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Minggu, 27 November 2016

“Rectify” Is a Quiet Marvel

Daniel was convicted of a brutal but ambiguous crime. Now that he’s out of prison, everyone wants clarity.Daniel was convicted of a brutal but ambiguous crime. Now that he’s out of prison, everyone wants clarity.> Daniel was convicted of a brutal but ambiguous crime. Now that he’s out of prison, everyone wants clarity. Credit Illustration by Tomer Hanuka In the first episode of “Rectify,” Daniel Holden (Aden Young) is released from death row, and he gives a speech to journalists and protesters gathered outside the prison. Rather than assert his innocence or talk about justice, he offers a zigzagging meditation on the nature of fatalism. “I had convinced myself that kind of optimism served no useful purpose in the world where I existed,” he explains, in an underwater monotone, as the protesters look on, baffled. “Obviously, this radical belief system was flawed and was, ironically, a kind of fantasy itself.” Humbly, as if ending a philosophy seminar, he concludes, “I will seriously need to reconsider my world view.” For three years, “Rectify” has been a small marvel, an eccentric independent drama, filmed in Griffin, Georgia, and airing off the beaten track as well, on Sundance. With its skewed insights into carceral cruelty, “Rectify” took the slot that “The Wire” used to occupy: it’s the smart crime drama whose fans have trouble persuading others to watch, because it sounds too grimâ€"or maybe too good for you. It’s a frustrating dynamic that has haunted other dramas without cowboys or zombiesâ€"“The Leftovers” and “The Americans” come to mindâ€"but “Rectify” ’s reputation for difficulty is misleading. The show’s dreamy pace makes it a satisfying high, like a bourbon-soaked bob down a river on a humid day. It’s a show about the way that time gets distorted; it’s one that distorts time, too. As with many structurally daring series, it’s joyful, because its insides match its outsides. It’s also, more straightforwardly, a gothic mystery about small-town secrets. When Daniel was in his late teens, he was convicted of the rape and murder of his sixteen-year-old girlfriend, Hanna. He served nineteen years, most of them in solitary confinement. The crime itself was a foggy, ambiguous incident that involved psychedelic drugs; two boys testified against him, and, under pressure, Daniel confessed. DNA cleared him of the rape but not of the murder, so plenty of localsâ€"and, at times, Daniel himselfâ€"suspect that he did it, because he was found cradling Hanna’s naked corpse, which he’d decorated with flowers. But Daniel’s younger sister, Amantha (Abigail Spencer), never lost faith in his innocence, and she’s been sleeping with the liberal Jewish lawyer she lobbied to work on his behalfâ€"the big-city Reuben to her Norma Rae. Everyone involved wants clarity, now that Amantha’s faith has paid off. No one gets it. The murder case is reopened and leads down alarming paths. Few people want to face the uglier facts, including the knowledge that Daniel was raped in prison, multiple times. While he was on death row, his father died and his mother remarried, so he has two new stepbrothers, Ted, Jr., and Jared, who is still in his teens. In some ways, Daniel is himself an adolescent, prone to self-indulgent, self-destructive whims. In isolated Paulie, Georgia, he’s a distinctly odd figure, a socially awkward autodidact who meditated and read obsessively in his cell. He speaks in an off-kilter, whispery style, making even sympathetic neighbors uncomfortable. His mannered intellectualism marks him as an outsider, queer in several senses, as much as any suspicions of criminal guilt do. The one person who truly gets him is Ted, Jr.,’s wife, Tawney, a sweet born-again Christian who is desperate to save Daniel, and with whom he develops a dangerous chemistry. Their flirtation takes place, however, largely through elevated conversation about Thomas Aquinas and Buddha, forgiveness and humility. And, in fact, a lot of the pleasure of the show is in the dialogue, which favors the stuff that Daniel jokes is not “gallows humor” but “lethal-injection humorâ€"it’s more humane but less funny.” “It felt good to use the telephone that wasn’t smarter than me,” Daniel tells his sister, about a pay phone. His companion on a road trip tells him, “Everything that happens between men and women is written in mud. And butter. And barbecue sauce. Paula Deen said that to me in a dream I had one time.” Ted, Jr.,’s boozy koan: “First you hate it. Then you like it. It’s called beer.” While the talk takes its time, the plot moves fast. The first season covers six days in six episodes, and climaxes in two crimes, one committed by Daniel, one against him; by the fourth and final season, currently airing, only a few months have passed. Several of the best episodes are one-offs, featuring characters we never meet again. In one, Daniel drifts into the orbit of an antique dealer named