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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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James Chen on Marvel vs Capcom Infinite:

James Chen is one of the FGC's most widely known personalities. He's been an avid competitor, the author of countless fighting game guides, a tournament organizers, and he now regularly commentates at high-profile events.

With such a rich portfolio, how could we possibly pass up the chance to get his thoughts Marvel vs. Capcom Infinite? As you've discovered from our recent featured player interviews, avid fans are ready for Mahvel to be reignited in 2017. Here's what he had to say.

There was a real air of shock with the Marvel vs. Capcom Infinite reveal. WHat was your reaction to the announcement trailers last weekend?

I was just surprised. There was no way, in my mind, that they could have a game in any form of present-ability in the time frame that I'm picturing in my head, unless they've been working on it long before Disney announced that they would stop making games in-house.

So it was a shock to me. I was one of the super skeptical people, but all the leaks and talks definitely tempered the complete shock value. Which makes me sad in a way. I would love for it to have been announced with no idea it was coming, because that would have seriously blown my mind!

Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

It's a funny question in the first place, because the Marvel games are DESIGNED to be beginner friendly, they always have. One button special moves (assists), easy Chain Combos, hitting two buttons to unleash three Supers at the same time, etc. Marvel vs. Capcom 2 is arguably one of the most beginner-friendly intended games ever made.

Having said that, it's the players who really broke the games wide open, and hopefully they leave a lot of room for creativity open. Marvel games are great examples of easy to pick-up yet still high levels of execution, and I do hope they maintain that idea. That's a key factor, IMO.

If the game ends up being too watered down, it won't be "Mahvel."

How important is it that Marvel vs. Capcom Infinite includes the X-Men and other popular mutants?

I would be very sad if X-Men weren't in the game, but I don't think they are crucial. The MCU is wildly popular right now, so if they bank on that, MvCI will be perfectly successful without the X-Men.

However, what would be sad for me personally is that Wolverine is the ONLY character who has been in 100% of the Marvel games by Capcom. If he was not in MvCI, that would be a really shame to break that streak!

Do you believe that Infinite will create the same following from the community?

I believe it will, largely because the Marvel community now has experience jumping from game to game. Marvel vs. Capcom 2 veterans were really cautious and wary about going to MvC3, but MvC3 players will understand it a bit more, especially now having gone through a lot of the resistance from MvC2 players.

I think many MvC3 players will be willing to move forward to MvCI so that they can continue to build their scene. But they should definitely NOT stop playing UMvC3. Keep that community alive as much as possible as well.

As a caster, do you personally find it more challenging to commentate a crossover title than say, Street Fighter V?

It can be tougher, but really you just have to be faster and concentrate less on minor details. Also, you do have to be more energetic and hype for Marvel games, it's just their nature. I never really got to commentate UMvC3 late in its life because I just never kept up with it enough to be a good commentator for it, so I'm not sure how it would have turned out if I were still commentating it today.

But I definitely know I would approach it entirely different than how I commentate Street Fighter V, definitely trying more to be energetic and more briefly analytical.

Any chance that you'll consider potentially getting back into the competitor's seat to play Infinite?

Doubtful. [laughs]

I'll play it, for sure, so I can be a good commentator for it. But there's very little possibility of me becoming a competitor again. Commentary is my focus, and it's hard for me to play games in a casually competitive fashion. I get too angry when I play, so I'd have to dedicate every bit of my faculty to playing if I were a competitor, so my commentary would suffer greatly.

Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove a la CvS2?

I think Gems are a cool idea, but I am VERY wary about lack of Assists. Assists are what make team composition really important. The combo tagging is neat and all, but really the "team synergy" that makes Marvel so special isn't as important in that regard.

A lot of people have made Street Fighter x Tekken comparisons, and it's a good one because SFxT combos weren't as reliant on synergy as Marvel games. The synergy also goes beyond combos and plugs holes in your character's game.

Having Doom Missiles or Doom Beam really changes the way a character plays. Without Assists, that will be lost. I'm hoping they can find a good way to make up for that with the Gems, so I can't wait to see what they have in store.

