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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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Marvel's X-Men ResurrXion: Everything You Need to Know

The X-Men have had a hard couple of years in the comics, having had to continuously fight for mutantkind’s survival.

However all of that’s going to change come spring, when, following the conclusion of its big event series Inhumans Vs. X-Men, Marvel will be launching a whole slew of new titles under the banner of ResurrXion. Instead, the focus will be on what the X-Men are going to do with future they’d spent all this time fighting for.

“ResurrXion is all about embracing the [X-Men’s] original dream of coexisting with humans and fighting together to make a better world. All the books in some way, shape, or form, embrace that idea,” explains Daniel Ketchum, one of the editors overseeing the entire X-Men line up. “We’re going to get back to flights, and tights, and capes, and all the classic X-Men tropes. We very much want to harken back to that era where it’s the most classic iteration of the X-Men.”

One way in which the launch will do this is by leaning into the nostalgia of older series, with titles like X-Men Gold, X-Men Blue, and Generation X.

The other is by featuring new costumes. For Blue, artist Jamie McKelvie is in charge of the designs. For Gold, series artist Ardian Syaf will take the helm. And to welcome the new change, EW has an exclusive first look below at Syaf’s rough sketches as he worked out the final looks of each character’s costume.

“[Syaf] designed all of the costumes to specifically harken back to that classic golden age flavor,” says Ketchum. “They should in some way, feel familiar.

With Marvel launching so many series, EW asked Ketchum and X-Men line editor Mark Paniccia to break down what readers can expect from the rest of the series, as well as X-Men: Prime, a special standalone comic that’s meant to serve as a primer for the X-Men universe going forward. You can look at the exclusive cover reveal below. 

X-Men: PRIME

Ketchum says that this will be a perfect jumping in point for fans looking to get into the X-Men when ResurreXion starts since the single, standalone issue is meant to serve as a primer. With that in mind, Ketchum and Paniccia called on most of the writers who’ll be helming one of the new X-Men series to contribute. “It’s a book that represents the X-Men line going forward, as everyone plants their seeds,” explains Ketchum, of the comic, which will pickup directly after Inhumans Vs. X-Men ends. “We’re just at the tail end of the war. They’re literally picking up the pieces.”

Ken Lashley will be the artist drawing a bulk of the art for the issue. “He’s currently involved in the X-Men, and will be involved moving forward as well, so he was the right guy to pivot us from Inhumans Vs. X-Men to ResurrXion,” says Ketchum. 

Image Credit: Marvel

X-Men Gold

Writer: Marc Guggenheim Artist: Ardian Syaf

Fan favorite and long time X-Man Kitty Pryde will finally be leading her own team of X-Men, consisting of Storm, Colossus, Nightcrawler, Old Man Logan and Rachel Grey. With the X-Men line focusing on more hopeful storylinesâ€"and tapping into some of the nostalgia of older titlesâ€"Ketchum says it makes sense to see Kitty in a leadership position. “She really was the Xavier student,” says Ketchum. “So in a lot of ways, the dream has come full circle. Kitty is now the person picking up the mantle and leading the team forward in the name of Xavier’s dream.” 

X-Men Blue

Writer: Cullen Bunn Artist: Jorge Molina

With their mentor Charles Xavier gone, the original five X-Menâ€"Jean Grey, Cyclops, Iceman, Beast, and Angelâ€"will not only be dealing with being stranded in the present day, but they’ll also be aligning themselves with Magneto, one of their greatest former foes. A large part of this has to do with humankind not considering mutants to be as much of a threat anymore. “Magneto sees that as an opportunity he wants to seize,” explains Paniccia of the unexpected partnership. “He makes a deal with them to take down anyone who’s going to pose a threat and disrupt the chance to have a peaceful, if not, neutral relationship with humanity.”

And this is just one of the big changes in the series. Another one is that Jean Grey will lead the team instead of Scott. “[Writer Cullen Bunn] and I just really felt that this is the perfect place for us to see her rise to the occasion and take control of the team. There’s no reason she couldn’t lead the team.” What’s more, Paniccia says that there will be new members joining the team, with the first one being hinted at in the series’ first issue. “As far as Jean goes, she’s the only woman on the team right now. This is a reflection of the fact that these are the original five. But the membership’s not going to stay at five.”

