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Minggu, 27 November 2016

A Marvel Illustrator Talks Adding Emotional Heft to Static Pages

Giaco Furino â€" Nov 27 2016

Even in static pages, Chris Samnee adds humor and realism. From Marvel's Thor: The Mighty Avenger. Screencap via

In this week’s episode of Strip Panel Naked, host Hass Otsmane-Elhaou continues his conversation with Marvel illustrator Chris Samnee. This week, the pair focus on Samnee’s work on Marvel's Thor: The Mighty Avenger, a series made along with Roger Langridge and Matthew Wilson. The page at the center of this episode follows a very simple set-up and payoff: Thor’s sidekick/cinematic love-interest Jane Foster (soon to become future Thor herself, though that’s a longer story) takes a call at her desk and hears a commotion outside her office. That’s it. But through small details and masterful layouts, Samnee’s able to add character and life to this opening page.

Samnee talks very plainly about plotting out straightforward scenes. “Ideally all I’m doing is putting myself in the character’s shoes,” he explains to Strip Panel Naked. “That’s all I was doing on this one. I’d read the dialogue and figure out how she would move and then figure out where the camera needed to be.” He goes on to describe what he thinks of pages without high action, “The people talking...that’s easy.”

To get the emotions of Jane right for this page, Samnee gets physical. “I act out all the emotions, but I do that with a fight scene, too. I act it out in my office. I do all the beats to make sure it can physically work in a fight scene and I do the same thing when somebody’s talking on the phone for six panels.”

SPN 2.pngStrip Panel Naked host Hass Otsmane-Elhaou illustrates the movement of a single panel. From Marvel's Thor: The Mighty Avenger. Screencap via


In the end, it's all about connecting with the reader for Samnee: "What am I going to have to do to make an emotional impact?" asks Samnee. "That's not exactly the scriptwriter's job. It's part of my job, it's one of my requirements, and it's something I take pride in doing."

Watch the entire video breaking down Samnee's seemingly simple page below:
[embedded content]

To see more, visit the Strip Panel Naked YouTube page, and check out its Patreon page to support the series.

Related:

A Comic Pro Speaks About Injecting Action Into Artwork

Change the Entire Nature of Your Comics with Color

An Indie Comic Master Uses Brilliant Understated Details to Tell His Story

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| Marvel | Illustrator | Talks | Adding | Emotional | Heft | Static | Pages | Giaco | Furino | 2016 Even | static | pages, | Chris | Samnee | adds | humor | realism. | From | Marvels | Thor: | Mighty | Avenger. | Screencap | via In | this | week’s | episode | Strip | Panel | Naked, | host | Hass | Otsmane-Elhaou | continues | conversation with | illustrator | Samnee. | This | week, | pair | focus | Samnee’s | work | Avenger, | series | made | along | with | Roger | Langridge | Matthew | Wilson. | page | center | follows | very | simple | set-up | payoff: | Thor’s | sidekick/cinematic | love-interest | Jane | Foster | (soon | become | future | Thor | herself, | though | that’s | longer | story) | takes | call | desk | hears | commotion | outside | office. | That’s | through | small | details | masterful | layouts, | able | character | life | opening | page. Samnee | talks | plainly | about | plotting | straightforward | scenes. | “Ideally | I’m | doing | putting | myself | character’s | shoes,” | explains | Naked. | “That’s | one. | I’d | read | dialogue | figure | would | move | then | where | camera | needed | be.” | goes | describe | what | thinks | pages | without | high | action, | “The | people | talking...that’s | easy.”To | emotions | right | page, | gets | physical. | “I | emotions, | that | fight | scene, | too. | beats | make | sure | physically | scene | same | thing | when | somebody’s | talking | phone | panels.” Strip | Naked | illustrates | movement | single | panel. | end, | connecting | reader | Samnee: | What | going | have | emotional | impact? | asks | Thats | exactly | scriptwriters | job. | part | job, | requirements, | something | take | pride | doing. Watch | entire | video | breaking | down | Samnees | seemingly | below:[embedded | content] To | more, | visit | Naked YouTube | check | its Patreon | support | series. Related: A | Comic | Speaks | About | Injecting | Action | Into | Artwork Change | Entire | Nature | Your | Comics | Color An | Indie | Master | Uses | Brilliant | Understated | Details | Tell | Story |

Thank Very Very Much for Visiting this Article

Jumat, 09 Desember 2016

RayRay on Marvel vs. Capcom Infinite:

This entire week has been filled with a broad range of opinions by several household names in the FGC. From Bum163 to Justin Wong, it should be clear that the series' true fans are eager to see how Marvel vs. Capcom Infinite will unfold. Many of them are intrigued with the new Infinity Stone-powered sub-system, while others are looking forward to seeing iconic characters make a return.

