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Jumat, 09 Desember 2016

James Chen on Marvel vs Capcom Infinite:

James Chen is one of the FGC's most widely known personalities. He's been an avid competitor, the author of countless fighting game guides, a tournament organizers, and he now regularly commentates at high-profile events.

With such a rich portfolio, how could we possibly pass up the chance to get his thoughts Marvel vs. Capcom Infinite? As you've discovered from our recent featured player interviews, avid fans are ready for Mahvel to be reignited in 2017. Here's what he had to say.

There was a real air of shock with the Marvel vs. Capcom Infinite reveal. WHat was your reaction to the announcement trailers last weekend?

I was just surprised. There was no way, in my mind, that they could have a game in any form of present-ability in the time frame that I'm picturing in my head, unless they've been working on it long before Disney announced that they would stop making games in-house.

So it was a shock to me. I was one of the super skeptical people, but all the leaks and talks definitely tempered the complete shock value. Which makes me sad in a way. I would love for it to have been announced with no idea it was coming, because that would have seriously blown my mind!

Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

It's a funny question in the first place, because the Marvel games are DESIGNED to be beginner friendly, they always have. One button special moves (assists), easy Chain Combos, hitting two buttons to unleash three Supers at the same time, etc. Marvel vs. Capcom 2 is arguably one of the most beginner-friendly intended games ever made.

Having said that, it's the players who really broke the games wide open, and hopefully they leave a lot of room for creativity open. Marvel games are great examples of easy to pick-up yet still high levels of execution, and I do hope they maintain that idea. That's a key factor, IMO.

If the game ends up being too watered down, it won't be "Mahvel."

How important is it that Marvel vs. Capcom Infinite includes the X-Men and other popular mutants?

I would be very sad if X-Men weren't in the game, but I don't think they are crucial. The MCU is wildly popular right now, so if they bank on that, MvCI will be perfectly successful without the X-Men.

However, what would be sad for me personally is that Wolverine is the ONLY character who has been in 100% of the Marvel games by Capcom. If he was not in MvCI, that would be a really shame to break that streak!

Do you believe that Infinite will create the same following from the community?

I believe it will, largely because the Marvel community now has experience jumping from game to game. Marvel vs. Capcom 2 veterans were really cautious and wary about going to MvC3, but MvC3 players will understand it a bit more, especially now having gone through a lot of the resistance from MvC2 players.

I think many MvC3 players will be willing to move forward to MvCI so that they can continue to build their scene. But they should definitely NOT stop playing UMvC3. Keep that community alive as much as possible as well.

As a caster, do you personally find it more challenging to commentate a crossover title than say, Street Fighter V?

It can be tougher, but really you just have to be faster and concentrate less on minor details. Also, you do have to be more energetic and hype for Marvel games, it's just their nature. I never really got to commentate UMvC3 late in its life because I just never kept up with it enough to be a good commentator for it, so I'm not sure how it would have turned out if I were still commentating it today.

But I definitely know I would approach it entirely different than how I commentate Street Fighter V, definitely trying more to be energetic and more briefly analytical.

Any chance that you'll consider potentially getting back into the competitor's seat to play Infinite?

Doubtful. [laughs]

I'll play it, for sure, so I can be a good commentator for it. But there's very little possibility of me becoming a competitor again. Commentary is my focus, and it's hard for me to play games in a casually competitive fashion. I get too angry when I play, so I'd have to dedicate every bit of my faculty to playing if I were a competitor, so my commentary would suffer greatly.

Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove a la CvS2?

I think Gems are a cool idea, but I am VERY wary about lack of Assists. Assists are what make team composition really important. The combo tagging is neat and all, but really the "team synergy" that makes Marvel so special isn't as important in that regard.

A lot of people have made Street Fighter x Tekken comparisons, and it's a good one because SFxT combos weren't as reliant on synergy as Marvel games. The synergy also goes beyond combos and plugs holes in your character's game.