Lezlie, a Pan-like anarchist, who invites anyone who is not a gentrifying yuppieâ€"the class he regards as ruining Paulieâ€"to party at his ramshackle house. In another, Daniel gets a ride from a stranger and steals some goats. There’s a strong sense in “Rectify” that, when your memory has been rendered spongy and your safety shattered, each event might last forever or be gone in a flash. Perhaps the standout episode is “Donald the Normal,” from Season 2. In it, Daniel finally leaves town. He takes a bus to Atlanta, then puts on nice clothes and goes to a museum to see a beautiful painting that he knows only from a book. Throughout “Rectify,” the claustrophobically close-knit Paulieâ€"where the local waitress sleeps with both Daniel and the politician who framed him, and where Hanna’s brother glares at Daniel’s family in the supermarketâ€"is portrayed as near-enchanted in its isolation. Any mention of a larger Southern city (even from the former Atlantan Amantha, who has a liberal hipster’s condescension for her home town) makes it sound as distant as Mars. At the museum, Daniel is approached by an attractive older woman, played by Frances Fisher. “What do you think?” she asks. “I think I’ve looked at this painting in a book for so long that somehow my brain has trivialized it,” he says. “And as I stand here in front of the real thing I feel, if anything . . . disappointed.” She’s charmed by the alien quality that others find so creepyâ€"his formal speech, his lack of boundaries. She invites him to lunch with her book-club friends. These are sleek, rich city women. He tells them that his name is Donald and that he owns a bookstore in Alabama. This experiment in reinvention falls apart fast. Daniel has cuts on his forehead and cheeks, the remnants of a beating that put him in a coma. And, bright as he is, he can’t improvise a life he never had. He finds himself faking a conversation about a book he hasn’t read, something with a “pitiful” protagonist. “This bread, um, is excellent,” he says, trying to change the subject. “The panini bread?” one of the women asks. “Yes, um, the pallini bread,” he responds. “It’s . . . unusually fresh.” It’s a heartbreaking slip, a class error that locks him out of a whole world. The book-club women get into a conversation about a story that Daniel >has read, Tobias Wolff’s “Bullet in the Brain,” and which he’s memorized. His lunch companion can’t believe it: “It would be torture to memorize.” No, he explains: it was a calming task, back during “a period in my life when I was having some difficulty dealing with the passing of time in a traditional sense.” Because Wolff’s story deals “with the bending of time,” memorizing it helped him bend time as well. References like this get at the show’s fearlessness in taking art seriously, not merely as a distraction but as a bridge between strangers, a way of reframing the world. Still, it would be an exercise in solipsism without the larger, more grounded ensemble, particularly Daniel’s opposite number, Ted, Jr., who becomes both his bully and his victim. As played by Clayne Crawford, Ted is a strutting, insecure shit-kicker, a high-school tough kid gone to seed. A salesman at the family car dealership, he’s the yuppie type Lezlie disdains, or, at least, he aspires to be: he and Tawney share a McMansion decorated in pastels. When the bank won’t give him a loan for a sketchy scheme involving leasing auto rims to black customers, he mortgages the house, despite Tawney’s resistance. When things fall apart, he gets scary. In another story, Ted might be a cartoon villain: the abusive husband who, at one point, confesses to something so close to date rape that it’s a distinction without a difference. (Crimes on “Rectify” are like that: violence so ordinary that no one reports itâ€"and, when someone does, the justice system makes it worse.) But the show sees Ted’s side, too. Like Daniel, he is a man humiliated by loss of control, with few coping skills when he’s been abandoned. In “Rectify,” anyone who feels something for others, however painful, must be redeemable. In the final season, Tawney and Ted, Jr., go to therapy, heading toward divorce. Daniel, who has been legally “banished” to Nashville, lives at a halfway house and gets an artist girlfriend. The crime is on the verge of being solved. If “Rectify” has a flaw, it’s one that so many humane shows develop in their final stretchâ€"a Tawney-like desire to save everyone, simply because these are characters we’ve loved for years. In one scene, Amantha, recognizing that an old enemy is helping solve the mystery of Hanna’s murder, asks, “Is there anyone left to hate?” Daniel wryly refers to himself as Humpty-Dumpty, but he’s often more like Kimmy Schmidt: he’s strange not because his capacity for wonder has been shut down but because it’s almost too open. As the finale approaches, it’s not the show’s problem that I’ve found myself wanting some ugly to stay ugly. Perhaps I will seriously need to reconsider my world view. >♦ "