What features do you feel Infinite must include to guarantee it will resonate with veteran players and new players alike?

Franticness. Energy. Speed. Crazy Combos. Hype.

If they can pull that off regardless of what characters or game systems are in place, that will be important to pull from the existing fanbase. Interestingly, just judging by how the UMvC3 community has grown and changed over time, they seem really open to playing a different game so long as those things are intact.

Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes?

Proper tutorial modes done through mini-games. A really robust online mode, with progress beyond some arbitrary ranking points.

What additional characters would you like to see added to the roster?

From Capcom: I've been wanting Linn Kurosawa of the Alien vs. Predator games forever, but she's a tough one due to licensing. From the Marvel side: Black Panther would be sick.

Some purists are still on the fence about supporting Infinite following its debut. What insight would you offer for anyone that feels skeptical?

Every game is different, and they should be. If they made Marvel vs. Capcom Infinite just a clone of Ultimate Marvel vs. Capcom 3, I'd think it'd be boring. We already have Marvel 3. Players have been going through this forever now, with huge changes between games.

Alpha 3 was VASTLY different than Alpha 2. UMvC3 was different than MvC2 which was different than MvC. Street Fighter V is very different from Street Fighter IV. It's part of the circle of Fighting Game life. Embrace it, and you'll actually find that you'll have MANY fighting Games you love to play and enjoy.

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The marvel and magic of reindeer antlers : TreeHugger

If you’ve ever wondered where reindeer get their powers from, look no further than those towering crowns of bone.

OK, so science hasn’t actually proven that reindeer can fly and thus I can neither confirm nor deny that magical power. But, reindeer do have some very impressive tricks up their sleeves … or atop their heads as the case may be. Their antlers are nothing short of remarkable.

The latest installment of the KQED San Francisco DEEP LOOK video series is all about antlers. It’s fascinating â€" and sparked some sleuthing into the many wonders that the amazing antler beholds. Seriously, they really are a marvel. Consider the nine following facts, and then see more about these impressive appendages in the video below.

1. Antlers are bones that sprout from the head. Can you image how handy that could come in for us humans? Sadly for us antler-covetous, it’s a gift bestowed only upon reindeer, elk, and their cervid kin, like moose and deer.

2. Antlers are generally reserved only for the males since testosterone is required for them to sprout, but reindeer are an equal opportunity antler-provider â€" the lady reindeers get antlers too. Badass.

3. Males use their antlers during mating season to woo and fend off other reindeer Romeos. But once mating season is over, testosterone drops and the antlers fall off â€" though a new set starts growing almost immediately. They increase in size each year until the animal reaches senior citizen status, and then they begin shrinking.

4. When the antlers are growing, they are upholstered in a fuzzy sheath of skin and fur called velvet. It is filled with special nerves and carries blood and nutrient to help build the bone it covers. Like living nurturing fur, how cool is that?

5. The velvet is extra sensitive to the touch, which encourages the antlers' owners to take much care with them until they are strong and ready to rumble.

6. Once the antlers are hard and ready, after about three months, the blood stops flowing and the velvet cracks and begins to peel off, revealing the shiny new set of bony branches.

7. Unlike our bones, which have nerves in them and hurt like heck when we break them, the bone of antler has no nerves and can thus become mighty weapons.

8. Antlers are not horns; horns are made from keratin and remain firmly attached to the animal throughout its life.

9. Scientists are fascinated by the nerves in antlers that allow them to regenerate year after year â€" which is unique among mammals â€" and they are looking at ways that this process could help humans who have suffered debilitating nerve damage.

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Marvel's X-Men ResurrXion: Everything You Need to Know

The X-Men have had a hard couple of years in the comics, having had to continuously fight for mutantkind’s survival.

However all of that’s going to change come spring, when, following the conclusion of its big event series Inhumans Vs. X-Men, Marvel will be launching a whole slew of new titles under the banner of ResurrXion. Instead, the focus will be on what the X-Men are going to do with future they’d spent all this time fighting for.

