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Kamis, 08 Desember 2016

Two More Characters Introduced For The Crossover Game! Marvel & Capcom Discuss Game's Release & Accessibility : Games : Gamenguide

  • Morrigan Aensland And Captain America Join 'Marvel Vs Capcom Infinite,' Developers Discuss Changes And The Battle System
  • Both Marvel and Capcon are now discussing terms for "Marvel Vs Capcom: Infinite" release date in 2017.
    (Photo: Marvel Entertainment/YouTube)

During the Capcom Cup 2016 broadcasted by ESPN 2, the trailer for the "Marvel Vs Capcom: Infinite" was shown to the public. Further details will be shared when both of the company's executive producers meet at the middle to propose a release date and the game's accessibility.

More Characters For 'Marvel Vs Capcom: Infinite'

The "Marvel Vs Capcom: Infinite" trailer feature four of the well-known characters in the franchise namely Ryu, Mega Man, Iron Man and Captain Marvel. However, there are news that Captain America and Morrigan will still be on the roster for the upcoming "Marvel Vs Capcom: Infinite" in 2017.

Furthermore, Morrigan is from the Capcom game "Darkstalkers" series, while Captain America is from the Marvel Comic Universe. Based on the trailer, Morrigan's long running Darkness illusion is still the pick for an ultimate for the character in "Marvel Vs Capcom: Infinite" and Captain America is also seen performing the character's iconic Hyper Charging Star move.

The "Marvel Vs Capcom: Infinite" is said to be a two on two battle with the third character in an assist mode, thus bring the latest sequel back to its roots from the previous games titles. Characters can also use one of the six Infinity Gems that creates some kind of power boost.

Each Infinity Gem in the "Marvel Vs Capcom: Infinite" has different advantages to whoever uses one and also represents a different aspect of the Universe namely Space, Time, Power, Reality, Soul, and Mind. In the trailer, viewers can see Ryu using the Power Gem, before Ms. Marvel uses the Time Gem to counter Ryu's attack.

'Marvel Vs Capcom: Infinite' Release Date

"Marvel Vs Capcom: Infinite" is said to be available in PlayStation 4, Xbox One, and the PC platforms in 2017. However, both Marvel and Capcom are still negotiating terms when the game title will be released.

Marvel game executive producer, Mike Jones and Capcom's Michael Evans were at the PlayStation Experience and discussed "Marvel Vs Capcom: Infinite plans. Evans stated that "Marvel Vs Capcom: Infinite" will be released when it's ready due to the fact that Capcom is making its time to make sure the story and gameplay is intact and will go directly as planned.

[embedded content]

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Jumat, 09 Desember 2016

James Chen on Marvel vs Capcom Infinite:

James Chen is one of the FGC's most widely known personalities. He's been an avid competitor, the author of countless fighting game guides, a tournament organizers, and he now regularly commentates at high-profile events.

With such a rich portfolio, how could we possibly pass up the chance to get his thoughts Marvel vs. Capcom Infinite? As you've discovered from our recent featured player interviews, avid fans are ready for Mahvel to be reignited in 2017. Here's what he had to say.

There was a real air of shock with the Marvel vs. Capcom Infinite reveal. WHat was your reaction to the announcement trailers last weekend?

I was just surprised. There was no way, in my mind, that they could have a game in any form of present-ability in the time frame that I'm picturing in my head, unless they've been working on it long before Disney announced that they would stop making games in-house.

So it was a shock to me. I was one of the super skeptical people, but all the leaks and talks definitely tempered the complete shock value. Which makes me sad in a way. I would love for it to have been announced with no idea it was coming, because that would have seriously blown my mind!

Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

It's a funny question in the first place, because the Marvel games are DESIGNED to be beginner friendly, they always have. One button special moves (assists), easy Chain Combos, hitting two buttons to unleash three Supers at the same time, etc. Marvel vs. Capcom 2 is arguably one of the most beginner-friendly intended games ever made.

Having said that, it's the players who really broke the games wide open, and hopefully they leave a lot of room for creativity open. Marvel games are great examples of easy to pick-up yet still high levels of execution, and I do hope they maintain that idea. That's a key factor, IMO.

If the game ends up being too watered down, it won't be "Mahvel."

How important is it that Marvel vs. Capcom Infinite includes the X-Men and other popular mutants?

I would be very sad if X-Men weren't in the game, but I don't think they are crucial. The MCU is wildly popular right now, so if they bank on that, MvCI will be perfectly successful without the X-Men.

However, what would be sad for me personally is that Wolverine is the ONLY character who has been in 100% of the Marvel games by Capcom. If he was not in MvCI, that would be a really shame to break that streak!

Do you believe that Infinite will create the same following from the community?

I believe it will, largely because the Marvel community now has experience jumping from game to game. Marvel vs. Capcom 2 veterans were really cautious and wary about going to MvC3, but MvC3 players will understand it a bit more, especially now having gone through a lot of the resistance from MvC2 players.

I think many MvC3 players will be willing to move forward to MvCI so that they can continue to build their scene. But they should definitely NOT stop playing UMvC3. Keep that community alive as much as possible as well.

As a caster, do you personally find it more challenging to commentate a crossover title than say, Street Fighter V?

It can be tougher, but really you just have to be faster and concentrate less on minor details. Also, you do have to be more energetic and hype for Marvel games, it's just their nature. I never really got to commentate UMvC3 late in its life because I just never kept up with it enough to be a good commentator for it, so I'm not sure how it would have turned out if I were still commentating it today.

But I definitely know I would approach it entirely different than how I commentate Street Fighter V, definitely trying more to be energetic and more briefly analytical.

Any chance that you'll consider potentially getting back into the competitor's seat to play Infinite?