| “Rectify” | Quiet | Marvel |

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Jumat, 09 Desember 2016

James Chen on Marvel vs Capcom Infinite:

James Chen is one of the FGC's most widely known personalities. He's been an avid competitor, the author of countless fighting game guides, a tournament organizers, and he now regularly commentates at high-profile events.

With such a rich portfolio, how could we possibly pass up the chance to get his thoughts Marvel vs. Capcom Infinite? As you've discovered from our recent featured player interviews, avid fans are ready for Mahvel to be reignited in 2017. Here's what he had to say.

There was a real air of shock with the Marvel vs. Capcom Infinite reveal. WHat was your reaction to the announcement trailers last weekend?

I was just surprised. There was no way, in my mind, that they could have a game in any form of present-ability in the time frame that I'm picturing in my head, unless they've been working on it long before Disney announced that they would stop making games in-house.

So it was a shock to me. I was one of the super skeptical people, but all the leaks and talks definitely tempered the complete shock value. Which makes me sad in a way. I would love for it to have been announced with no idea it was coming, because that would have seriously blown my mind!

Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

It's a funny question in the first place, because the Marvel games are DESIGNED to be beginner friendly, they always have. One button special moves (assists), easy Chain Combos, hitting two buttons to unleash three Supers at the same time, etc. Marvel vs. Capcom 2 is arguably one of the most beginner-friendly intended games ever made.

Having said that, it's the players who really broke the games wide open, and hopefully they leave a lot of room for creativity open. Marvel games are great examples of easy to pick-up yet still high levels of execution, and I do hope they maintain that idea. That's a key factor, IMO.

If the game ends up being too watered down, it won't be "Mahvel."

How important is it that Marvel vs. Capcom Infinite includes the X-Men and other popular mutants?

I would be very sad if X-Men weren't in the game, but I don't think they are crucial. The MCU is wildly popular right now, so if they bank on that, MvCI will be perfectly successful without the X-Men.

However, what would be sad for me personally is that Wolverine is the ONLY character who has been in 100% of the Marvel games by Capcom. If he was not in MvCI, that would be a really shame to break that streak!

Do you believe that Infinite will create the same following from the community?

I believe it will, largely because the Marvel community now has experience jumping from game to game. Marvel vs. Capcom 2 veterans were really cautious and wary about going to MvC3, but MvC3 players will understand it a bit more, especially now having gone through a lot of the resistance from MvC2 players.

I think many MvC3 players will be willing to move forward to MvCI so that they can continue to build their scene. But they should definitely NOT stop playing UMvC3. Keep that community alive as much as possible as well.

As a caster, do you personally find it more challenging to commentate a crossover title than say, Street Fighter V?

It can be tougher, but really you just have to be faster and concentrate less on minor details. Also, you do have to be more energetic and hype for Marvel games, it's just their nature. I never really got to commentate UMvC3 late in its life because I just never kept up with it enough to be a good commentator for it, so I'm not sure how it would have turned out if I were still commentating it today.

But I definitely know I would approach it entirely different than how I commentate Street Fighter V, definitely trying more to be energetic and more briefly analytical.

Any chance that you'll consider potentially getting back into the competitor's seat to play Infinite?