Having Doom Missiles or Doom Beam really changes the way a character plays. Without Assists, that will be lost. I'm hoping they can find a good way to make up for that with the Gems, so I can't wait to see what they have in store.

What features do you feel Infinite must include to guarantee it will resonate with veteran players and new players alike?

Franticness. Energy. Speed. Crazy Combos. Hype.

If they can pull that off regardless of what characters or game systems are in place, that will be important to pull from the existing fanbase. Interestingly, just judging by how the UMvC3 community has grown and changed over time, they seem really open to playing a different game so long as those things are intact.

Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes?

Proper tutorial modes done through mini-games. A really robust online mode, with progress beyond some arbitrary ranking points.

What additional characters would you like to see added to the roster?

From Capcom: I've been wanting Linn Kurosawa of the Alien vs. Predator games forever, but she's a tough one due to licensing. From the Marvel side: Black Panther would be sick.

Some purists are still on the fence about supporting Infinite following its debut. What insight would you offer for anyone that feels skeptical?

Every game is different, and they should be. If they made Marvel vs. Capcom Infinite just a clone of Ultimate Marvel vs. Capcom 3, I'd think it'd be boring. We already have Marvel 3. Players have been going through this forever now, with huge changes between games.

Alpha 3 was VASTLY different than Alpha 2. UMvC3 was different than MvC2 which was different than MvC. Street Fighter V is very different from Street Fighter IV. It's part of the circle of Fighting Game life. Embrace it, and you'll actually find that you'll have MANY fighting Games you love to play and enjoy.

>

"

| James | Chen | Marvel | Capcom | Infinite: | FGCs | most | widely | known | personalities | been | avid | competitor | author | countless | fighting | game | guides | tournament | organizers | regularly | commentates | high | profile | events | p> With | such | rich | portfolio | could | possibly | pass | chance | to get | thoughts Marvel | Infinite< | youve | discovered | from | recent | featured | player | interviews | fans | ready | Mahvel | reignited | 2017 | Heres | what | p> There | real | shock | with | Infinite | reveal | WHat | your reaction | to the | announcement | trailers | last | weekend | h3> I | just | surprised | There | mind | that | they | have | form | present | ability | time | frame | picturing | head | unless | theyve | working | long | before | Disney | announced | would | stop | making | games | house | p> So | super | skeptical | people | leaks | talks | definitely | tempered | complete | value | Which | makes | love | idea | coming | because | seriously | blown | mind!< | p> < | p> Infinite | looks | like | will | first | crossover | that’s | more | accessible | casual | players | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> Its | funny | question | place | DESIGNED< | strong> | beginner | friendly | always | button | special | moves | (assists) | easy | Chain | Combos | hitting | buttons | unleash | three | Supers | same | 2 < | em>is | arguably | intended | ever | made | p> Having | said | really | broke | wide | open | hopefully | leave | room | creativity | great | examples | pick | still | levels | execution | hope | maintain | Thats | factor | p> If | ends | being | watered | down | wont | p> How | important | it that | includes | other | popular | mutants | very | werent | dont | crucial | wildly | right | bank | MvCI | perfectly | successful | without | p> However | personally | Wolverine | ONLY | character | 100% | shame | break | streak!< | p> Do | believe | create | following | community | largely | experience | jumping | em> veterans | were | cautious | wary | about | going | MvC3 | understand | especially | having | gone | through | resistance | MvC2 | p> I | many | willing | move | forward | continue | build | their | scene | should | playing | UMvC3 | Keep | alive | much | possible | well | p> As | caster | find | challenging | commentate | title | than |  Street | Fighter | h3> It | tougher | faster | concentrate | less | minor | details | Also | energetic | hype | nature | never | late | life | kept | good | commentator | sure | turned | commentating | today | p> But | know | approach | entirely | different | Street | trying | briefly | analytical | p> Any | youll | consider | potentially | getting | back | into | competitors | seat | play | h3> Doubtful | [laughs]< | p> Ill | theres | little | possibility | becoming | again | Commentary | focus | hard | casually | competitive | fashion | angry | when | dedicate | every | faculty | commentary | suffer | greatly | p> Many | seem | concerned | lack | Factor | assist | system | your | thoughts | reintroducing | Gems | used | groove | CvS2 | cool | VERY | Assists | make | team | composition | combo | tagging | neat | synergy | isnt | regard | p> A | Tekken< | em> comparisons | SFxT | combos | reliant | also | goes | beyond | plugs | holes | characters | Doom | Missiles | Beam | changes | plays | Without | lost | hoping | cant | wait | store | p> What | features | feel | must | include | guarantee | resonate | alike | h3> Franticness | Energy | Speed | Crazy | Hype | pull | regardless | systems | existing | fanbase | Interestingly | judging | grown | changed | over | those | things | intact | p> Are | there | creative | modes | you’d | included | along | confirmed | Story | Mission | Modes | h3> Proper | tutorial | done | mini | robust | online | mode | progress | some | arbitrary | ranking | points | additional | added | roster | h3> From | Capcom: | wanting | Linn | Kurosawa | Alien | Predator< | forever | shes | tough | licensing | From | side: | Black | Panther | sick | p> Some | purists | fence | supporting | debut | insight | offer | anyone | feels | h3> Every | clone | Ultimate | boring | already | Players | this | huge | between | p> Alpha | VASTLY | Alpha | which | em> is | part | circle | Fighting | Game | Embrace | actually | MANY | Games | enjoy | p> |

