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Sabtu, 10 Desember 2016

Marvel announces Agents of S.H.I.E.L.D. 'Yo-Yo' Rodriguez spinoff miniseries

Last night’s winter finale of Marvel’s Agents of S.H.I.E.L.D. ended the Ghost Rider arc in epic fashion (Robbie! Noooo!!!) while dramatically kicking off the LMD arc.

The episode also saw the return of Elena "Yo-Yo" Rodriguez (Natalia Cordova-Buckley) â€" the Inhuman with the power of running pretty darn fast before snapping back into place (just like a yo-yo) â€" who was last seen in the Season 4 premiere, "The Ghost." If you're a fan of the character (or if you're a fan of anything and everything Marvel), then this news will send you over the moon, because at the conclusion of “The Law of Inferno Dynamics,” Marvel announced that it was making a spinoff miniseries titled “Slingshot” (full title: Marvel's Agents of S.H.I.E.L.D.: Slingshot). But there is a tiny catch: It'll be a digital one.

The cool reveal was made at the end of the new promo for the LMD arc set to kick off on Jan. 10. The promo is an open invitation to “witness Agent Yo-Yo’s secret mission in an all-new, six-part digital miniseries.” Marvel’s new series will premiere on Dec. 13 and viewers will be able to stream the new episodes on the ABC app as well as ABC.com. It's no Agent Carter (yes, I'm still crying over it. What can I say?), but I'll be looking forward to seeing Yo-Yo's adventures.

In an interview with Natalia Cordova-Buckley, the actress revealed that the miniseries will take place between the events of Seasons 3 and 4 (maybe we'll get to see those "dates" between Yo-Yo and Mac and her helping Daisy), saying:

“In ‘Slingshot,’ we’re going to see a lot of her anger and her pain come out in regard to certain injustices that have been done to her and her family, but at the same time, she never loses her humanity. She doesn’t let the anger blind her.”

Here's an official description for the Marvel miniseries:

Marvel's Agents of S.H.I.E.L.D.: Slingshot takes place shortly before the beginning of Marvel's Agents of S.H.I.E.L.D. Season 4. The digital series features Elena "Yo-Yo" Rodriguez, an Inhuman with the ability to move at super-speed. As a person with powers, she must sign the Sokovia Accords. However, the restrictions of the Accords are in direct conflict with a personal mission she's desperate to fulfill, one that will test her abilities and will include tense encounters with S.H.I.E.L.D. team members.

Video of Marvel's Agents of S.H.I.E.L.D. 4x09 Promo [HD] Clark Gregg, Chloe Bennet, Ming-Na Wen

(via CBR, Comic Book)

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| Marvel | announces | Agents | S.H.I.E.L.D. | Yo-Yo | Rodriguez | spinoff | miniseries | Last | night’s | winter | finale | Marvel’s | ended | Ghost | Rider | epic | fashion | (Robbie! | Noooo!!!) | while | dramatically | kicking | p> The | episode | also | return | Elena | (Natalia | Cordova | Buckley) | Inhuman | with | power | running | pretty | darn | fast | before | snapping | back | into | place | (just | like | last | seen | Season | premiere |  If | youre | of the | character | anything | everything Marvel) | then | this | news | will | send | over | moon | because | conclusion | “The | Inferno | Dynamics | announced | that | making | titled | “Slingshot” | (full | title: | Marvels | Slingshot< | em>) | there | tiny | catch: | Itll | digital | cool | reveal | made | promo | kick |  The | open | invitation to | “witness | Agent | Yo’s | secret | mission | part | series | viewers | able | stream | episodes | well | Its no | Carter < | em>(yes | still | crying | What | looking | forward | seeing | adventures | p> In | interview< | Natalia | Buckley | actress | revealed | take | between | events | Seasons | 4 (maybe | those | dates | helping | Daisy) | saying:< | p> “In | ‘Slingshot | we’re | going | anger | pain | come | regard | certain | injustices | have | been | done | family | same | time | never | loses | humanity | doesn’t | blind | ”< | em>< | p> Heres | official | description | Marvel miniseries:< | p> Marvels | Slingshot | takes | shortly | beginning | features | ability | move | super | speed | person | powers | must | sign | Sokovia | Accords | However | restrictions | direct | conflict | personal | shes | desperate | fulfill | test | abilities | include | tense | encounters | team | members | p> Video | Marvel& | 039;s | 4x09 | Promo | [HD] | Clark | Gregg | Chloe | Bennet | Ming | Wen< | p> (via | CBR< | Comic | Book< | a>)< | p> |

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Marvel’s First Phase IV Film Will Be A SPIDER-MAN: HOMECOMING Sequel

Web-head bumps Bad Boys 4’s July 2019 release date.