“ResurrXion is all about embracing the [X-Men’s] original dream of coexisting with humans and fighting together to make a better world. All the books in some way, shape, or form, embrace that idea,” explains Daniel Ketchum, one of the editors overseeing the entire X-Men line up. “We’re going to get back to flights, and tights, and capes, and all the classic X-Men tropes. We very much want to harken back to that era where it’s the most classic iteration of the X-Men.”

One way in which the launch will do this is by leaning into the nostalgia of older series, with titles like X-Men Gold, X-Men Blue, and Generation X.

The other is by featuring new costumes. For Blue, artist Jamie McKelvie is in charge of the designs. For Gold, series artist Ardian Syaf will take the helm. And to welcome the new change, EW has an exclusive first look below at Syaf’s rough sketches as he worked out the final looks of each character’s costume.

“[Syaf] designed all of the costumes to specifically harken back to that classic golden age flavor,” says Ketchum. “They should in some way, feel familiar.

With Marvel launching so many series, EW asked Ketchum and X-Men line editor Mark Paniccia to break down what readers can expect from the rest of the series, as well as X-Men: Prime, a special standalone comic that’s meant to serve as a primer for the X-Men universe going forward. You can look at the exclusive cover reveal below. 

X-Men: PRIME

Ketchum says that this will be a perfect jumping in point for fans looking to get into the X-Men when ResurreXion starts since the single, standalone issue is meant to serve as a primer. With that in mind, Ketchum and Paniccia called on most of the writers who’ll be helming one of the new X-Men series to contribute. “It’s a book that represents the X-Men line going forward, as everyone plants their seeds,” explains Ketchum, of the comic, which will pickup directly after Inhumans Vs. X-Men ends. “We’re just at the tail end of the war. They’re literally picking up the pieces.”

Ken Lashley will be the artist drawing a bulk of the art for the issue. “He’s currently involved in the X-Men, and will be involved moving forward as well, so he was the right guy to pivot us from Inhumans Vs. X-Men to ResurrXion,” says Ketchum. 

Image Credit: Marvel

X-Men Gold

Writer: Marc Guggenheim Artist: Ardian Syaf

Fan favorite and long time X-Man Kitty Pryde will finally be leading her own team of X-Men, consisting of Storm, Colossus, Nightcrawler, Old Man Logan and Rachel Grey. With the X-Men line focusing on more hopeful storylinesâ€"and tapping into some of the nostalgia of older titlesâ€"Ketchum says it makes sense to see Kitty in a leadership position. “She really was the Xavier student,” says Ketchum. “So in a lot of ways, the dream has come full circle. Kitty is now the person picking up the mantle and leading the team forward in the name of Xavier’s dream.” 

X-Men Blue

Writer: Cullen Bunn Artist: Jorge Molina

With their mentor Charles Xavier gone, the original five X-Menâ€"Jean Grey, Cyclops, Iceman, Beast, and Angelâ€"will not only be dealing with being stranded in the present day, but they’ll also be aligning themselves with Magneto, one of their greatest former foes. A large part of this has to do with humankind not considering mutants to be as much of a threat anymore. “Magneto sees that as an opportunity he wants to seize,” explains Paniccia of the unexpected partnership. “He makes a deal with them to take down anyone who’s going to pose a threat and disrupt the chance to have a peaceful, if not, neutral relationship with humanity.”

And this is just one of the big changes in the series. Another one is that Jean Grey will lead the team instead of Scott. “[Writer Cullen Bunn] and I just really felt that this is the perfect place for us to see her rise to the occasion and take control of the team. There’s no reason she couldn’t lead the team.” What’s more, Paniccia says that there will be new members joining the team, with the first one being hinted at in the series’ first issue. “As far as Jean goes, she’s the only woman on the team right now. This is a reflection of the fact that these are the original five. But the membership’s not going to stay at five.”

Image Credit: Marvel

Jean Grey

Writer: Dennis Hopeless Artist: Victor Ibanez

Not only will Jean Grey be leading a team of X-Men this spring, but she’ll also be helming her first ever solo series, which sees her taking her future into her own hands in an even more direct way. “Jean’ll get a premonition that the future she feared is actually a lot closer than she thought. The Phoenix is a very real threat,” says Ketchum of the premise for the series. “She realizes she is not where she needs to be to fight that thing.”