Doubtful. [laughs]

I'll play it, for sure, so I can be a good commentator for it. But there's very little possibility of me becoming a competitor again. Commentary is my focus, and it's hard for me to play games in a casually competitive fashion. I get too angry when I play, so I'd have to dedicate every bit of my faculty to playing if I were a competitor, so my commentary would suffer greatly.

Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove a la CvS2?

I think Gems are a cool idea, but I am VERY wary about lack of Assists. Assists are what make team composition really important. The combo tagging is neat and all, but really the "team synergy" that makes Marvel so special isn't as important in that regard.

A lot of people have made Street Fighter x Tekken comparisons, and it's a good one because SFxT combos weren't as reliant on synergy as Marvel games. The synergy also goes beyond combos and plugs holes in your character's game.

Having Doom Missiles or Doom Beam really changes the way a character plays. Without Assists, that will be lost. I'm hoping they can find a good way to make up for that with the Gems, so I can't wait to see what they have in store.

What features do you feel Infinite must include to guarantee it will resonate with veteran players and new players alike?

Franticness. Energy. Speed. Crazy Combos. Hype.

If they can pull that off regardless of what characters or game systems are in place, that will be important to pull from the existing fanbase. Interestingly, just judging by how the UMvC3 community has grown and changed over time, they seem really open to playing a different game so long as those things are intact.

Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes?

Proper tutorial modes done through mini-games. A really robust online mode, with progress beyond some arbitrary ranking points.

What additional characters would you like to see added to the roster?

From Capcom: I've been wanting Linn Kurosawa of the Alien vs. Predator games forever, but she's a tough one due to licensing. From the Marvel side: Black Panther would be sick.

Some purists are still on the fence about supporting Infinite following its debut. What insight would you offer for anyone that feels skeptical?

Every game is different, and they should be. If they made Marvel vs. Capcom Infinite just a clone of Ultimate Marvel vs. Capcom 3, I'd think it'd be boring. We already have Marvel 3. Players have been going through this forever now, with huge changes between games.

Alpha 3 was VASTLY different than Alpha 2. UMvC3 was different than MvC2 which was different than MvC. Street Fighter V is very different from Street Fighter IV. It's part of the circle of Fighting Game life. Embrace it, and you'll actually find that you'll have MANY fighting Games you love to play and enjoy.

>

"

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Kamis, 08 Desember 2016

Cort Lane Shares the Story Behind the Delightful Marvel/Funko Pop! Animated Shorts

marvel-funko-short-cort-lane-interviewMarvel and Funko have collaborated to create the first-ever Funko animated shorts, which are just so charming, cute and fun that you’ll want to watch them over and over again. Each of the three shorts â€" Spellbound, Bait N Switch and Chimichangas (that last premiering December 14th) â€" are 90 seconds in length and feature some of Marvel’s most popular superheroes and villains, including Spider-Man, Iron Man, Loki, Rocket, Groot, the Collector, Deadpool and Venom.

Of course, after viewing these shorts, we wanted to learn more about them and how they came about, so we got on the phone with Cort Lane, Marvel’s Senior Vice President of Animation & Family Entertainment. During the exclusive interview, we talked about how the idea for this collaboration evolved, how they decided on which characters to feature, which figures he’d like to see in future shorts, balancing the action and comedy, why they chose not to have any dialogue, and the future possibilities for these characters. He also talked about being a life-long Marvel fan, his journey to working at the company, and what’s it like to get to have a hand in developing and producing shows within the Marvel universe.

cort-lane-marvel-funko-shorts-interviewcort-lane-marvel-funko-shorts-interview>

Image via Marvel

Collider: These shorts are just ridiculously cute and so much fun!

CORT LANE: Well, I’m glad you think so. Obviously, we feel the same. I do feel there’s really something special here.

Who came up with the idea for this partnership between Marvel and Funko, bringing to life the Marvel Funko Pop! figures?                     