Thank So Much for Reading this Blog

Minggu, 27 November 2016

“Rectify” Is a Quiet Marvel

Daniel was convicted of a brutal but ambiguous crime. Now that he’s out of prison, everyone wants clarity.Daniel was convicted of a brutal but ambiguous crime. Now that he’s out of prison, everyone wants clarity.> Daniel was convicted of a brutal but ambiguous crime. Now that he’s out of prison, everyone wants clarity. Credit Illustration by Tomer Hanuka In the first episode of “Rectify,” Daniel Holden (Aden Young) is released from death row, and he gives a speech to journalists and protesters gathered outside the prison. Rather than assert his innocence or talk about justice, he offers a zigzagging meditation on the nature of fatalism. “I had convinced myself that kind of optimism served no useful purpose in the world where I existed,” he explains, in an underwater monotone, as the protesters look on, baffled. “Obviously, this radical belief system was flawed and was, ironically, a kind of fantasy itself.” Humbly, as if ending a philosophy seminar, he concludes, “I will seriously need to reconsider my world view.” For three years, “Rectify” has been a small marvel, an eccentric independent drama, filmed in Griffin, Georgia, and airing off the beaten track as well, on Sundance. With its skewed insights into carceral cruelty, “Rectify” took the slot that “The Wire” used to occupy: it’s the smart crime drama whose fans have trouble persuading others to watch, because it sounds too grimâ€"or maybe too good for you. It’s a frustrating dynamic that has haunted other dramas without cowboys or zombiesâ€"“The Leftovers” and “The Americans” come to mindâ€"but “Rectify” ’s reputation for difficulty is misleading. The show’s dreamy pace makes it a satisfying high, like a bourbon-soaked bob down a river on a humid day. It’s a show about the way that time gets distorted; it’s one that distorts time, too. As with many structurally daring series, it’s joyful, because its insides match its outsides. It’s also, more straightforwardly, a gothic mystery about small-town secrets. When Daniel was in his late teens, he was convicted of the rape and murder of his sixteen-year-old girlfriend, Hanna. He served nineteen years, most of them in solitary confinement. The crime itself was a foggy, ambiguous incident that involved psychedelic drugs; two boys testified against him, and, under pressure, Daniel confessed. DNA cleared him of the rape but not of the murder, so plenty of localsâ€"and, at times, Daniel himselfâ€"suspect that he did it, because he was found cradling Hanna’s naked corpse, which he’d decorated with flowers. But Daniel’s younger sister, Amantha (Abigail Spencer), never lost faith in his innocence, and she’s been sleeping with the liberal Jewish lawyer she lobbied to work on his behalfâ€"the big-city Reuben to her Norma Rae. Everyone involved wants clarity, now that Amantha’s faith has paid off. No one gets it. The murder case is reopened and leads down alarming paths. Few people want to face the uglier facts, including the knowledge that Daniel was raped in prison, multiple times. While he was on death row, his father died and his mother remarried, so he has two new stepbrothers, Ted, Jr., and Jared, who is still in his teens. In some ways, Daniel is himself an adolescent, prone to self-indulgent, self-destructive whims. In isolated Paulie, Georgia, he’s a distinctly odd figure, a socially awkward autodidact who meditated and read obsessively in his cell. He speaks in an off-kilter, whispery style, making even sympathetic neighbors uncomfortable. His mannered intellectualism marks him as an outsider, queer in several senses, as much as any suspicions of criminal guilt do. The one person who truly gets him is Ted, Jr.,’s wife, Tawney, a sweet born-again Christian who is desperate to save Daniel, and with whom he develops a dangerous chemistry. Their flirtation takes place, however, largely through elevated conversation about Thomas Aquinas and Buddha, forgiveness and humility. And, in fact, a lot of the pleasure of the show is in the dialogue, which favors the stuff that Daniel jokes is not “gallows humor” but “lethal-injection humorâ€"it’s more humane but less funny.” “It felt good to use the telephone that wasn’t smarter than me,” Daniel tells his sister, about a pay phone. His companion on a road trip tells him, “Everything that happens between men and women is written in mud. And butter. And barbecue sauce. Paula Deen said that to me in a dream I had one time.” Ted, Jr.,’s boozy koan: “First you hate it. Then you like it. It’s called beer.” While the talk takes its time, the plot moves fast. The first season covers six days in six episodes, and climaxes in two crimes, one committed by Daniel, one against him; by the fourth and final season, currently airing, only a few months have passed. Several of the best episodes are one-offs, featuring characters we never meet again. In one, Daniel drifts into the orbit of an antique dealer named Lezlie, a