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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

"

| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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Rocket Raccoon rescues Baby Groot in new Marvel animation

Fans have already gotten a glimpse of Baby Groot and Rocket Raccoon in the "Guardians of the Galaxy Vol. 2" trailer but now they can catch the BFFs in a new animated short from Marvel and Funko.

In the video "Marvel Funko Presents: Bait N Switch" posted Wednesday on YouTube, Rocket breaks into the Collector's museum in order to find his buddy and help him escape.

The animated characters are recreated in their Funko toy design with giant heads and tiny bodies.

This is the second video Funko has made featuring Marvel characters. In "Spellbound," Spider-Man and Iron Man team up to battle Loki.

"Guardians of the Galaxy Vol. 2" arrives in theaters May 5.

"

| Rocket | Raccoon | rescues | Baby | Groot | Marvel | animation | Fans | have | already | gotten | glimpse | Guardians | Galaxy | trailer< | they | catch | BFFs | animated | short | from | Funko | p> In | video | Presents: | Bait | Switch< | posted | Wednesday | YouTube | breaks | into | Collectors | museum | order | find | buddy | help | escape | p> The | characters | recreated | their | design< | with | giant | heads | tiny | bodies | p> This | second | made | featuring | Spellbound< | Spider | Iron | team | battle | Loki | p> Guardians | arrives | theaters | p> < | div> |

Thank Very Very Much for Read this News

Rocket Raccoon rescues Baby Groot in new Marvel animation

Fans have already gotten a glimpse of Baby Groot and Rocket Raccoon in the "Guardians of the Galaxy Vol. 2" trailer but now they can catch the BFFs in a new animated short from Marvel and Funko.

In the video "Marvel Funko Presents: Bait N Switch" posted Wednesday on YouTube, Rocket breaks into the Collector's museum in order to find his buddy and help him escape.

The animated characters are recreated in their Funko toy design with giant heads and tiny bodies.

This is the second video Funko has made featuring Marvel characters. In "Spellbound," Spider-Man and Iron Man team up to battle Loki.

"Guardians of the Galaxy Vol. 2" arrives in theaters May 5.

"

| Rocket | Raccoon | rescues | Baby | Groot | Marvel | animation | Fans | have | already | gotten | glimpse | Guardians | Galaxy | trailer< | they | catch | BFFs | animated | short | from | Funko | p> In | video | Presents: | Bait | Switch< | posted | Wednesday | YouTube | breaks | into | Collectors | museum | order | find | buddy | help | escape | p> The | characters | recreated | their | design< | with | giant | heads | tiny | bodies | p> This | second | made | featuring | Spellbound< | Spider | Iron | team | battle | Loki | p> Guardians | arrives | theaters | p> < | div> |

Thank Very Very Much for Read this News

Kamis, 08 Desember 2016

Best Covers Ever (This Year): Marvel Comics 2016 Edition

It’s that blessed time of the year where we all try to take stock of what we’ve done with our lives and what other people have created that we enjoyed. That’s right, it’s time to start putting together our “Best of 2016″ lists, and today we’re going to take a look at the Best Marvel Covers of 2016.

Every week of the year comics companies and the artists they employ work their fingers to the bone trying to convince the buying public that not only can you judge a book by it’s cover, but that you should take the time to judge any particular cover and then buy that book instead of all the hundreds of other comic books on the stands.

Or sometimes they’re just trying to trick you into buying a comic without looking too hard at what’s going on in the interior of said comic. Either way, there were a lot of great comic covers out there this year.

Out of the hundreds of comics Marvel published in the calendar year of 2016, I’ve assembled the Top 50 according to my completely infallible and totally scientific method of looking at them all and then picking the ones I liked the best. My only criteria to make it into consideration for this list was that the cover had to stand out and grab my attention.

It could appeal to my love of attractive design, or it could make me want to know more about the story the comic was telling inside. It could just be an incredible piece of artwork, or it could just be so unusual from everything else on the stands that I couldn’t help but be drawn to it.

Enjoy More of Our Marvel Galleries

Next: Best Marvel Events

"

| Best | Covers | Ever | (This | Year): | Marvel | Comics | 2016 | Edition | It’s | that | blessed | time | year | where | take | stock | what | we’ve | done | with | lives | other | people | have | created | enjoyed | That’s | right | it’s | start | putting | together | “Best | 2016″ | lists | today | we’re | going | look | p> Every | week | comics | companies | artists | they | employ | work | their | fingers | bone | trying | convince | buying | public | only | judge | book | cover | should | particular | then | instead | hundreds | comic | books | stands | p> Or | sometimes | they’re | just | trick | into | without | looking | hard | what’s | interior | said | Either | there | were | great | covers | this | p> Out | published | calendar | I’ve | assembled | according | completely | infallible | totally | scientific | method | them | picking | ones | liked | best | criteria | make | consideration | list | stand | grab | attention | p> It | could | appeal | love | attractive | design | want | know | more | about | story | telling | inside | incredible | piece | artwork | unusual | from | everything | else | couldn’t | help | drawn | p> Enjoy | More | Galleries< | strong>< | p> Next: | Events< | p> |