Spider-Man coming back to Marvel was a pretty big deal. His appearance in Captain America: Civil War was a big deal, and the arrival of the trailer for his first solo Marvel outing is a big deal as well, and following the mostly positive reactions, the good folks at Sony (with the help of Marvel Studios) are looking to bring Spidey back to the big screen on July 3rd, 2019. Despite all the reboot exhaustion and the past decade’s unsuccessful entries, people still get excited for one of the most popular superheroes of all time. They want to see him done right, and Spider-Man: Homecoming feels like a good place to start. 

In related news, The Hollywood Reporter name-drops Bad Boys 4 in its report, citing the Spider-Man sequel’s release date as reason for Sony moving the Lawrence/Smith action caper back a few weeks to May 2019. The Joe Carnahan-helmed Bad Boys 3 a.k.a. Bad Boys For Life is set to release January 2018, in case you’re looking to update your sequel calendar, but the most interesting thing in all this as that Marvel's first outing after its massive Thanos-centric Avengers finale will be relatively small and intimate. Colour me excited. 

Tom Holland has a six-picture deal to play Spider-Man. Three of those appearances are set to be solo movies, so if all goes well, we can expect him to have a third film around 2021 before potentially passing down the mantle. It’s unknown whether Peter Parker will appear in 2018’s Avengers: Infinity War (or its yet untitled 2019 sequel), but we’ll keep our eyes peeled and let you know as soon as something tingles our Spider-senses.

Spider-Man: Homecoming swings into theatres July 7th, 2017.

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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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Minggu, 27 November 2016

‘Marvel Vs. Capcom 4’: Is Capcom Preparing To Reveal New Fighting Game At PlayStation Experience? [Rumor]

Could it be time to tag into big combos and assists in a new fighting game?

Rumors have begun to spread like wildfire. The Marvel Vs. Capcom series is rumored to be getting a new installment, and the internet is abuzz with the hopes that developer Capcom will listen to their hype.

The Marvel Vs. Capcom community has been wanting this to happen for years. Support for Ultimate Marvel Vs. Capcom 3 is nonexistent, and the game has been left for players to figure out what remaining tech they can get out of it. Even players such as IFC Yipes, perhaps the most iconic individual to have stepped onto the Marvel scene, is hoping that a new title is in the works.

It would make sense that Marvel Vs. Capcom 4 be turned into a reality. The reception of rumors alone has sparked prayers from fighting game enthusiasts. In terms of hype and excitement, Marvel Vs. Capcom exhibition and tournament matches are among the most explosive and unpredictable. Of course, this has dwindled over time. As with all things, even the most complex of tech is able to be hidden from those who hope to crack the game for its ridiculous combos and strategies. Ultimate Marvel Vs. Capcom 3 has seen its fair share of Doom, Morrigan, Vergil, Sentinel, and Akuma. The list goes on, and a new Marvel Vs. Capcom game would breathe new life into players and their desire to pick up the sticks.

Where did the rumors originate? According to a report by Eventhubs, leaked images have surfaced across the internet that appear to be in reference to a new Marvel Vs. Capcom title. As you can see, the number “4” stands alone with their respective logos beneath it. Many reports thereafter have stated that these images are fake, but fans are hoping that there’s still something in the works.

Why wouldn’t Capcom want to jump on the opportunity to bring out a new game of such epic possibility? It would certainly help in the financial department. Pro gamers and casuals alike can enjoy the insanity of watching multiple characters duke it out in teams of three. Ryu beating the stuffing out of Wolverine again? Vice versa? Dream matches are achieved through the inclusion of each company’s iconic characters jumping onto consoles and arcades.