Pan-like anarchist, who invites anyone who is not a gentrifying yuppieâ€"the class he regards as ruining Paulieâ€"to party at his ramshackle house. In another, Daniel gets a ride from a stranger and steals some goats. There’s a strong sense in “Rectify” that, when your memory has been rendered spongy and your safety shattered, each event might last forever or be gone in a flash. Perhaps the standout episode is “Donald the Normal,” from Season 2. In it, Daniel finally leaves town. He takes a bus to Atlanta, then puts on nice clothes and goes to a museum to see a beautiful painting that he knows only from a book. Throughout “Rectify,” the claustrophobically close-knit Paulieâ€"where the local waitress sleeps with both Daniel and the politician who framed him, and where Hanna’s brother glares at Daniel’s family in the supermarketâ€"is portrayed as near-enchanted in its isolation. Any mention of a larger Southern city (even from the former Atlantan Amantha, who has a liberal hipster’s condescension for her home town) makes it sound as distant as Mars. At the museum, Daniel is approached by an attractive older woman, played by Frances Fisher. “What do you think?” she asks. “I think I’ve looked at this painting in a book for so long that somehow my brain has trivialized it,” he says. “And as I stand here in front of the real thing I feel, if anything . . . disappointed.” She’s charmed by the alien quality that others find so creepyâ€"his formal speech, his lack of boundaries. She invites him to lunch with her book-club friends. These are sleek, rich city women. He tells them that his name is Donald and that he owns a bookstore in Alabama. This experiment in reinvention falls apart fast. Daniel has cuts on his forehead and cheeks, the remnants of a beating that put him in a coma. And, bright as he is, he can’t improvise a life he never had. He finds himself faking a conversation about a book he hasn’t read, something with a “pitiful” protagonist. “This bread, um, is excellent,” he says, trying to change the subject. “The panini bread?” one of the women asks. “Yes, um, the pallini bread,” he responds. “It’s . . . unusually fresh.” It’s a heartbreaking slip, a class error that locks him out of a whole world. The book-club women get into a conversation about a story that Daniel >has read, Tobias Wolff’s “Bullet in the Brain,” and which he’s memorized. His lunch companion can’t believe it: “It would be torture to memorize.” No, he explains: it was a calming task, back during “a period in my life when I was having some difficulty dealing with the passing of time in a traditional sense.” Because Wolff’s story deals “with the bending of time,” memorizing it helped him bend time as well. References like this get at the show’s fearlessness in taking art seriously, not merely as a distraction but as a bridge between strangers, a way of reframing the world. Still, it would be an exercise in solipsism without the larger, more grounded ensemble, particularly Daniel’s opposite number, Ted, Jr., who becomes both his bully and his victim. As played by Clayne Crawford, Ted is a strutting, insecure shit-kicker, a high-school tough kid gone to seed. A salesman at the family car dealership, he’s the yuppie type Lezlie disdains, or, at least, he aspires to be: he and Tawney share a McMansion decorated in pastels. When the bank won’t give him a loan for a sketchy scheme involving leasing auto rims to black customers, he mortgages the house, despite Tawney’s resistance. When things fall apart, he gets scary. In another story, Ted might be a cartoon villain: the abusive husband who, at one point, confesses to something so close to date rape that it’s a distinction without a difference. (Crimes on “Rectify” are like that: violence so ordinary that no one reports itâ€"and, when someone does, the justice system makes it worse.) But the show sees Ted’s side, too. Like Daniel, he is a man humiliated by loss of control, with few coping skills when he’s been abandoned. In “Rectify,” anyone who feels something for others, however painful, must be redeemable. In the final season, Tawney and Ted, Jr., go to therapy, heading toward divorce. Daniel, who has been legally “banished” to Nashville, lives at a halfway house and gets an artist girlfriend. The crime is on the verge of being solved. If “Rectify” has a flaw, it’s one that so many humane shows develop in their final stretchâ€"a Tawney-like desire to save everyone, simply because these are characters we’ve loved for years. In one scene, Amantha, recognizing that an old enemy is helping solve the mystery of Hanna’s murder, asks, “Is there anyone left to hate?” Daniel wryly refers to himself as Humpty-Dumpty, but he’s often more like Kimmy Schmidt: he’s strange not because his capacity for wonder has been shut down but because it’s almost too open. As the finale approaches, it’s not the show’s problem that I’ve found myself wanting some ugly to stay ugly. Perhaps I will seriously need to reconsider my world view. >♦ "

