cast | more | than | role< | still | possibility | Weve | seen | likes | Alfre | Woodard | roles | within | role | essentially | cameo | could | div> Wed | OOnofrio | next | excellent | somebody | dont | care | know | comics | occasionally | does | What | stories | look | potential | changes | universe | shorts | random | characters | outside | canon | sounds | great | place | start | div> |

Thank You So Much for Reading this Article

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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