Image Credit: Marvel

Jean Grey

Writer: Dennis Hopeless Artist: Victor Ibanez

Not only will Jean Grey be leading a team of X-Men this spring, but she’ll also be helming her first ever solo series, which sees her taking her future into her own hands in an even more direct way. “Jean’ll get a premonition that the future she feared is actually a lot closer than she thought. The Phoenix is a very real threat,” says Ketchum of the premise for the series. “She realizes she is not where she needs to be to fight that thing.”

Ketchum says that writer Dennis Hopeless’ pitch for the series was that in between her adventures with the team Jean Grey will also be traveling the Marvel Universe in preparation for this encounter. “She’s going to study with Doctor Strange and maybe have an adventure alongside Ghost Rider,” says Ketchum. “Anyone who knows something about other forces or being possessed, or speaks to the mission she’s undergoing she’s going to have an adventure with.” 

Iceman

Writer: Sina Grace Artist: Alessandro Vitti

“The book is primarily focused on older Iceman, because it’s really his journey, informed by the younger Iceman’s journey,” explains Ketchum of the aim of Bobby Drake’s first solo series. “Younger Iceman is a hero who knows where he wants to go and what he wants to be as a hero. He’s completely well adjusted in many ways that adult Bobby is not.” It’s recognizing this that inspires the older (and now, openly gay) X-Man to reconsider his legacy beyond being known as “The X-Man who tells jokes” while also fully exploring his Omega-level powers. Ketchum says that the series will see the character “focus on him getting his act together both in his superhero life and also as a human being.” 

Cable

Writer: James Robinson Artist: Carlos Pacheco

The third and final character getting his own solo book as part of ResurrXion is none other than Cable. “With Xavier, Scott Summers, and Logan fallen, Cable is now the patriarchal figure of the X-Men line,” explains Paniccia. “The big man gets the big solo series.” The seriesâ€"which Paniccia says is one of the darker of the ResurrXion line upâ€"will see the X-Man traveling back and forth through different time periods in order to fix time itself. “It’s one of the best things about Cable in one book,” says Ketchum. “Cable jumping through time, and kicking ass, with preposterously huge guns and even bigger shoulder pads.” 

Image Credit: Marvel

Image Credit: Marvel

Generation X

Writer: Christina Strain Artist: Amilcar Pinna

“Not all mutants are created equal,” says Ketchum of series writer Christina Strain’s pitch for the series. “When you look at the line of X-Men, not every mutant is destined to be a world-saving X-Man. Some are just kids with a bunch of extra eyeballs.” And it’s exactly these young mutants that the series will focus onâ€"a group of “lovable losers” led by none other than Jubilee, and includes Nature Girl, Eye Boy, Bling, and Quentin Quire just to name a few.

“You’re going to see these kids go through all the growing pains of finding their way, finding out who you love, trust, or don’t,” says Ketchm of what you can expect from the series “[They’ll be] learning those hard lessons and fighting for their lives all along.” Ketchum adds that part of the fun of the book is watching these inexperienced teens encounter villains they’re not really equipped to go up against. “What does a girl who talks to squirrels do against a sentinel?”

And just like Blue and Gold, the series will pay homage to the series from which its name comesâ€"and not just be continuing to be a book about Xavier’s School for Gifted Youngsters. Teases Ketchum, “One of the villains is actually from the original series because we wanted to make sure we paid homage to the predecessors.” 

Weapon X

Writer: Greg Pak Artist: Greg Land

“Weapon X is back as a reaction to [mutants’] resilience to extinction. It’s like bringing out a can of industrial Raid,” explains Paniccia of the titular program. “They’re going to wipe [mutants] out for good this time.” And as part of the program’s bid to extinguish mutants forever, they’ll primarily be going after the mutants they know are going to “fight dirty,” including Old Man Logan, Sabretooth, Warpath, Lady Deathstrike, and Domino.

And with the series’ core group being a mix of heroes and villains, the team’s dynamic is going to definitely be interesting. “Logan and Sabretooth have no love for each other, so it speaks volumes for how effective and dangerous the Weapon X program is for him to end up seeking out Sabretooth and forming an alliance with him,” says Paniccia. “It’s going to be a dark book. It’s arguably our darkest book out of the line, and is going to have some really shocking moments in it.” 