LANE: This is going to sound very corporate, but I have these big summits, once or twice a year, for Marvel Animation, with all of the lines of business that we engage with and collaborate with, and we talk about what we’re doing with our franchises and our strategic plan, over the next five years. And the products people mentioned that they’re really excited about Funko, as a partner, and the aesthetic is really popular and has a huge fan base. As part of the creative conversation, we said, “Is there something that we could do there?” It brings in a broad range of Marvel fans and Funko fans, and it’s a really unique aesthetic. We’ve had a lot of luck with Marvel/Lego animated content. It drives a really huge audience because it’s special, it’s humorous, it’s different, and it’s got a unique aesthetic. We felt there was something similar, but really different here, too. Funko is even more stylized and cuter and funnier. That was earlier this year in the spring, and Funk was not only game, but they were very excited to do it, so we made it happen. Rarely do things go that well.

Anybody who has or gets one of these figures knows that you can’t just have one, as they become a bit of an addiction. Do you have a big collection of them, yourself?

LANE: I’ve just started because I’m collecting the figures in the shorts. But I have a much more expensive collective hobby, so I have to limit myself. I collect original comic art, and I have a lot of really expensive stuff from the ‘60s, ‘70s and ‘80s. That limits me on starting new collections, or I’d be living in my mom’s basement.

At least they don’t take up a lot of room.

LANE: They don’t, but then you have to decide whether to leave them in the box or take them out of the box. I like to display them all together and create these scenes.

Is there criteria for deciding when to do a feature-length animated movie, a full animated series, shorts for Disney XD, or web shorts, and how did you decide how this project would be presented?

cort-lane-marvel-funko-shorts-interviewcort-lane-marvel-funko-shorts-interview>

Image via Marvel

LANE: This was truly an experiment. The first one went live on November 30th, and so far, the reception is huge. It’s very timely because I have another one of those big animation summits, starting on December 7th, and I will tell all of the lines of business that we collaborate with how successful these are. And then, the conversation is really, what’s next? I think Funko is very open to it. I think there needs to be more, in some capacity. What that looks like, there’s a lot of work to do. The audience reception is phenomenal. If I’m ever having a bad day over the next several months, I’m just going to go back to the Facebook and read the comments because they’re so glowing. Fans love you, but they’re also your harshest critics, deservedly so. It’s rare when you work in a business where you create content for fans that the reception is so joyful, and that’s been kind of neat.

With so many characters to choose from, how did you decide which characters would be in these shorts?

LANE: It was really easy. It seems like it would be a hard choice, but we know the characters that are important to fans right now. As we were starting this, Deadpool had just hit really big. I love Venom and I know Venom is probably the favorite villain of most comic fans. We see that, in terms of the audience and the merchandise. Obviously, Iron Man and Spider-Man are really popular right now, and them teaming up seemed really organic because that’s a component of Civil War and everyone knows that Iron Man will appear in a new Spider-Man movie. So, those two connecting with each other and playing off of each other is important. And then, Rocket and Groot are so important for us. There’s the Guardians of the Galaxy sequel coming, and everybody loves those characters. Quite simply, it was very easy.

Are there any characters that you’re particularly looking forward to seeing or teaming up together, if you make more shorts?

LANE: That’s a really good question. I like the vibe between Hulk and Thor. That’s a big component of the next Thor film, so I think that’s one I’d like to see. I’m an old school Avengers fan, so I’m a big Hawkeye fan. I’d like to see Hawkeye playing off of either Captain America or Black Widow. I think Black Widow is the most kick-butt heroine out there, so I would like to see her, in some capacity. Those are some of my favorites, but obviously, I’m not the only decider. Funko has characters that they would like to elevate, and Marvel has characters that they would like to elevate, but there’s really no bad choices. It’s hard to pick, really. These first three shorts were the easiest to see opportunities. I think the next batch, if we do more, will be tougher choices.

