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Jumat, 09 Desember 2016

BATMAN & MARVEL Rule Surprisingly Down NOVEMBER 2016 Comic Book Sales

December 9, 2016 07:34am ET

DC Comics November 2016 solicitationsCredit: DC Comics

The Dark Knight ruled the top of the comic book sales chart and Marvel's "Marvel NOW!" once again has them on top of the market share categories, but despite having five sales weeks compared to 2015's four, November sales were down against last year, but it still looks like 2016 will eek out a narrow gain over 2015 when December's sales are tallied. 

Credit: DC Comics

According to sales figures released by Diamond Comic Distributors Friday morning, Bane's return helped Batman #10 and #11 top the November comic book sales charts, in a top 10 also featuring All-Star Batman #4 (4) and Batman Annual #1 (7). Marvel's Civil War II #7 (3) was there bestselling title. 

Credit: Cliff Chiang (Image Comics)

Brian K. Vaughan and Cliff Chiang's Paper Girls Volume 2 from Image Comics was November's best-selling graphic novel. 

Despite DC dominating the top of the comic book chart and perhaps aided by six entries in the graphic novel top 10, Marvel is once again the market hate leaders after ceding the position to DC for a few months during the initial months of "Rebirth."

Their 38.08% dollar share and 39.46% unit share easily topped DC's 26.17% dollar share and 31.30% unit share. 

But despite the advantage of having an extra week, November sales lagged behind sales one year ago by 4.25%. Graphic novel sales were up versus last year a robust 21.56%, but a 12.71% deficit in comic book sales wound up pulling the month into negative territory.

November 2015 featured the strong debuts of DC’s Dark Knight III: The Master Race #1 and Marvel’s Star Wars: Vader Down #1 (over 820k copies between them) so while surprising, it may simply be a matter of circumstance and not a trend.

But you can always find more insight at our friends at Comichron. 

Year-to-date 2016 still leads 2015 by 1.82% in overall sales, so it still looks like the year will likely finish up for the sixth consecutive year.

The November 2016 Market Share, Comparative Sales Data, and New Titles Shipped charts, along with Top 10 Comic Books and Top 10 Graphic Novels charts follow below.