X-Men: PRIME will be released Spring 2017. You can look at the rest of the series’ covers below.

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

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inexperienced | teens | villains | they’re | equipped | against | “What | does | girl | talks | squirrels | sentinel< | homage | comesâ€"and | continuing | School | Gifted | Youngsters | Teases | “One | wanted | sure | paid | predecessors | p> Weapon | Greg | Land< | p> “Weapon | reaction | [mutants’] | resilience | extinction | bringing | industrial | Raid | titular | program | “They’re | wipe | [mutants] | good | program’s | extinguish | forever | they | know | “fight | dirty | including | Sabretooth | Warpath | Lady | Deathstrike | Domino | core | heroes | team’s | dynamic | definitely | interesting | “Logan | volumes | effective | dangerous | Weapon | seeking | forming | alliance | dark | arguably | darkest | shocking | moments | em> will | released Spring | 2017 | covers | div> |

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R.L. Stine to Write Man-Thing Series for Marvel

Photo
Credit Tyler Crook/Marvel Entertainment

Man-Thing, a swamp monster introduced by Marvel Comics in 1971, will return in a series beginning in March. The horror comics will be written by someone more than familiar with tales of suspense: R. L. Stine, the author of the “Goosebumps” novellas for children.

For Mr. Stine, 73, writing the five-issue series is something of a lifelong dream. “My first ambition was to be a comic book artist,” he said. “I started doing these little comic books in the fourth grade: ‘Super Stooge,’ the dumbest hero on earth.” Though he shared the stories with his classmates, he quickly realized he had no talent for illustration. “I was terrible,” he said. “I had no choice but to be a writer.”

The new Man-Thing series, with covers by Tyler Crook and interior artwork by German Peralta and Daniel Johnson, is inspired by the iconic horror comics of the 1950s like Tales From the Crypt, of which Mr. Stine was a big fan.

“They were scary, really gruesome, bloody comics and they always had a twist ending,” he said. “I think they’ve been a major influence in everything I’ve done since,” he said. This was despite his mother’s efforts, who thought the comics were trash and would not let them in the house. Thankfully, the local barbershop had them. “Every Saturday morning, I’d go get a haircut so I could read the comics,” Mr. Stine recalled.

Marvel offered Mr. Stine several characters, but he quickly settled on Man-Thing because of his fondness for swamp monsters, which have been frequent characters in “Goosebumps” stories. Despite being a horror series â€" aimed at teenagers and older â€" Mr. Stine hopes to bring some comedy.

“I’m going to do a lot of action and a lot of great violence and make it creepy, but I’m going to make it funny at the same time,” he said. “It’s what I try to do in my books.”

In the first story, Man-Thing heads to Burbank, Calif., wondering why he is not starring in a major motion picture. (Comic book purists may balk at one revision to the character: Man-Thing will no longer be mute. “He can talk and he’s very sarcastic,” Mr. Stine noted.)

Each issue will also include a short horror story written by Mr. Stine and drawn by a guest artist.

Continue reading the main story"

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Kamis, 08 Desember 2016

Marvel Brings Back Long Dead SPIDER-MAN Character

Welcome to your mid-week edition of Comics Relief, comics fans! To start our collection of comics news off this week, we have the scoop on a long gone character from Spider-Man’s past that I’m not entirely sure anyone was really clamoring to have back. But they are back anyway, like it or not. Read on for all the details!

Proving that absolutely no one stays dead in comics forever, even characters no one really liked in the first place, Marvel Comics revealed Wednesday as part of their ongoing Spider-Man-centric >Clone Conspiracy storyline that the mastermind villain behind Peter Parker’s current drama is none other than Ben Reilly, the infamous Spider-Clone who also once went by the name the Scarlet Spider.

Dan Slott’s The Clone Conspiracy has had Spider-Man dealing with a medical tech company called New U, which was producing “miracles”, bringing people who were once believed to be fatally sick or gravely wounded back from the brink of death. Peter naturally thought this all too good to be true, and he was right â€" turns out the people “saved” go a wee bit crazy.