Ketchum says that writer Dennis Hopeless’ pitch for the series was that in between her adventures with the team Jean Grey will also be traveling the Marvel Universe in preparation for this encounter. “She’s going to study with Doctor Strange and maybe have an adventure alongside Ghost Rider,” says Ketchum. “Anyone who knows something about other forces or being possessed, or speaks to the mission she’s undergoing she’s going to have an adventure with.” 

Iceman

Writer: Sina Grace Artist: Alessandro Vitti

“The book is primarily focused on older Iceman, because it’s really his journey, informed by the younger Iceman’s journey,” explains Ketchum of the aim of Bobby Drake’s first solo series. “Younger Iceman is a hero who knows where he wants to go and what he wants to be as a hero. He’s completely well adjusted in many ways that adult Bobby is not.” It’s recognizing this that inspires the older (and now, openly gay) X-Man to reconsider his legacy beyond being known as “The X-Man who tells jokes” while also fully exploring his Omega-level powers. Ketchum says that the series will see the character “focus on him getting his act together both in his superhero life and also as a human being.” 

Cable

Writer: James Robinson Artist: Carlos Pacheco

The third and final character getting his own solo book as part of ResurrXion is none other than Cable. “With Xavier, Scott Summers, and Logan fallen, Cable is now the patriarchal figure of the X-Men line,” explains Paniccia. “The big man gets the big solo series.” The seriesâ€"which Paniccia says is one of the darker of the ResurrXion line upâ€"will see the X-Man traveling back and forth through different time periods in order to fix time itself. “It’s one of the best things about Cable in one book,” says Ketchum. “Cable jumping through time, and kicking ass, with preposterously huge guns and even bigger shoulder pads.” 

Image Credit: Marvel

Image Credit: Marvel

Generation X

Writer: Christina Strain Artist: Amilcar Pinna

“Not all mutants are created equal,” says Ketchum of series writer Christina Strain’s pitch for the series. “When you look at the line of X-Men, not every mutant is destined to be a world-saving X-Man. Some are just kids with a bunch of extra eyeballs.” And it’s exactly these young mutants that the series will focus onâ€"a group of “lovable losers” led by none other than Jubilee, and includes Nature Girl, Eye Boy, Bling, and Quentin Quire just to name a few.

“You’re going to see these kids go through all the growing pains of finding their way, finding out who you love, trust, or don’t,” says Ketchm of what you can expect from the series “[They’ll be] learning those hard lessons and fighting for their lives all along.” Ketchum adds that part of the fun of the book is watching these inexperienced teens encounter villains they’re not really equipped to go up against. “What does a girl who talks to squirrels do against a sentinel?”

And just like Blue and Gold, the series will pay homage to the series from which its name comesâ€"and not just be continuing to be a book about Xavier’s School for Gifted Youngsters. Teases Ketchum, “One of the villains is actually from the original series because we wanted to make sure we paid homage to the predecessors.” 

Weapon X

Writer: Greg Pak Artist: Greg Land

“Weapon X is back as a reaction to [mutants’] resilience to extinction. It’s like bringing out a can of industrial Raid,” explains Paniccia of the titular program. “They’re going to wipe [mutants] out for good this time.” And as part of the program’s bid to extinguish mutants forever, they’ll primarily be going after the mutants they know are going to “fight dirty,” including Old Man Logan, Sabretooth, Warpath, Lady Deathstrike, and Domino.

And with the series’ core group being a mix of heroes and villains, the team’s dynamic is going to definitely be interesting. “Logan and Sabretooth have no love for each other, so it speaks volumes for how effective and dangerous the Weapon X program is for him to end up seeking out Sabretooth and forming an alliance with him,” says Paniccia. “It’s going to be a dark book. It’s arguably our darkest book out of the line, and is going to have some really shocking moments in it.” 

X-Men: PRIME will be released Spring 2017. You can look at the rest of the series’ covers below.

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

Image Credit: Marvel

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