TOP COMIC BOOK PUBLISHERS

RETAIL MARKET SHARE

PUBLISHER

SHARE

MARVEL COMICS

38.08%

DC ENTERTAINMENT

26.17%

IMAGE COMICS

8.99%

IDW PUBLISHING

5.23%

DARK HORSE COMICS

3.65%

BOOM! STUDIOS

1.98%

TITAN COMICS

1.61%

VIZ MEDIA

1.52%

DYNAMITE ENTERTAINMENT

1.40%

ARCHIE COMIC PUBLICATIONS

1.01%

OTHER NON-TOP 10

10.38%

UNIT MARKET SHARE

PUBLISHER

SHARE

MARVEL COMICS

39.46%

DC ENTERTAINMENT

31.30%

IMAGE COMICS

9.06%

IDW PUBLISHING

4.59%

DARK HORSE COMICS

2.85%

BOOM! STUDIOS

1.66%

TITAN COMICS

1.30%

DYNAMITE ENTERTAINMENT

1.23%

VALIANT ENTERTAINMENT LLC

1.15%

ARCHIE COMIC PUBLICATIONS

1.06%

OTHER NON-TOP 10

6.34%


COMPARATIVE SALES STATISTICS

DOLLARS

UNITS

NOVEMBER 2016 VS. OCTOBER 2016

COMICS

-10.33%

-13.26%

GRAPHIC NOVELS

19.48%

18.91%

TOTAL COMICS/GN

-2.72%

-11.35%

TOYS

28.48%

53.60%

NOVEMBER 2016 VS. NOVEMBER 2015

COMICS

-12.71%

-6.09%

GRAPHIC NOVELS

21.56%

25.78%

TOTAL COMICS/GN

-4.25%

-4.15%

TOYS

-9.53%

-12.99%

YEAR-TO-DATE 2016 VS. YEAR-TO-DATE 2015

COMICS

1.85%

1.97%

GRAPHIC NOVELS

1.74%

0.77%

TOTAL COMICS/GN

1.82%

1.87%

TOYS

-5.60%

-8.56%

NEW TITLES SHIPPED

PUBLISHER

COMICS SHIPPED

GRAPHIC NOVELS SHIPPED

MAGAZINES SHIPPED

TOTAL SHIPPED

MARVEL COMICS

88

44

0

132

DC ENTERTAINMENT

84

35

0

119

IDW PUBLISHING

46

25

0

71

IMAGE COMICS

50

9

1

60

DARK HORSE COMICS

28

26

0

54

VIZ MEDIA

0

45

0

45

TITAN COMICS

23

18

2

43

BOOM ENTERTAINMENT

23

8

0

31

DYNAMITE ENTERTAINMENT

25

5

0

30

ARCHIE COMIC PUBLICATIONS

15

4

0

19

OTHER NON-TOP 10

136

217

30

383

TOP 10 COMIC BOOKS

RANK

DESCRIPTION

PRICE

VENDOR

1

BATMAN #10

$2.99

DC

2

BATMAN #11

$2.99

DC

3

CIVIL WAR II #7

$4.99

MAR

4

ALL STAR BATMAN #4

$4.99

DC

5

INVINCIBLE IRON MAN #1

$3.99

MAR

6

AMAZING SPIDER-MAN: RENEW YOUR VOWS #1

$4.99

MAR

7

BATMAN ANNUAL #1

$4.99

DC

8

VENOM #1

$3.99

MAR

9

THE WALKING DEAD #160 (MR)

$2.99

IMA

10

IVX #0

$4.99

MAR


TOP 10 GRAPHIC NOVELS & TRADE PAPERBACKS

RANK

DESCRIPTION

PRICE

VENDOR

1

PAPER GIRLS VOLUME 2 TP

$12.99

IMA

2

MARVEL: THE HIP-HOP COVERS VOLUME 1 HC

$34.99

MAR

3

DC SUPER HERO GIRLS VOL. 2: HITS AND MYTHS TP

$9.99

DC

4

STAR WARS: DARTH VADER VOL. 4: END OF GAMES TP

$19.99

MAR

5

UNBELIEVABLE GWENPOOL VOL. 1: BELIEVE IT TP

$16.99

MAR

6

SANDMAN OVERTURE TP (MR)

$19.99

DC

7

DC UNIVERSE: REBIRTH DELUXE EDITION HC

$17.99

DC

8

VISION VOL. 2: LITTLE BETTER THAN BEAST TP

$17.99

MAR

9

MOON KNIGHT VOLUME 1: LUNATIC TP

$15.99

MAR

10

DEADPOOL V. GAMBIT: V IS FOR VS TP

$16.99

MAR


"