Thank Very Very Much for Visit this Blog

Best Covers Ever (This Year): Marvel Comics 2016 Edition

It’s that blessed time of the year where we all try to take stock of what we’ve done with our lives and what other people have created that we enjoyed. That’s right, it’s time to start putting together our “Best of 2016″ lists, and today we’re going to take a look at the Best Marvel Covers of 2016.

Every week of the year comics companies and the artists they employ work their fingers to the bone trying to convince the buying public that not only can you judge a book by it’s cover, but that you should take the time to judge any particular cover and then buy that book instead of all the hundreds of other comic books on the stands.

Or sometimes they’re just trying to trick you into buying a comic without looking too hard at what’s going on in the interior of said comic. Either way, there were a lot of great comic covers out there this year.

Out of the hundreds of comics Marvel published in the calendar year of 2016, I’ve assembled the Top 50 according to my completely infallible and totally scientific method of looking at them all and then picking the ones I liked the best. My only criteria to make it into consideration for this list was that the cover had to stand out and grab my attention.

It could appeal to my love of attractive design, or it could make me want to know more about the story the comic was telling inside. It could just be an incredible piece of artwork, or it could just be so unusual from everything else on the stands that I couldn’t help but be drawn to it.

Enjoy More of Our Marvel Galleries

Next: Best Marvel Events

"

| Best | Covers | Ever | (This | Year): | Marvel | Comics | 2016 | Edition | It’s | that | blessed | time | year | where | take | stock | what | we’ve | done | with | lives | other | people | have | created | enjoyed | That’s | right | it’s | start | putting | together | “Best | 2016″ | lists | today | we’re | going | look | p> Every | week | comics | companies | artists | they | employ | work | their | fingers | bone | trying | convince | buying | public | only | judge | book | cover | should | particular | then | instead | hundreds | comic | books | stands | p> Or | sometimes | they’re | just | trick | into | without | looking | hard | what’s | interior | said | Either | there | were | great | covers | this | p> Out | published | calendar | I’ve | assembled | according | completely | infallible | totally | scientific | method | them | picking | ones | liked | best | criteria | make | consideration | list | stand | grab | attention | p> It | could | appeal | love | attractive | design | want | know | more | about | story | telling | inside | incredible | piece | artwork | unusual | from | everything | else | couldn’t | help | drawn | p> Enjoy | More | Galleries< | strong>< | p> Next: | Events< | p> |

Thank You Very Much for Visit this Article

Rocket Raccoon rescues Baby Groot in new Marvel animation

Fans have already gotten a glimpse of Baby Groot and Rocket Raccoon in the "Guardians of the Galaxy Vol. 2" trailer but now they can catch the BFFs in a new animated short from Marvel and Funko.

In the video "Marvel Funko Presents: Bait N Switch" posted Wednesday on YouTube, Rocket breaks into the Collector's museum in order to find his buddy and help him escape.

The animated characters are recreated in their Funko toy design with giant heads and tiny bodies.

This is the second video Funko has made featuring Marvel characters. In "Spellbound," Spider-Man and Iron Man team up to battle Loki.

"Guardians of the Galaxy Vol. 2" arrives in theaters May 5.

"

| Rocket | Raccoon | rescues | Baby | Groot | Marvel | animation | Fans | have | already | gotten | glimpse | Guardians | Galaxy | trailer< | they | catch | BFFs | animated | short | from | Funko | p> In | video | Presents: | Bait | Switch< | posted | Wednesday | YouTube | breaks | into | Collectors | museum | order | find | buddy | help | escape | p> The | characters | recreated | their | design< | with | giant | heads | tiny | bodies | p> This | second | made | featuring | Spellbound< | Spider | Iron | team | battle | Loki | p> Guardians | arrives | theaters | p> < | div> |

Thank Very Much for Visiting this Blog

Design and prototyping tool Marvel scores £4M Series A led by BGF Ventures

image

Hot in the heels of its acquisition of POP, design and prototyping platform Marvel is disclosing that it has raised £4 million in Series A funding. Leading the round is BGF Ventures, with participation from previous backers including Index Ventures, Connect Ventures, Inreach Ventures, Andy McLoughlin and Richard Fearn.

Starting out life as a simple app for prototyping (or, really, wire-framing) web and mobile app ideas, Marvel has since grown into an all-in-one design platform that aims to make design and prototyping possible for everyone. It’s used by individual designers and teams to help companies put design at the heart of the organisation.