As Raynel 'RayRay' Hidalgo has been a notable force throughout the Ultimate Marvel vs. Capcom era, we couldn't pass up the chance to hear his thoughts on what's on the horizon. 

Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be -- maintaining enough depth for veteran players?

I'm excited for it. With Street Fighter V, I truly believe they figured out how to make an "accessible" game while keeping the infinite depth that comes from the player vs. player aspect. More players. More competition. 

How much would you measure the importance that Marvel vs. Capcom: Infinite includes a significant amount of characters that contain X-men and other popular mutants?

They have to be in it. They have to appeal to the current Marvel fans as well as fighting game fans. X-Men have been part of fighting games for over 20 years now.

[embedded content]

Give us your overall reaction upon seeing the announcement trailers last weekend.

Well, like most people, I spent the entire week prior to the announcement hearing about the rumors non stop. All it did was build up an insane amount of anticipation. I went crazy â€" literally slammed my desk and started shrieking! [laughs]

Do you plan to stick with Vs. titles exclusively, or will you still balance your time with Street Fighter V and other titles?

I plan to continue playing both games. With the competition at an all time high, I'm not sure if anyone will be able to be dominate without giving it their all.

Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?

The lack of assists bothered me at first. Trying to be unbiased and thinking about it more, having both characters switch seamlessly is more like having one big character and the gems are like variations. Plenty of depth there!

What features do you feel Infinite must include in order to guarantee it will resonate with veteran players and new players alike?

Versus Mode [laughs] . . .that's always been enough for me. Maybe they can also include a more thought out ranked mode, where ranking up actually means something.

Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes Infinite will be offering?

Obviously a 4-player 2v2 mode is always fun. 

Mega Man X and Captain Marvel are two of the newest additions joining the Vs. universe. What additional characters would you like to see added to the roster?

I'm a fighting game fan, not a comic book fan. I want to see all the classic fighters come back.

What insight would you offer for anyone that feels skeptical about Infinite's success?

Being skeptical with so little information makes no sense. It's that simple. With fighters evolving faster than ever, I say let's crack it open and make it our own again.

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| RayRay | Marvel | Capcom | Infinite: | This | entire | week | been | filled | with | broad | range | opinions | several | household | names | From | Bum163< | Justin | Wong< | should | clear | that | series | true | fans | eager | how Marvel | Infinite < | em>will | unfold | Many | them | intrigued | Infinity | Stone | powered | system | while | others | looking | forward | seeing | iconic | characters | make | return | p> As Raynel | Hidalgo | notable | force | throughout | the Ultimate | Capcom < | em>era | couldnt | pass | chance to | hear | thoughts | whats | horizon | p> Infinite | looks | like | will | first | crossover | fighting | game | that’s | more | accessible | casual | players | What | think | game’s | biggest | challenge | maintaining | enough | depth | veteran | h3> Im | excited | With | Street | Fighter | truly | believe | they | figured | keeping | infinite | comes | from | player | aspect | More | competition | p> How | much | would | measure | importance | Capcom: | Infinite | includes | significant | amount | contain | other | popular | mutants | h3> They | have | They | appeal | current | well | part | games | over | years | p> [embedded | content]< | p> Give | your | overall | reaction | upon | announcement | trailers | last | weekend | h3> Well | most | people | spent | prior | hearing | about | rumors | stop | build | insane | anticipation | went crazy | â€" < | em>literally | slammed | desk | started | shrieking! | [laughs]< | p> Do | plan | stick | titles | exclusively | still | balance | time | h3> I | continue | playing | both | high | sure | anyone | able | dominate | without | giving | their | p> Many | seem | concerned | lack | Factor | assist | reintroducing | Gems | used | groove | CvS2 | h3> The | assists | bothered | Trying | unbiased | thinking | having | switch | seamlessly | character | gems | variations | Plenty | there!< | p> What | features | feel | must | include | order | guarantee | resonate | alike | h3> Versus | Mode | [laughs] | thats | always | Maybe | also | thought | ranked | mode | where | ranking | actually | means | something | p> Are | there | creative | special | modes | you’d | included | along | confirmed | Story | Mission | Modes | offering | h3> Obviously | p> Mega | Captain | newest | additions | joining | universe | additional | added | roster | comic | book | want | classic | fighters | come | back | insight | offer | feels | skeptical | Infinites | success | h3> Being | little | information | makes | sense | simple | evolving | faster | than | ever | lets | crack | open | again | p> |