| “Rectify” | Quiet | Marvel |

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Kamis, 08 Desember 2016

PR Balrog on Marvel vs. Capcom Infinite:

Several well-known members from the NorthEast kicked our first round of Marvel vs. Capcom Infinite interviews. Today, we head out to Cali with Evil Geniuses' Eduardo 'PR Balrog' Perez-Frangie, one of the West Coast's notable tournament players. PR Balrog was quite formidable throughout the Ultimate Marvel vs. Capcom 3 era, and achieved multiple first place tournament finishes.

Although he stopped competing in mid-2015, we were sure the news of a new Versus iteration would draw him back in. PVP Live caught up with PR Rog to hear his thoughts on Capcom's newest project.

Infinite looks like it will be the first crossover fighting game that’s accessible to casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

If the game turns out to be like Tatsunoko vs. Capcom, then I can see the game being more accessible for casual players. But crossover fighting games (Marvel type) have always being fast paced and execution heavy and that's what veteran players look for.

What was your reaction to the announcement trailers last weekend?

To be honest, I never get super hyped about announcements until I play the game, but there's one thing for sure that I can say..... MAHVEL LIVES

How important is it that Marvel vs. Capcom Infinite includes the X-men and other popular mutants?

We've been seeing the same characters for a long time in Marvel vs Capcom series, so I don't think it'll be important if we don't have a few X-men and other popular mutants. You have to give the spotlight to the new generation!