| BATMAN | MARVEL | Rule | Surprisingly | Down | NOVEMBER | 2016 | Comic | Book | Sales | Michael | Doran< | span> | December | 07:34am | p> < | div> Credit: | Comics< | cite>< | div> The | Dark | Knight | ruled | comic | book | sales | chart | Marvels | Marvel | NOW! | once | again | them | market | share | categories | despite | having | five | weeks | compared | 2015s | four | November | were | down | against | last | year | still | looks | like | will | narrow | gain | over | 2015 | when | Decembers | tallied | p> < | div> Credit: | cite> According | figures | released | Diamond | Distributors | Friday | morning | Banes | return | helped | Batman | strong> | strong> top | charts | also | featuring | Star | Annual | Civil | there | bestselling | title | Cliff | Chiang | (Image | Comics)< | cite> Brian | Vaughan | Chiangs | Paper | Girls | Volume | from | Image | Comics | Novembers | best | selling | graphic | novel | p>Despite | dominating | perhaps | aided | entries | hate | leaders | after | ceding | position | months | during | initial | Rebirth | p> Their | dollar | unit | easily | topped | p> But | advantage | extra | week | lagged | behind | Graphic | versus | robust | deficit | wound | pulling | month | into | negative | territory | p> November | featured | strong | debuts | DC’s | III: | Master | Race | Marvel’s | Wars: | Vader | (over | 820k | copies | between | them) | while | surprising | simply | matter | circumstance | trend | always | find | more | insight | friends | Comichron< | p> Year | date | leads | overall | likely | finish | sixth | consecutive | p> The | 2016 Market | Share< |  Comparative | Data< | and New | Titles | Shipped < | strong>charts | along | with Top | Books< | strong> and Top | Novels< | strong> charts | follow | below | p> TOP | COMIC | BOOK | PUBLISHERS< | strong>< | p> RETAIL | MARKET | SHARE< | td> < | tr> PUBLISHER< | td> SHARE< | tr> MARVEL | COMICS< | td> 38 | 08%< | tr> DC | ENTERTAINMENT< | td> 26 | 17%< | tr> IMAGE | td> 8 | 99%< | tr> IDW | PUBLISHING< | td> 5 | 23%< | tr> DARK | HORSE | td> 3 | 65%< | tr> BOOM! | STUDIOS< | td> 1 | 98%< | tr> TITAN | 61%< | tr> VIZ | MEDIA< | 52%< | tr> DYNAMITE | 40%< | tr> ARCHIE | PUBLICATIONS< | 01%< | tr> OTHER | td> 10 | 38%< | tr>< | tbody>< | table>< | td> < | td> UNIT | td> 39 | 46%< | td> 31 | 30%< | td> 9 | 06%< | td> 4 | 59%< | td> 2 | 85%< | 66%< | tr> VALIANT | ENTERTAINMENT | LLC< | 15%< | td> 6 | 34%< | table>COMPARATIVE | SALES | STATISTICS< | p> < | td> DOLLARS< | td> UNITS< | tr> NOVEMBER | OCTOBER | 2016< | tr> COMICS< | td> | 33%< | 26%< | tr> GRAPHIC | NOVELS< | td> 19 | 48%< | td> 18 | 91%< | tr> TOTAL | COMICS | 72%< | 35%< | tr> TOYS< | td> 28 | td> 53 | 60%< | 2015< | 71%< | 09%< | td> 21 | 56%< | td> 25 | 78%< | 25%< | 53%< | tr> YEAR | DATE | YEAR | 97%< | 74%< | td> 0 | 77%< | 82%< | 87%< | table> NEW | TITLES | SHIPPED< | p> PUBLISHER< | td> COMICS | td> GRAPHIC | NOVELS | td> MAGAZINES | td> TOTAL | td> 88< | td> 44< | td> 0< | td> 132< | td> 84< | td> 35< | td> 119< | td> 46< | td> 25< | td> 71< | td> 50< | td> 9< | td> 1< | td> 60< | td> 28< | td> 26< | td> 54< | td> 45< | td> 23< | td> 18< | td> 2< | td> 43< | tr> BOOM | td> 8< | td> 31< | td> 5< | td> 30< | td> 15< | td> 4< | td> 19< | td> 136< | td> 217< | td> 383< | table> TOP | BOOKS< | p> RANK< | td> DESCRIPTION< | td> PRICE< | td> VENDOR< | tr> 1< | td> BATMAN | td> $2 | td> DC< | tr> 2< | tr> 3< | td> CIVIL | td> $4 | td> MAR< | tr> 4< | td> ALL | STAR | tr> 5< | td> INVINCIBLE | IRON | td> $3 | tr> 6< | td> AMAZING | SPIDER | MAN: | RENEW | YOUR | VOWS | tr> 7< | ANNUAL | tr> 8< | td> VENOM | tr> 9< | td> THE | WALKING | DEAD | (MR)< | td> IMA< | tr> 10< | td> IVX | table>TOP | GRAPHIC | & | TRADE | PAPERBACKS< | td> PAPER | GIRLS | VOLUME | td> $12 | td> MARVEL: | COVERS | td> $34 | td> DC | SUPER | HERO | HITS | MYTHS | td> $9 | td> STAR | WARS: | DARTH | VADER | GAMES | td> $19 | td> UNBELIEVABLE | GWENPOOL | BELIEVE | td> $16 | td> SANDMAN | OVERTURE | UNIVERSE: | REBIRTH | DELUXE | EDITION | td> $17 | td> VISION | LITTLE | BETTER | THAN | BEAST | td> MOON | KNIGHT | LUNATIC | td> $15 | td> DEADPOOL | GAMBIT: | div> |