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Kamis, 08 Desember 2016

Design and prototyping tool Marvel scores £4M Series A led by BGF Ventures

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Hot in the heels of its acquisition of POP, design and prototyping platform Marvel is disclosing that it has raised £4 million in Series A funding. Leading the round is BGF Ventures, with participation from previous backers including Index Ventures, Connect Ventures, Inreach Ventures, Andy McLoughlin and Richard Fearn.

Starting out life as a simple app for prototyping (or, really, wire-framing) web and mobile app ideas, Marvel has since grown into an all-in-one design platform that aims to make design and prototyping possible for everyone. It’s used by individual designers and teams to help companies put design at the heart of the organisation.

To do this, Marvel increasingly supports the entire web and app design workflow, from wire framing to user testing, and with a host of collaboration features.

What’s also interesting about the way the company and its product has grown is how this appears to have been partially achieved through a clever strategy of acquisitions. The web and app design ecosystem is full of features, if not products, many of which will never make it into scalable companies.

What Marvel has begun to do is buy up some of those features and products â€" prior to acquiring POP’s assets, it purchased design tool Plexi â€" and rolled them into its own product in order to stay ahead of the market. Today’s Series A is about building out Marvel as a company.

I’m told the startup’s platform now has over 1 million registered users, with around 35,000 new users signing up each month. Its largest markets are the U.S. and U.K., while it’s currently investing in sales, which, until recently, have largely been organic, and customer support. The new capital will also enable Marvel to expand into new markets, and develop new products.

Rory Stirling, partner at BGF Ventures, says in a statement: “We’ve watched Murat, Brendan and Jonathan build this business over the last few years and are extremely proud to be joining them on the Marvel journey. We love their obsession with product and their affinity for users. Amazing things happen when technology is used to simplify creative processes and we believe Marvel has the ability to transform the way individuals and teams create great products on a global basis. This is exactly the type of ambition we like to back at BGF Ventures and we look forward to helping the team scale up a business that already has an impressive and loyal user base.”

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| Design | prototyping | tool | Marvel | scores | £4M | Series | Ventures | heels | acquisition< | design | platform | disclosing | that | raised | million | funding | Leading | round | with | participation | from | previous | backers | including | Index | Connect | Inreach | Andy | McLoughlin | Richard | Fearn | p>Starting | life | simple | really | wire | framing) | mobile | ideas | since | grown | into | aims | make | possible | everyone | It’s | used | individual | designers | teams | help | companies | heart | organisation | p> To | this | increasingly | supports | entire | workflow | framing | user | testing | host | collaboration | features | What’s | also | interesting | about | company | product | appears | have | been | partially | achieved | through | clever | strategy | acquisitions | ecosystem | full | products | many | which | will | never | scalable | p> What | begun | some | those | prior | acquiring | POP’s | assets | purchased< | Plexi | rolled | them | order | stay | ahead | market | Today’s | building | p> I’m | told | startup’s | over | registered | users | around | signing | each | month | largest | markets | while | it’s | currently | investing | sales | until | recently | largely | organic | customer | support | capital | enable | expand | develop | p> Rory | Stirling | partner | says | statement: | “We’ve | watched | Murat | Brendan | Jonathan | build | business | last | years | extremely | proud | joining | journey | love | their | obsession | affinity | Amazing | things | happen | when | technology | simplify | creative | processes | believe | ability | transform | individuals | create | great | global | basis | This | exactly | type | ambition | like | back | look | forward | helping | team | scale | already | impressive | loyal | base | ”< | p> |

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Marvel Comics’ new Cable series will send the X-Man on a time-traveling adventure

Marvel is giving its entire X-Men comics line a refresh, and one of the most intriguing solo books is a new series based on Cable. Now, we finally know what the studio is cooking up.