Do you think Infinite will create the same following as its predecessors?

It's hard to say without touching the game, but if the game becomes an esport title, I feel that it has the potential to be even bigger than Street Fighter.

What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

I think it's an awesome idea. People forget that there used to be gems in games like Marvel Super Heroes, which allowed for a lot of creativity.

What are the must-have features to guarantee Infinite will resonate with veteran players and new players alike?

Good combo system, no infinites, and fast paced.

 

What characters are you looking forward to play (returning or new additions)?

I honestly hope they bring Gambit and Sabretooth back. And for new additions, I would like to see Mystique, Emma Frost, and Mister Sinister.

What advice would you offer to skeptical players?

Always support the game that you like no matter what.

"

| Balrog | Marvel | Capcom | Infinite: | Several | well | known | members | from | NorthEast | kicked | first | round | Infinite < | em>interviews | Today | we head | Cali | with | Evil | Geniuses | Eduardo | Perez | Frangie | West | Coasts | notable | tournament | players |  PR | quite | formidable | throughout the Ultimate | 3 < | em>era | achieved | multiple | place | finishes | p> Although | stopped | competing | 2015 | were | sure | news | Versus | iteration | would | draw | back | Live | caught | hear | thoughts | Capcoms | newest | project | p> Infinite | looks | like | will | crossover | fighting | game | that’s | accessible | casual | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> If | turns | Tatsunoko | then | being | more | games | (Marvel | type) | have | always | fast | paced | execution | heavy | thats | what | look | p> What | your | reaction | to the | announcement | trailers | last | weekend | h3> To | honest | never | super | hyped | about | announcements | until | play | theres | thing | that | MAHVEL | LIVES< | p> How | important | it that | Infinite | includes | other | popular | mutants | h3> Weve | been | seeing | same | characters | long | time | Capcom< | series | dont | itll | give | spotlight | generation!< | p> Do | create | following | predecessors | h3> Its | hard | without | touching | becomes | esport | title | feel | potential | even | bigger | than | Street | Fighter | reintroducing | Gems | used | groove | CvS2 | h3> I | awesome | idea | People | forget | there | gems | Super | Heroes | which | allowed | creativity | must | features to | guarantee | resonate | alike | h3> Good | combo | system | infinites | p>  < | h3> What | looking | forward | (returning | additions) | honestly | hope | they | bring | Gambit | Sabretooth | additions | Mystique | Emma | Frost | Mister | Sinister | advice | offer | skeptical | h3> Always | support | matter | p> |

Thank So Much for Visiting this Article

PR Balrog on Marvel vs. Capcom Infinite:

Several well-known members from the NorthEast kicked our first round of Marvel vs. Capcom Infinite interviews. Today, we head out to Cali with Evil Geniuses' Eduardo 'PR Balrog' Perez-Frangie, one of the West Coast's notable tournament players. PR Balrog was quite formidable throughout the Ultimate Marvel vs. Capcom 3 era, and achieved multiple first place tournament finishes.

Although he stopped competing in mid-2015, we were sure the news of a new Versus iteration would draw him back in. PVP Live caught up with PR Rog to hear his thoughts on Capcom's newest project.

Infinite looks like it will be the first crossover fighting game that’s accessible to casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

If the game turns out to be like Tatsunoko vs. Capcom, then I can see the game being more accessible for casual players. But crossover fighting games (Marvel type) have always being fast paced and execution heavy and that's what veteran players look for.

What was your reaction to the announcement trailers last weekend?

To be honest, I never get super hyped about announcements until I play the game, but there's one thing for sure that I can say..... MAHVEL LIVES

How important is it that Marvel vs. Capcom Infinite includes the X-men and other popular mutants?

We've been seeing the same characters for a long time in Marvel vs Capcom series, so I don't think it'll be important if we don't have a few X-men and other popular mutants. You have to give the spotlight to the new generation!

Do you think Infinite will create the same following as its predecessors?