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Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

"

| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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Kamis, 08 Desember 2016

Marvel Brings Back Long Dead SPIDER-MAN Character

Welcome to your mid-week edition of Comics Relief, comics fans! To start our collection of comics news off this week, we have the scoop on a long gone character from Spider-Man’s past that I’m not entirely sure anyone was really clamoring to have back. But they are back anyway, like it or not. Read on for all the details!

Proving that absolutely no one stays dead in comics forever, even characters no one really liked in the first place, Marvel Comics revealed Wednesday as part of their ongoing Spider-Man-centric >Clone Conspiracy storyline that the mastermind villain behind Peter Parker’s current drama is none other than Ben Reilly, the infamous Spider-Clone who also once went by the name the Scarlet Spider.

Dan Slott’s The Clone Conspiracy has had Spider-Man dealing with a medical tech company called New U, which was producing “miracles”, bringing people who were once believed to be fatally sick or gravely wounded back from the brink of death. Peter naturally thought this all too good to be true, and he was right â€" turns out the people “saved” go a wee bit crazy.

But the leader of New U wasn’t Peter’s old nemesis Miles Warren, AKA the Jackal, as he once thought. Turns out it’s none other than Ben Reilly, the Spider-Clone was was once thought to be the real Peter Parker himself. Last time we saw him was 20 years ago, where he literally melted away in front of Peter. But what’s a little disintegration between clones? The new Clone Conspiracy story is only half over, so we’ll see if Ben Reilly sticks around this time. If he does, I hope he gets a better costume and name than “the Scarlet Spider.” [Comic Book]

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Another Marvel event coming soon is >Monsters Unleashed, a five-issue miniseries which hits stores in January, which features Marvel’s heroes fighting off the giant monsters who ruled at the publisher before the era of super-heroes. Now Marvel has released a special behind-the-scenes video detailing the event, and giving fans a sneak peek at the artwork. You can watch the full video above.

Frank Miller is still knee-deep in >Dark Knight III: The Master Race, but it seems he won’t be done with DC Comics once that story has concluded. During a panel featuring Miller at the recent Brazil Comic-Con Experience, the >Sin City creator revealed plans for what he hopes will be his next DC project, saying “I have a fixation by World War II and I’m talking to DC on a project with their heroes at that time.” Could this be the big >DC Rebirth version of the Justice Society of America relaunch that’s been hinted at? Or a Superman story set in WWII? Only time will tell. [CBR]

Aside from the JSA, another missing team from DC’s history that might be making a comeback soon is the Legion of Super-Heroes. Although the team has always had strong ties to the Superman family, they are now being teased by writer Tom King in the pages of >Batman.

In recent issues of Batman, we see Legion founder Saturn Girl is, for some reason, in Arkham Asylum. In an interview, King said “We saw one of the pieces in Batman #9 with Saturn Girl, who was also in DC Universe: Rebirth #1 and plays a role in the story going forward. She’s in Gotham City, and she is in Arkham Asylum… We’ll see what that means both to her and the Legion of Super-Heroes.” [CBR]

Last week, Valiant Comics released a teaser image for their new >X-O Manowar relaunch, and now we have the details on this new series. According to the official description, writer Matt Kindt will begin this new iteration of the character “by separating Aric from his armor and sending him to a far-flung alien planet and continue into a yearlong science-fiction epic split into different arcs.”