Marvel has announced Eisner-winning writer James Robinson (Scarlet Witch, Squadron Supreme) and artist Carlos Pacheco (Occupy Avengers, Captain America) will be leading the new Cable series. It marks Robinson’s long-awaited return to Cable, after a stint writing the series in the late 1990s. Robinson told Marvel he always regretted leaving Cable, and said the new series will track a wild, time-traveling adventure that only Cable could take on.

Here’s an excerpt from his take on the direction of the series:

“One of the things about Cable is he’s a ‘time warrior.’ Time travel is part of his make-up in almost every aspect of his history â€" no pun intended. This series will be Cable on a race against time to fix time. The reason Cable must take on this quest will reveal itself as the story and mystery unfolds, but he’s doing it for the sake of the Marvel Universe, which will fall apart if he doesn’t take action. And in the course of Cable’s mission, we’ll see him in a lot of great time periods like 15th century Japan, WWI, the Stone Age, Victorian England, and on and on, all with those time periods made more crazy and sci-fi by time being fractured by the villain of our series.

This series, while not throwing out any of Cable’s past, will focus on him as a character for new readers as well as old ones. The villain is a new character simply named Conquest. He’s a technocrat from a future where he’s worked out how to manipulate the butterfly effect of times past to make his reality perfect for his wants. That ripple effect has changed the present. Cable has to stop Conquest. Conquest has no intention of being stopped and intends to use all that history has to offer in terms of warriors and villains to stop Cable at each stop our hero makes in time.”

The first issue of Cable is set for release in the spring.

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| Marvel | Comics’ | Cable | series | will | send | X-Man | time-traveling | adventure | giving | entire | Men< | comics | line | refresh | most | intriguing | solo | books | based | finally | know | what | studio | cooking | p> Marvel | announced | Eisner | winning | writer | James | Robinson | (Scarlet | Witch | Squadron | Supreme< | em>) | artist | Carlos | Pacheco | (Occupy | Avengers | Captain | America< | leading | Cable< | marks | Robinson’s | long | awaited | return | after | stint | writing | late | 1990s | told | Marvel< | always | regretted | leaving | said | track | wild | time | traveling | that | only | could | take | p> Here’s | excerpt< | from | direction | series:< | p> “One | things | about | he’s | ‘time | warrior | Time | travel | part | make | almost | every | aspect | history | intended | This | race | against | reason | must | this | quest | reveal | itself | story | mystery | unfolds | doing | sake | Universe | which | fall | apart | doesn’t | action | course | Cable’s | mission | we’ll | great | periods | like | 15th | century | Japan | Stone | Victorian | England | with | those | made | more | crazy | being | fractured | villain | em>< | p> This | while | throwing | past | focus | character | readers | well | ones | simply | named | Conquest | He’s | technocrat | future | where | worked | manipulate | butterfly | effect | times | reality | perfect | wants | That | ripple | changed | present | stop | intention | stopped | intends | offer | terms | warriors | villains | each | hero | makes | ”< | p> The | first | issue | release | spring | p> |

Thank U Very Much for Visiting this Article

Jumat, 09 Desember 2016

Marvel Comics’ new Cable series will send the X-Man on a time-traveling adventure

Marvel is giving its entire X-Men comics line a refresh, and one of the most intriguing solo books is a new series based on Cable. Now, we finally know what the studio is cooking up.

Marvel has announced Eisner-winning writer James Robinson (Scarlet Witch, Squadron Supreme) and artist Carlos Pacheco (Occupy Avengers, Captain America) will be leading the new Cable series. It marks Robinson’s long-awaited return to Cable, after a stint writing the series in the late 1990s. Robinson told Marvel he always regretted leaving Cable, and said the new series will track a wild, time-traveling adventure that only Cable could take on.