"

| Cort | Lane | Shares | Story | Behind | Delightful | Marvel/Funko | Pop! | Animated | Shorts | Marvel | Funko | have | collaborated | create | first | ever | animated | shorts | which | just | charming | cute | that | you’ll | want | watch | them | over | again | Each | three | Spellbound< | Bait | Switch< | Chimichangas< | (that | last | premiering | December | 14th< | sup>) | seconds | length | feature | some | Marvel’s | most | popular | superheroes | villains | including | Spider | Iron | Loki | Rocket | Groot | Collector | Deadpool | Venom | p> Of | course | after | viewing | these | wanted | learn | more | about | they | came | phone | with | Lane< | strong> | Senior | Vice | President | Animation | & | Family | Entertainment | During | exclusive | interview | talked | idea | this | collaboration | evolved | decided | characters | figures | he’d | like | future | balancing | action | comedy | chose | dialogue | possibilities | also | being | life | long | journey | working | company | what’s | hand | developing | producing | shows | within | universe | p> < | a> Image | Marvel< | div> Collider: | These | ridiculously | much | fun!< | strong>< | p> CORT | LANE: | Well | I’m | glad | think | Obviously | feel | same | there’s | really | something | special | here | p> Who | partnership | between | bringing |   < | p> LANE: | This | going | sound | very | corporate | summits | once | twice | year | lines | business | engage | collaborate | talk | what | we’re | doing | franchises | strategic | plan | next | five | years | products | people | mentioned | they’re | excited | partner | aesthetic | huge | base | part | creative | conversation | said | “Is | there | could | brings | broad | range | fans | it’s | unique | We’ve | luck | Lego | content | drives | audience | because | humorous | different | felt | similar | even | stylized | cuter | funnier | That | earlier | spring | Funk | only | game | were | made | happen | Rarely | things | well | p> Anybody | gets | knows | can’t | become | addiction | collection | yourself | I’ve | started | collecting | expensive | collective | hobby | limit | myself | collect | original | comic | stuff | from | ‘60s | ‘70s | ‘80s | limits | starting | collections | I’d | living | mom’s | basement | p> At | least | don’t | take | room | They | then | decide | whether | leave | display | together | scenes | p> Is | criteria | deciding | when | movie | full | series | Disney | project | would | presented | div> LANE: | truly | experiment | went | live | November | 30th< | sup> | reception | It’s | timely | another | those | animation | 7th< | will | tell | successful | open | needs | capacity | What | looks | work | phenomenal | having | several | months | back | Facebook | read | comments | glowing | Fans | love | your | harshest | critics | deservedly | rare | where | joyful | that’s | been | kind | neat | p> With | many | choose | easy | seems | hard | choice | know | important | right | Deadpool< | probably | favorite | villain | terms | merchandise | teaming | seemed | organic | component | Civil | War< | everyone | appear | connecting | each | other | playing | There’s | Guardians | Galaxy< | sequel | coming | everybody | loves | Quite | simply | p> Are | you’re | particularly | looking | forward | seeing | make | That’s | good | question | vibe | Hulk | Thor | Thor< | film | school | Avengers | Hawkeye | either | Captain | America | Black | Widow | kick | butt | heroine | Those | favorites | obviously | decider | elevate | choices | pick | easiest | opportunities | batch | tougher | p> |

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Jumat, 09 Desember 2016

Cort Lane Shares the Story Behind the Delightful Marvel/Funko Pop! Animated Shorts

marvel-funko-short-cort-lane-interviewMarvel and Funko have collaborated to create the first-ever Funko animated shorts, which are just so charming, cute and fun that you’ll want to watch them over and over again. Each of the three shorts â€" Spellbound, Bait N Switch and Chimichangas (that last premiering December 14th) â€" are 90 seconds in length and feature some of Marvel’s most popular superheroes and villains, including Spider-Man, Iron Man, Loki, Rocket, Groot, the Collector, Deadpool and Venom.

Of course, after viewing these shorts, we wanted to learn more about them and how they came about, so we got on the phone with Cort Lane, Marvel’s Senior Vice President of Animation & Family Entertainment. During the exclusive interview, we talked about how the idea for this collaboration evolved, how they decided on which characters to feature, which figures he’d like to see in future shorts, balancing the action and comedy, why they chose not to have any dialogue, and the future possibilities for these characters. He also talked about being a life-long Marvel fan, his journey to working at the company, and what’s it like to get to have a hand in developing and producing shows within the Marvel universe.