Still, the hype for Marvel Vs. Capcom 4 is just that: hype. According to Tech Raptor, director Ryota Niitsuma has all but crushed the hopes of fans with Twitter posts debunking the rumor that a new game was in development. He responded to inquiry about Marvel Vs. Capcom 4.

As you can see, it looks as though we won’t be seeing a new title for some time. Fans remain hopeful, as the cry for a new Marvel Vs. Capcom is visually evident.

Whatever the case, Marvel Vs. Capcom 4 would be a step in the right direction. Of course, there would be plenty of licensing and other tape to cross. It wouldn’t be easy to throw characters into the mix without the proper steps being taken, but that would be a small drop in the bucket of hype that Marvel Vs. Capcom has developed over the years.

For now, games like Street Fighter V and Tekken 7 will have to satisfy fighting game players. Both games have plenty of life in them, and you can bet that we’ll be seeing support for these titles and others for a long time.

What are your thoughts on the possibility of Marvel Vs. Capcom 4? Do you believe that a new title would boost or harm the community as a whole? Let us know your thoughts in the comment section below.

[Featured Image By Capcom]

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| ‘Marvel | Capcom | 4’: | Preparing | Reveal | Fighting | Game | PlayStation | Experience? | [Rumor] | Could | time | into | combos | assists | fighting | game? Rumors | have | begun | spread | like | wildfire. | Marvel | series | rumored | getting | installment, | internet | abuzz | with | hopes | that | developer | will | listen | their | hype. The | community | been | wanting | this | happen | years. | Support | Ultimate | nonexistent, | game | left | players | figure | what | remaining | tech | they | Even | such | Yipes, | perhaps | most | iconic | individual | stepped | onto | scene, | hoping | title | works. Is | Really | Works? | https://t.co/EA6lIrLJDb | pic.twitter.com/cC2XNPtvgP â€" | Comic | Book | Resources | (@CBR) | November | 2016 It | would | make | sense | turned | reality. | reception | rumors | alone | sparked | prayers | from | enthusiasts. | terms | hype | excitement, | exhibition | tournament | matches | among | explosive | unpredictable. | course, | dwindled | over | time. | things, | even | complex | able | hidden | those | hope | crack | ridiculous | strategies. | seen | fair | share | Doom, | Morrigan, | Vergil, | Sentinel, | Akuma. | list | goes | breathe | life | desire | pick | sticks. Where | originate? | According | report | Eventhubs, | leaked | images | surfaced | across | appear | reference | title. | see, | number | “4” | stands | respective | logos | beneath | Many | reports | thereafter | stated | these | fake, | fans | there’s | still | something | works. Why | wouldn’t | want | jump | opportunity | bring | epic | possibility? | certainly | help | financial | department. | gamers | casuals | alike | enjoy | insanity | watching | multiple | characters | duke | teams | three. | beating | stuffing | Wolverine | again? | Vice | versa? | Dream | achieved | through | inclusion | each | company’s | jumping | consoles | arcades. No | updates | horizon | https://t.co/woGIYqYwfm â€" | News | (@gmanews) | 2016 Still, | just | that: | hype. | Tech | Raptor, | director | Ryota | Niitsuma | crushed | Twitter | posts | debunking | rumor | development. | responded | inquiry | about | 4. haha | Reaction | fast! | really | good | idea. | Unfortunately | division | right | now. | @JWonggg | marvel | 4? â€" | (@Ryota_Niitsuma) | July | 2016 Thanks | keeping | love | going! | #mvc4, | nothings | happening | front. | @PG_Erdogan | N â€" | September | 2016 As | looks | though | won’t | seeing | some | Fans | remain | hopeful, | visually | evident. Whatever | case, | step | direction. | there | plenty | licensing | other | tape | cross. | easy | throw | without | proper | steps | being | taken, | small | drop | bucket | developed | years. For | now, | games | Street | Fighter | Tekken | satisfy | players. | Both | them, | we’ll | support | titles | others | long | time. What | your | thoughts | possibility | believe | boost | harm | whole? | know | comment | section | below. [Featured | Image | Capcom] |

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