Doubtful. [laughs]

I'll play it, for sure, so I can be a good commentator for it. But there's very little possibility of me becoming a competitor again. Commentary is my focus, and it's hard for me to play games in a casually competitive fashion. I get too angry when I play, so I'd have to dedicate every bit of my faculty to playing if I were a competitor, so my commentary would suffer greatly.

Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove a la CvS2?

I think Gems are a cool idea, but I am VERY wary about lack of Assists. Assists are what make team composition really important. The combo tagging is neat and all, but really the "team synergy" that makes Marvel so special isn't as important in that regard.

A lot of people have made Street Fighter x Tekken comparisons, and it's a good one because SFxT combos weren't as reliant on synergy as Marvel games. The synergy also goes beyond combos and plugs holes in your character's game.

Having Doom Missiles or Doom Beam really changes the way a character plays. Without Assists, that will be lost. I'm hoping they can find a good way to make up for that with the Gems, so I can't wait to see what they have in store.

What features do you feel Infinite must include to guarantee it will resonate with veteran players and new players alike?

Franticness. Energy. Speed. Crazy Combos. Hype.

If they can pull that off regardless of what characters or game systems are in place, that will be important to pull from the existing fanbase. Interestingly, just judging by how the UMvC3 community has grown and changed over time, they seem really open to playing a different game so long as those things are intact.

Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes?

Proper tutorial modes done through mini-games. A really robust online mode, with progress beyond some arbitrary ranking points.

What additional characters would you like to see added to the roster?

From Capcom: I've been wanting Linn Kurosawa of the Alien vs. Predator games forever, but she's a tough one due to licensing. From the Marvel side: Black Panther would be sick.

Some purists are still on the fence about supporting Infinite following its debut. What insight would you offer for anyone that feels skeptical?

Every game is different, and they should be. If they made Marvel vs. Capcom Infinite just a clone of Ultimate Marvel vs. Capcom 3, I'd think it'd be boring. We already have Marvel 3. Players have been going through this forever now, with huge changes between games.

Alpha 3 was VASTLY different than Alpha 2. UMvC3 was different than MvC2 which was different than MvC. Street Fighter V is very different from Street Fighter IV. It's part of the circle of Fighting Game life. Embrace it, and you'll actually find that you'll have MANY fighting Games you love to play and enjoy.

>

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Sabtu, 10 Desember 2016

Infinite' News & Updates: Who Should Be Added To The Game? : Games : Gamenguide

  • Marvel vs. Capcom: Infinite Extended Gameplay Trailer
  • After the usual mainstays were revealed for "Marvel vs. Capcom: Infinite," which new faces could the franchise use?
    (Photo: Marvel Entertainment/YouTube)

It's been five years since the last "Marvel vs. Capcom" game, "Marvel vs. Capcom 3" came out, and now that we have next-gen consoles on our hand the franchise is well overdue for another entry. Capcom has heard the wish everyone didn't know they had, revealing "Marvel vs. Capcom: Infinite" to the world in a trailer premiered at last week's PlayStation Experience.

While we already know that perennial series icons Ryu, Mega Man, Captain America, Captain Marvel, Iron Man, and Spider-Man are in "Marvel vs. Capcom: Infinite," according to the trailer as reported by Kotaku, it's time for the series to focus on new characters. It's already also been mentioned that "Marvel vs. Capcom: Infinite" will showcase newer Marvel and Capcom properties (especially new Marvel adaptations and franchises), but there are some characters that the game really needs to highlight.

GameRant put together a list of Marvel and Capcom characters we should all want to see in "Marvel vs. Capcom: Infinite." From the Marvel side, their list focused on relatively lesser-known characters appearing in new movie adaptations. Groot (from "Guardians of the Galaxy"), Black Panther, Scarlet Witch, Loki, and the Purple Man (who appeared in Netflix's "Jessica Jones") are all characters who have never appeared in a "Marvel vs. Capcom" game yet.

On the Capcom side, GameRant also dug pretty deep to feature characters who could use some time to shine in "Marvel vs. Capcom: Infinite." They suggested Samanosuke Akechi (from the "Onimusha" series), a Felyne from the "Monster Hunter" series, Regina from "Dino Crisis," Q from "Street Fighter 3: 3rd Strike," and Leon from "Resident Evil 4." The Capcom characters usually tend to not be your usual fighting game characters, so their addition to the game will be more interesting to observe.

Capcom is targeting a release sometime next year for "Marvel vs. Capcom: Infinite." It will be available for the PlayStation 4, Xbox One, PC, and most likely the arcade.

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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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The French Touch Of Marvel Exhibition At Angoulême – Is It Missing Someone?

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Panini is a French magazine publisher, most active in Europe and South America. Amongst many licenses are Marvel Comics which lets them republish any Marvel comic book series except for the Fantastic Four.

And they are celebrating twenty years of acquiring that license with an exhibition being held at the upcoming Angoulême Festival at the end of January, Le French Touche De Marvel, celebrating French creators working on Marvel comic books.

The festival celebrates the Marvel art of Moebius, Olivier Coipel, Jean Frisano, Philippe Buchet, Claire Wendling, Philippe Briones and Paul Renaud, as well as major French/Belgian comic book artists doing original takes on Marvel characters including Bastien Vives (image above) Penelope Bagieu, Lewis Trondheim, Boulet and more.

But someone they have missed out is Marvel artist Stephanie Hans. She writes,

And its not just her.

The French Touch Of Marvel exhibition runs at the Angoulême Theatre â€" National Scene between January 26 to January 29, 2017 â€" produced by 9eArt + and  Panini Comics , with exhibition co-ordinator Matteo Losso.

Might be an idea to spell Straczynski correctly as well… I know, I know, pot, kettle, mauve.

"

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