It's hard to say without touching the game, but if the game becomes an esport title, I feel that it has the potential to be even bigger than Street Fighter.

What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

I think it's an awesome idea. People forget that there used to be gems in games like Marvel Super Heroes, which allowed for a lot of creativity.

What are the must-have features to guarantee Infinite will resonate with veteran players and new players alike?

Good combo system, no infinites, and fast paced.

 

What characters are you looking forward to play (returning or new additions)?

I honestly hope they bring Gambit and Sabretooth back. And for new additions, I would like to see Mystique, Emma Frost, and Mister Sinister.

What advice would you offer to skeptical players?

Always support the game that you like no matter what.

"

| Balrog | Marvel | Capcom | Infinite: | Several | well | known | members | from | NorthEast | kicked | first | round | Infinite < | em>interviews | Today | we head | Cali | with | Evil | Geniuses | Eduardo | Perez | Frangie | West | Coasts | notable | tournament | players |  PR | quite | formidable | throughout the Ultimate | 3 < | em>era | achieved | multiple | place | finishes | p> Although | stopped | competing | 2015 | were | sure | news | Versus | iteration | would | draw | back | Live | caught | hear | thoughts | Capcoms | newest | project | p> Infinite | looks | like | will | crossover | fighting | game | that’s | accessible | casual | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> If | turns | Tatsunoko | then | being | more | games | (Marvel | type) | have | always | fast | paced | execution | heavy | thats | what | look | p> What | your | reaction | to the | announcement | trailers | last | weekend | h3> To | honest | never | super | hyped | about | announcements | until | play | theres | thing | that | MAHVEL | LIVES< | p> How | important | it that | Infinite | includes | other | popular | mutants | h3> Weve | been | seeing | same | characters | long | time | Capcom< | series | dont | itll | give | spotlight | generation!< | p> Do | create | following | predecessors | h3> Its | hard | without | touching | becomes | esport | title | feel | potential | even | bigger | than | Street | Fighter | reintroducing | Gems | used | groove | CvS2 | h3> I | awesome | idea | People | forget | there | gems | Super | Heroes | which | allowed | creativity | must | features to | guarantee | resonate | alike | h3> Good | combo | system | infinites | p>  < | h3> What | looking | forward | (returning | additions) | honestly | hope | they | bring | Gambit | Sabretooth | additions | Mystique | Emma | Frost | Mister | Sinister | advice | offer | skeptical | h3> Always | support | matter | p> |

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Best Covers Ever (This Year): Marvel Comics 2016 Edition

It’s that blessed time of the year where we all try to take stock of what we’ve done with our lives and what other people have created that we enjoyed. That’s right, it’s time to start putting together our “Best of 2016″ lists, and today we’re going to take a look at the Best Marvel Covers of 2016.

Every week of the year comics companies and the artists they employ work their fingers to the bone trying to convince the buying public that not only can you judge a book by it’s cover, but that you should take the time to judge any particular cover and then buy that book instead of all the hundreds of other comic books on the stands.

Or sometimes they’re just trying to trick you into buying a comic without looking too hard at what’s going on in the interior of said comic. Either way, there were a lot of great comic covers out there this year.

Out of the hundreds of comics Marvel published in the calendar year of 2016, I’ve assembled the Top 50 according to my completely infallible and totally scientific method of looking at them all and then picking the ones I liked the best. My only criteria to make it into consideration for this list was that the cover had to stand out and grab my attention.

It could appeal to my love of attractive design, or it could make me want to know more about the story the comic was telling inside. It could just be an incredible piece of artwork, or it could just be so unusual from everything else on the stands that I couldn’t help but be drawn to it.