Each of these arcs will be drawn by a separate rising star artist, with each artistic interpretation meant to reflect the different stages of Aric’s latest journey. We’ll go  from “Soldier” to “General” to “Emperor” to “Visigoth.”  X-O Manowar #1 is set to hit stores March 22, 2017, and for more info on the new series, be sure to click on the following link: [Entertainment Weekly]

When most people hear the name Jack Kirby, they think of the man who co-created the bulk of the Marvel Universe icons, like The Fantastic Four, the X-Men, Thor, Iron Man, the Hulk, etc. And while he did work at DC for a time, and created their vast New Gods mythology, he isn’t known for any significant runs featuring their iconic characters like Superman, Batman and Wonder Woman.

Except once. In 1984, as a tie-in to their >Super Powers toyline, DC produced a series of mini-series featuring the Justice League under the Super Powers banner, and drawn by the legendary Kirby. This is the only time Kirby drew characters like the Flash, Green Lantern or Wonder Woman, and they are all now finally being collected in hardcover format after thirty years. The collection will come out on August 29th for $34.99, and it will collect Super Powers Vol. 1 #1-5, Super Powers Vol. 2 #1-6 and Super Powers Vol. 3 #1-4. [Bleeding Cool]

Brian Michael Bendis’ current crossover epic >Civil War II got an extra issue to wrap up from Marvel, but artist David Marquez is getting some help to wrap this sucker up. Seven additional artists are joining Marquez to complete the delayed final issue.

Civil War II #8 will now have 32 pages by Marquez with eight additional pages, which are being described as a “special top secret interior sequence”, will be drawn by artists Esad Ribic, Leinil Yu, Adam Kubert, Alan Davis, Mark Bagley, Marco Rudy, and Daniel Acuna. The release date for Civil War II #8 remains set at December 28, an eight-week delay from the originally solicited November 2 release date. [Newsarama]

Images: Marvel Comics / DC Comics / Valiant Comics 

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Best Covers Ever (This Year): Marvel Comics 2016 Edition

It’s that blessed time of the year where we all try to take stock of what we’ve done with our lives and what other people have created that we enjoyed. That’s right, it’s time to start putting together our “Best of 2016″ lists, and today we’re going to take a look at the Best Marvel Covers of 2016.

Every week of the year comics companies and the artists they employ work their fingers to the bone trying to convince the buying public that not only can you judge a book by it’s cover, but that you should take the time to judge any particular cover and then buy that book instead of all the hundreds of other comic books on the stands.

Or sometimes they’re just trying to trick you into buying a comic without looking too hard at what’s going on in the interior of said comic. Either way, there were a lot of great comic covers out there this year.

Out of the hundreds of comics Marvel published in the calendar year of 2016, I’ve assembled the Top 50 according to my completely infallible and totally scientific method of looking at them all and then picking the ones I liked the best. My only criteria to make it into consideration for this list was that the cover had to stand out and grab my attention.

It could appeal to my love of attractive design, or it could make me want to know more about the story the comic was telling inside. It could just be an incredible piece of artwork, or it could just be so unusual from everything else on the stands that I couldn’t help but be drawn to it.

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| Best | Covers | Ever | (This | Year): | Marvel | Comics | 2016 | Edition | It’s | that | blessed | time | year | where | take | stock | what | we’ve | done | with | lives | other | people | have | created | enjoyed | That’s | right | it’s | start | putting | together | “Best | 2016″ | lists | today | we’re | going | look | p> Every | week | comics | companies | artists | they | employ | work | their | fingers | bone | trying | convince | buying | public | only | judge | book | cover | should | particular | then | instead | hundreds | comic | books | stands | p> Or | sometimes | they’re | just | trick | into | without | looking | hard | what’s | interior | said | Either | there | were | great | covers | this | p> Out | published | calendar | I’ve | assembled | according | completely | infallible | totally | scientific | method | them | picking | ones | liked | best | criteria | make | consideration | list | stand | grab | attention | p> It | could | appeal | love | attractive | design | want | know | more | about | story | telling | inside | incredible | piece | artwork | unusual | from | everything | else | couldn’t | help | drawn | p> Enjoy | More | Galleries< | strong>< | p> Next: | Events< | p> |

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