To do this, Marvel increasingly supports the entire web and app design workflow, from wire framing to user testing, and with a host of collaboration features.

What’s also interesting about the way the company and its product has grown is how this appears to have been partially achieved through a clever strategy of acquisitions. The web and app design ecosystem is full of features, if not products, many of which will never make it into scalable companies.

What Marvel has begun to do is buy up some of those features and products â€" prior to acquiring POP’s assets, it purchased design tool Plexi â€" and rolled them into its own product in order to stay ahead of the market. Today’s Series A is about building out Marvel as a company.

I’m told the startup’s platform now has over 1 million registered users, with around 35,000 new users signing up each month. Its largest markets are the U.S. and U.K., while it’s currently investing in sales, which, until recently, have largely been organic, and customer support. The new capital will also enable Marvel to expand into new markets, and develop new products.

Rory Stirling, partner at BGF Ventures, says in a statement: “We’ve watched Murat, Brendan and Jonathan build this business over the last few years and are extremely proud to be joining them on the Marvel journey. We love their obsession with product and their affinity for users. Amazing things happen when technology is used to simplify creative processes and we believe Marvel has the ability to transform the way individuals and teams create great products on a global basis. This is exactly the type of ambition we like to back at BGF Ventures and we look forward to helping the team scale up a business that already has an impressive and loyal user base.”

"

| Design | prototyping | tool | Marvel | scores | £4M | Series | Ventures | heels | acquisition< | design | platform | disclosing | that | raised | million | funding | Leading | round | with | participation | from | previous | backers | including | Index | Connect | Inreach | Andy | McLoughlin | Richard | Fearn | p>Starting | life | simple | really | wire | framing) | mobile | ideas | since | grown | into | aims | make | possible | everyone | It’s | used | individual | designers | teams | help | companies | heart | organisation | p> To | this | increasingly | supports | entire | workflow | framing | user | testing | host | collaboration | features | What’s | also | interesting | about | company | product | appears | have | been | partially | achieved | through | clever | strategy | acquisitions | ecosystem | full | products | many | which | will | never | scalable | p> What | begun | some | those | prior | acquiring | POP’s | assets | purchased< | Plexi | rolled | them | order | stay | ahead | market | Today’s | building | p> I’m | told | startup’s | over | registered | users | around | signing | each | month | largest | markets | while | it’s | currently | investing | sales | until | recently | largely | organic | customer | support | capital | enable | expand | develop | p> Rory | Stirling | partner | says | statement: | “We’ve | watched | Murat | Brendan | Jonathan | build | business | last | years | extremely | proud | joining | journey | love | their | obsession | affinity | Amazing | things | happen | when | technology | simplify | creative | processes | believe | ability | transform | individuals | create | great | global | basis | This | exactly | type | ambition | like | back | look | forward | helping | team | scale | already | impressive | loyal | base | ”< | p> |

Thank U So Much for Read this Blog

Marvel teases an extended look at 'Spider-Man: Homecoming'

home-1.jpgPhoto by Marvel

Marvel's Spider-Man cinematic reboot will get the full trailer treatment later this week when new footage debuts during the Jimmy Kimmel Live late-night talk show on ABC.

But Marvel's Twitter account just posted a teaser of that trailer, making this one of the first opportunities to see any footage from the latest MCU film.

In the 17-second clip, we see Peter Parker, played by Tom Holland, receive a metal case with an "upgraded" suit from inventor Tony Stark, aka Iron Man. The package is delivered by Jon Favreau, who besides playing Stark's assistant in a series of cameos across different Marvel films, also directed the first two Iron Man installments, starting in 2008.

home3.jpg home3.jpg Photo by Marvel

The most notable thing about the short clip, at least to this retro comics fan, is the webbing under Spidey's arms, which is reminiscent of the original Steve Ditko 1960s design.

"

| Marvel | teases | extended | look | Spider-Man: | Homecoming | span>< | span>Photo | Marvel< | span>Marvel< | Spider | cinematic | reboot | will | full | trailer | treatment | later | this | week | when | footage | debuts | during | Jimmy | Kimmel | Live< | late | night | talk | show | p> But | Marvels | Twitter | account | just | posted | teaser | that | trailer< | making | first | opportunities | from | latest | film< | p> In | second | clip | Peter | Parker | played | Holland | receive | metal | case | with | upgraded | suit | inventor | Tony | Stark | Iron | package | delivered | Favreau | besides | playing | Starks | assistant | series | cameos | across | different | films | also | directed | installments | starting | 2008 | p> < | span> < | span> The | most | notable | thing | about | short | least | retro | comics | webbing | under | Spideys | arms | which | reminiscent | original | Steve | Ditko | 1960s | design< | p> < | div> |

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