Enjoy More of Our Marvel Galleries

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Minggu, 27 November 2016

A Marvel Illustrator Talks Adding Emotional Heft to Static Pages

Giaco Furino â€" Nov 27 2016

Even in static pages, Chris Samnee adds humor and realism. From Marvel's Thor: The Mighty Avenger. Screencap via

In this week’s episode of Strip Panel Naked, host Hass Otsmane-Elhaou continues his conversation with Marvel illustrator Chris Samnee. This week, the pair focus on Samnee’s work on Marvel's Thor: The Mighty Avenger, a series made along with Roger Langridge and Matthew Wilson. The page at the center of this episode follows a very simple set-up and payoff: Thor’s sidekick/cinematic love-interest Jane Foster (soon to become future Thor herself, though that’s a longer story) takes a call at her desk and hears a commotion outside her office. That’s it. But through small details and masterful layouts, Samnee’s able to add character and life to this opening page.

Samnee talks very plainly about plotting out straightforward scenes. “Ideally all I’m doing is putting myself in the character’s shoes,” he explains to Strip Panel Naked. “That’s all I was doing on this one. I’d read the dialogue and figure out how she would move and then figure out where the camera needed to be.” He goes on to describe what he thinks of pages without high action, “The people talking...that’s easy.”

To get the emotions of Jane right for this page, Samnee gets physical. “I act out all the emotions, but I do that with a fight scene, too. I act it out in my office. I do all the beats to make sure it can physically work in a fight scene and I do the same thing when somebody’s talking on the phone for six panels.”

SPN 2.pngStrip Panel Naked host Hass Otsmane-Elhaou illustrates the movement of a single panel. From Marvel's Thor: The Mighty Avenger. Screencap via


In the end, it's all about connecting with the reader for Samnee: "What am I going to have to do to make an emotional impact?" asks Samnee. "That's not exactly the scriptwriter's job. It's part of my job, it's one of my requirements, and it's something I take pride in doing."

Watch the entire video breaking down Samnee's seemingly simple page below:
[embedded content]

To see more, visit the Strip Panel Naked YouTube page, and check out its Patreon page to support the series.

Related:

A Comic Pro Speaks About Injecting Action Into Artwork

Change the Entire Nature of Your Comics with Color

An Indie Comic Master Uses Brilliant Understated Details to Tell His Story

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| Marvel | Illustrator | Talks | Adding | Emotional | Heft | Static | Pages | Giaco | Furino | 2016 Even | static | pages, | Chris | Samnee | adds | humor | realism. | From | Marvels | Thor: | Mighty | Avenger. | Screencap | via In | this | week’s | episode | Strip | Panel | Naked, | host | Hass | Otsmane-Elhaou | continues | conversation with | illustrator | Samnee. | This | week, | pair | focus | Samnee’s | work | Avenger, | series | made | along | with | Roger | Langridge | Matthew | Wilson. | page | center | follows | very | simple | set-up | payoff: | Thor’s | sidekick/cinematic | love-interest | Jane | Foster | (soon | become | future | Thor | herself, | though | that’s | longer | story) | takes | call | desk | hears | commotion | outside | office. | That’s | through | small | details | masterful | layouts, | able | character | life | opening | page. Samnee | talks | plainly | about | plotting | straightforward | scenes. | “Ideally | I’m | doing | putting | myself | character’s | shoes,” | explains | Naked. | “That’s | one. | I’d | read | dialogue | figure | would | move | then | where | camera | needed | be.” | goes | describe | what | thinks | pages | without | high | action, | “The | people | talking...that’s | easy.”To | emotions | right | page, | gets | physical. | “I | emotions, | that | fight | scene, | too. | beats | make | sure | physically | scene | same | thing | when | somebody’s | talking | phone | panels.” Strip | Naked | illustrates | movement | single | panel. | end, | connecting | reader | Samnee: | What | going | have | emotional | impact? | asks | Thats | exactly | scriptwriters | job. | part | job, | requirements, | something | take | pride | doing. Watch | entire | video | breaking | down | Samnees | seemingly | below:[embedded | content] To | more, | visit | Naked YouTube | check | its Patreon | support | series. Related: A | Comic | Speaks | About | Injecting | Action | Into | Artwork Change | Entire | Nature | Your | Comics | Color An | Indie | Master | Uses | Brilliant | Understated | Details | Tell | Story |

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