But the leader of New U wasn’t Peter’s old nemesis Miles Warren, AKA the Jackal, as he once thought. Turns out it’s none other than Ben Reilly, the Spider-Clone was was once thought to be the real Peter Parker himself. Last time we saw him was 20 years ago, where he literally melted away in front of Peter. But what’s a little disintegration between clones? The new Clone Conspiracy story is only half over, so we’ll see if Ben Reilly sticks around this time. If he does, I hope he gets a better costume and name than “the Scarlet Spider.” [Comic Book]

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Another Marvel event coming soon is >Monsters Unleashed, a five-issue miniseries which hits stores in January, which features Marvel’s heroes fighting off the giant monsters who ruled at the publisher before the era of super-heroes. Now Marvel has released a special behind-the-scenes video detailing the event, and giving fans a sneak peek at the artwork. You can watch the full video above.

Frank Miller is still knee-deep in >Dark Knight III: The Master Race, but it seems he won’t be done with DC Comics once that story has concluded. During a panel featuring Miller at the recent Brazil Comic-Con Experience, the >Sin City creator revealed plans for what he hopes will be his next DC project, saying “I have a fixation by World War II and I’m talking to DC on a project with their heroes at that time.” Could this be the big >DC Rebirth version of the Justice Society of America relaunch that’s been hinted at? Or a Superman story set in WWII? Only time will tell. [CBR]

Aside from the JSA, another missing team from DC’s history that might be making a comeback soon is the Legion of Super-Heroes. Although the team has always had strong ties to the Superman family, they are now being teased by writer Tom King in the pages of >Batman.

In recent issues of Batman, we see Legion founder Saturn Girl is, for some reason, in Arkham Asylum. In an interview, King said “We saw one of the pieces in Batman #9 with Saturn Girl, who was also in DC Universe: Rebirth #1 and plays a role in the story going forward. She’s in Gotham City, and she is in Arkham Asylum… We’ll see what that means both to her and the Legion of Super-Heroes.” [CBR]

Last week, Valiant Comics released a teaser image for their new >X-O Manowar relaunch, and now we have the details on this new series. According to the official description, writer Matt Kindt will begin this new iteration of the character “by separating Aric from his armor and sending him to a far-flung alien planet and continue into a yearlong science-fiction epic split into different arcs.”

Each of these arcs will be drawn by a separate rising star artist, with each artistic interpretation meant to reflect the different stages of Aric’s latest journey. We’ll go  from “Soldier” to “General” to “Emperor” to “Visigoth.”  X-O Manowar #1 is set to hit stores March 22, 2017, and for more info on the new series, be sure to click on the following link: [Entertainment Weekly]

When most people hear the name Jack Kirby, they think of the man who co-created the bulk of the Marvel Universe icons, like The Fantastic Four, the X-Men, Thor, Iron Man, the Hulk, etc. And while he did work at DC for a time, and created their vast New Gods mythology, he isn’t known for any significant runs featuring their iconic characters like Superman, Batman and Wonder Woman.

Except once. In 1984, as a tie-in to their >Super Powers toyline, DC produced a series of mini-series featuring the Justice League under the Super Powers banner, and drawn by the legendary Kirby. This is the only time Kirby drew characters like the Flash, Green Lantern or Wonder Woman, and they are all now finally being collected in hardcover format after thirty years. The collection will come out on August 29th for $34.99, and it will collect Super Powers Vol. 1 #1-5, Super Powers Vol. 2 #1-6 and Super Powers Vol. 3 #1-4. [Bleeding Cool]

Brian Michael Bendis’ current crossover epic >Civil War II got an extra issue to wrap up from Marvel, but artist David Marquez is getting some help to wrap this sucker up. Seven additional artists are joining Marquez to complete the delayed final issue.

Civil War II #8 will now have 32 pages by Marquez with eight additional pages, which are being described as a “special top secret interior sequence”, will be drawn by artists Esad Ribic, Leinil Yu, Adam Kubert, Alan Davis, Mark Bagley, Marco Rudy, and Daniel Acuna. The release date for Civil War II #8 remains set at December 28, an eight-week delay from the originally solicited November 2 release date. [Newsarama]

Images: Marvel Comics / DC Comics / Valiant Comics 

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