Here’s an excerpt from his take on the direction of the series:

“One of the things about Cable is he’s a ‘time warrior.’ Time travel is part of his make-up in almost every aspect of his history â€" no pun intended. This series will be Cable on a race against time to fix time. The reason Cable must take on this quest will reveal itself as the story and mystery unfolds, but he’s doing it for the sake of the Marvel Universe, which will fall apart if he doesn’t take action. And in the course of Cable’s mission, we’ll see him in a lot of great time periods like 15th century Japan, WWI, the Stone Age, Victorian England, and on and on, all with those time periods made more crazy and sci-fi by time being fractured by the villain of our series.

This series, while not throwing out any of Cable’s past, will focus on him as a character for new readers as well as old ones. The villain is a new character simply named Conquest. He’s a technocrat from a future where he’s worked out how to manipulate the butterfly effect of times past to make his reality perfect for his wants. That ripple effect has changed the present. Cable has to stop Conquest. Conquest has no intention of being stopped and intends to use all that history has to offer in terms of warriors and villains to stop Cable at each stop our hero makes in time.”

The first issue of Cable is set for release in the spring.

"

| Marvel | Comics’ | Cable | series | will | send | X-Man | time-traveling | adventure | giving | entire | Men< | comics | line | refresh | most | intriguing | solo | books | based | finally | know | what | studio | cooking | p> Marvel | announced | Eisner | winning | writer | James | Robinson | (Scarlet | Witch | Squadron | Supreme< | em>) | artist | Carlos | Pacheco | (Occupy | Avengers | Captain | America< | leading | Cable< | marks | Robinson’s | long | awaited | return | after | stint | writing | late | 1990s | told | Marvel< | always | regretted | leaving | said | track | wild | time | traveling | that | only | could | take | p> Here’s | excerpt< | from | direction | series:< | p> “One | things | about | he’s | ‘time | warrior | Time | travel | part | make | almost | every | aspect | history | intended | This | race | against | reason | must | this | quest | reveal | itself | story | mystery | unfolds | doing | sake | Universe | which | fall | apart | doesn’t | action | course | Cable’s | mission | we’ll | great | periods | like | 15th | century | Japan | Stone | Victorian | England | with | those | made | more | crazy | being | fractured | villain | em>< | p> This | while | throwing | past | focus | character | readers | well | ones | simply | named | Conquest | He’s | technocrat | future | where | worked | manipulate | butterfly | effect | times | reality | perfect | wants | That | ripple | changed | present | stop | intention | stopped | intends | offer | terms | warriors | villains | each | hero | makes | ”< | p> The | first | issue | release | spring | p> |

Thank You So Much for Read this Blog

Sabtu, 10 Desember 2016

X-MEN: PRIME Ushers in a New Era for Marvel’s Mutants

We’ve got a ton of Marvel Comics news in this, your weekend edition of Comics Relief! Aside from all the Marvel news, we also have the scoop on a major indie publisher getting in on the superhero shared universe, plus more comics announcements. Read on for all the details!

With the titles and creative teams announced now for the >X-Men RessurXion run (see our item down below for the final one), Marvel has announced thatâ€"in order to get the entire Mutant Renaissance goingâ€"they are releasing a one-shot special called X-Men: Prime. The name itself calls back to the team’s heyday, as X-Men: Prime was also the special that relaunched the team after >Age of Apocalypse in 1995.

X-Editor Daniel Ketchum said, “ResurrXion is all about embracing the [X-Men’s] original dream of coexisting with humans and fighting together to make a better world. All the books in some way, shape, or form, embrace that idea. We’re going to get back to flights, and tights, and capes, and all the classic X-Men tropes. We very much want to harken back to that era where it’s the most classic iteration of the X-Men.”

One tidbit Ketchum dropped in the X-Men: Prime announcement was that the >X-Men: Blue teamâ€"which features the original five membersâ€"would add another female to the team. Considering that former X-23 and current Wolverine Laura Kinney is on the cover, I’d say she is a good bet to join the gang. For more from Ketchum on X-Men: Prime, plus sketches of the team’s new/old costumes, click on the following link: [Entertainment Weekly]

The last X-Men: ResurrXion title to get their creative team announced was the new >Cable series, but this week Marvel finally gave us the details. The new book will be coming from writer James Robinson, who wrote Cable for a stint in the ’90s, along with artist Carlos Pacheco. The new ongoing series will focus on Cable as a time jumping warrior. You can see preview artwork for the new series above.