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Image via Marvel

Collider: These shorts are just ridiculously cute and so much fun!

CORT LANE: Well, I’m glad you think so. Obviously, we feel the same. I do feel there’s really something special here.

Who came up with the idea for this partnership between Marvel and Funko, bringing to life the Marvel Funko Pop! figures?                     

LANE: This is going to sound very corporate, but I have these big summits, once or twice a year, for Marvel Animation, with all of the lines of business that we engage with and collaborate with, and we talk about what we’re doing with our franchises and our strategic plan, over the next five years. And the products people mentioned that they’re really excited about Funko, as a partner, and the aesthetic is really popular and has a huge fan base. As part of the creative conversation, we said, “Is there something that we could do there?” It brings in a broad range of Marvel fans and Funko fans, and it’s a really unique aesthetic. We’ve had a lot of luck with Marvel/Lego animated content. It drives a really huge audience because it’s special, it’s humorous, it’s different, and it’s got a unique aesthetic. We felt there was something similar, but really different here, too. Funko is even more stylized and cuter and funnier. That was earlier this year in the spring, and Funk was not only game, but they were very excited to do it, so we made it happen. Rarely do things go that well.

Anybody who has or gets one of these figures knows that you can’t just have one, as they become a bit of an addiction. Do you have a big collection of them, yourself?

LANE: I’ve just started because I’m collecting the figures in the shorts. But I have a much more expensive collective hobby, so I have to limit myself. I collect original comic art, and I have a lot of really expensive stuff from the ‘60s, ‘70s and ‘80s. That limits me on starting new collections, or I’d be living in my mom’s basement.

At least they don’t take up a lot of room.

LANE: They don’t, but then you have to decide whether to leave them in the box or take them out of the box. I like to display them all together and create these scenes.

Is there criteria for deciding when to do a feature-length animated movie, a full animated series, shorts for Disney XD, or web shorts, and how did you decide how this project would be presented?

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Image via Marvel

LANE: This was truly an experiment. The first one went live on November 30th, and so far, the reception is huge. It’s very timely because I have another one of those big animation summits, starting on December 7th, and I will tell all of the lines of business that we collaborate with how successful these are. And then, the conversation is really, what’s next? I think Funko is very open to it. I think there needs to be more, in some capacity. What that looks like, there’s a lot of work to do. The audience reception is phenomenal. If I’m ever having a bad day over the next several months, I’m just going to go back to the Facebook and read the comments because they’re so glowing. Fans love you, but they’re also your harshest critics, deservedly so. It’s rare when you work in a business where you create content for fans that the reception is so joyful, and that’s been kind of neat.

With so many characters to choose from, how did you decide which characters would be in these shorts?

LANE: It was really easy. It seems like it would be a hard choice, but we know the characters that are important to fans right now. As we were starting this, Deadpool had just hit really big. I love Venom and I know Venom is probably the favorite villain of most comic fans. We see that, in terms of the audience and the merchandise. Obviously, Iron Man and Spider-Man are really popular right now, and them teaming up seemed really organic because that’s a component of Civil War and everyone knows that Iron Man will appear in a new Spider-Man movie. So, those two connecting with each other and playing off of each other is important. And then, Rocket and Groot are so important for us. There’s the Guardians of the Galaxy sequel coming, and everybody loves those characters. Quite simply, it was very easy.

Are there any characters that you’re particularly looking forward to seeing or teaming up together, if you make more shorts?

LANE: That’s a really good question. I like the vibe between Hulk and Thor. That’s a big component of the next Thor film, so I think that’s one I’d like to see. I’m an old school Avengers fan, so I’m a big Hawkeye fan. I’d like to see Hawkeye playing off of either Captain America or Black Widow. I think Black Widow is the most kick-butt heroine out there, so I would like to see her, in some capacity. Those are some of my favorites, but obviously, I’m not the only decider. Funko has characters that they would like to elevate, and Marvel has characters that they would like to elevate, but there’s really no bad choices. It’s hard to pick, really. These first three shorts were the easiest to see opportunities. I think the next batch, if we do more, will be tougher choices.

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