According to Robinson, “Time travel is part of his make-up in almost every aspect of his history â€" no pun intended. This series will be Cable on a race against time to fix time. The reason Cable must take on this quest will reveal itself as the story and mystery unfolds, but he’s doing it for the sake of the Marvel Universe, which will fall apart if he doesn’t take action.” For more on the new Cable book, click on the following link: [Marvel]

For decades, publisher Fantagraphics was the ultimate anti-mainstream comics publisher. Home of such notable works as >Love and Rockets and >Eightball, you couldn’t find a cape and tights anywhere near a Fantagraphics logo. That changes in 2017 though, as the indie publisher has announced plans to launch a line of superhero books under the banner All Time Comics.

The new line was started by alternative cartoonist and writer Josh Bayer, created with his brother Samuel Bayer (director behind music videos like Nirvana classic “Smells Like Teen Spirit” and the not-so-classic remake of >A Nightmare on Elm. St).

The All Time line will have six individual but interconnected superhero stories featuring both veteran mainstream artists and some lesser known, indie cartoonists. The series launches this spring with Crime Destroyer #1, (for which you can see a teaser image for above), featuring the last art of longtime >Incredible Hulk artist Herb Trimpe who passed away last year. All Time Comics begins in March from Fantagraphics. For more info on the new line, be sure to click here: [CBR]

In anticipation of Danny Rand’s upcoming Netflix debut, Marvel has announced plans for a new >Iron Fist ongoing series, from writer Ed Brisson and artist Mike Perkins. The new series will debut in March and pick up where the Kaare Andrews 2015 Iron Fist: The Living Weapon series left off.

Brisson said in a statement, “Danny’s in a weird place. He’s questioning who he is and he’s pushing himself. He’s a person filled with self-doubt, but he’s always going to have his sense of humor about him â€" even if he’s using it to cover his own pain. He’s an outsider who’s always trying to fit in, trying to find a place where he belongs.”

Iron Fist will continue to star in the >Power Man and Iron Fist series, and will also take center stage in another title, Iron Fists, by Kaare Andrews and Afu Chan. The new Iron First hits in March, and you can see a teaser for issue #1 above. [The Hollywood Reporter]

Maybe as a way of cosmically balancing out the dark and sexy version of Archie, Jughead, and friends heading to the CW next year in >Riverdale, publisher Archie Comics is now teasing an even more wholesome version of their flagship characters. Archie Comics has posted a teaser image to their Facebook page featuring the outline of what looks like a tiny Archie Andrews and the words “Baltazar. Franco. LITTLE.”

Looks like the creators of Tiny Titans and Itty Bitty Hellboy Art Baltazar and Franco are coming out with a cute kid version of Archie and friends. The image features the heading “March, 2017”, so it looks like we won’t have to wait long for this one. You can see the new teaser image above. [CBR]

If you guessed that >Goosebumps creator R.L. Stine‘s upcoming work for Marvel was going to be centered around a monster type character, then you get a cookie and a gold star, as the publisher has announced R.L. Stine as the new writer behind their upcoming >Man-Thing series, a five-issue miniseries featuring the fearsome swamp beast.

Artist German Peralta will partner on the miniseries, and Stine will write the backup stories, which will have a new artist for each issue. The main story of the series will revolve around Ted’s attempt to escape his fate as the Man-Thing for good. For the full scoop on this new series, check out our full story right here: [Nerdist]

And finally, this week saw the release of >Wonder Woman ’77 Meets the Bionic Woman from Dynamite Entertainment and DC Comics. (You can read our review of issue #1 right here). The series had no shortage of artists who wanted to contribute art for the historic meeting of these feminist icons, and several produced covers for various retailer exclusives, including ’90s >Catwoman artist Jim Balent, Ben Caldwell, Mike McKone, Dan Parent, Andrew Pepoy, and J Bone. You can see each of the covers down below in our gallery. [Bleeding Cool]

Images: Marvel Comics / DC Comics / Dynamite Entertainment / Archie Comics / Fantagraphics

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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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