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Sabtu, 10 Desember 2016

Marvel announces Agents of S.H.I.E.L.D. 'Yo-Yo' Rodriguez spinoff miniseries

Last night’s winter finale of Marvel’s Agents of S.H.I.E.L.D. ended the Ghost Rider arc in epic fashion (Robbie! Noooo!!!) while dramatically kicking off the LMD arc.

The episode also saw the return of Elena "Yo-Yo" Rodriguez (Natalia Cordova-Buckley) â€" the Inhuman with the power of running pretty darn fast before snapping back into place (just like a yo-yo) â€" who was last seen in the Season 4 premiere, "The Ghost." If you're a fan of the character (or if you're a fan of anything and everything Marvel), then this news will send you over the moon, because at the conclusion of “The Law of Inferno Dynamics,” Marvel announced that it was making a spinoff miniseries titled “Slingshot” (full title: Marvel's Agents of S.H.I.E.L.D.: Slingshot). But there is a tiny catch: It'll be a digital one.

The cool reveal was made at the end of the new promo for the LMD arc set to kick off on Jan. 10. The promo is an open invitation to “witness Agent Yo-Yo’s secret mission in an all-new, six-part digital miniseries.” Marvel’s new series will premiere on Dec. 13 and viewers will be able to stream the new episodes on the ABC app as well as ABC.com. It's no Agent Carter (yes, I'm still crying over it. What can I say?), but I'll be looking forward to seeing Yo-Yo's adventures.

In an interview with Natalia Cordova-Buckley, the actress revealed that the miniseries will take place between the events of Seasons 3 and 4 (maybe we'll get to see those "dates" between Yo-Yo and Mac and her helping Daisy), saying:

“In ‘Slingshot,’ we’re going to see a lot of her anger and her pain come out in regard to certain injustices that have been done to her and her family, but at the same time, she never loses her humanity. She doesn’t let the anger blind her.”

Here's an official description for the Marvel miniseries:

Marvel's Agents of S.H.I.E.L.D.: Slingshot takes place shortly before the beginning of Marvel's Agents of S.H.I.E.L.D. Season 4. The digital series features Elena "Yo-Yo" Rodriguez, an Inhuman with the ability to move at super-speed. As a person with powers, she must sign the Sokovia Accords. However, the restrictions of the Accords are in direct conflict with a personal mission she's desperate to fulfill, one that will test her abilities and will include tense encounters with S.H.I.E.L.D. team members.

Video of Marvel's Agents of S.H.I.E.L.D. 4x09 Promo [HD] Clark Gregg, Chloe Bennet, Ming-Na Wen

(via CBR, Comic Book)

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| Marvel | announces | Agents | S.H.I.E.L.D. | Yo-Yo | Rodriguez | spinoff | miniseries | Last | night’s | winter | finale | Marvel’s | ended | Ghost | Rider | epic | fashion | (Robbie! | Noooo!!!) | while | dramatically | kicking | p> The | episode | also | return | Elena | (Natalia | Cordova | Buckley) | Inhuman | with | power | running | pretty | darn | fast | before | snapping | back | into | place | (just | like | last | seen | Season | premiere |  If | youre | of the | character | anything | everything Marvel) | then | this | news | will | send | over | moon | because | conclusion | “The | Inferno | Dynamics | announced | that | making | titled | “Slingshot” | (full | title: | Marvels | Slingshot< | em>) | there | tiny | catch: | Itll | digital | cool | reveal | made | promo | kick |  The | open | invitation to | “witness | Agent | Yo’s | secret | mission | part | series | viewers | able | stream | episodes | well | Its no | Carter < | em>(yes | still | crying | What | looking | forward | seeing | adventures | p> In | interview< | Natalia | Buckley | actress | revealed | take | between | events | Seasons | 4 (maybe | those | dates | helping | Daisy) | saying:< | p> “In | ‘Slingshot | we’re | going | anger | pain | come | regard | certain | injustices | have | been | done | family | same | time | never | loses | humanity | doesn’t | blind | ”< | em>< | p> Heres | official | description | Marvel miniseries:< | p> Marvels | Slingshot | takes | shortly | beginning | features | ability | move | super | speed | person | powers | must | sign | Sokovia | Accords | However | restrictions | direct | conflict | personal | shes | desperate | fulfill | test | abilities | include | tense | encounters | team | members | p> Video | Marvel& | 039;s | 4x09 | Promo | [HD] | Clark | Gregg | Chloe | Bennet | Ming | Wen< | p> (via | CBR< | Comic | Book< | a>)< | p> |

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: Comics :: News :: Marvel :: Paste

Marvel’s swamp monster Man-Thing was last seen in the pages of the now-canceled Howling Commandos of S.H.I.E.L.D. earlier this year, but the iconic monster isn’t staying down long. Man-Thing is now getting his own five-part miniseries, and it’s going to be written by none other than Goosebumps scribe R.L. Stine.

Stine, who is 73, has never written a comic book before, though he told the New York Times that it’s always been a dream of his: “My first ambition was to be a comic book artist. I started doing these little comic books in the fourth grade: ‘Super Stooge,’ the dumbest hero on earth. I was terrible. I had no choice but to be a writer.”

Stine, who actually dropped a hint in October that this news was coming during a Reddit AMA, already has his own swamp monster, but he said for this series he was inspired by classic horror comics like Tales From the Crypt: “They were scary, really gruesome, bloody comics and they always had a twist ending. I think they’ve been a major influence in everything I’ve done since.”

But true to Stine’s style, the series won’t be all horror. “I’m going to do a lot of action and a lot of great violence and make it creepy, but I’m going to make it funny at the same time,” he said. “It’s what I try to do in my books.”

Based on the short plot synopsis given, the book definitely sounds comical. Man-Thing will be traveling to Hollywood because he’s “wondering why he is not starring in a major motion picture.” Stine also said that Man-Thing “can talk and he’s very sarcastic,” which is a pretty stark break from continuity, where Man-Thing has (almost) always been a silent, stoic character.

Covers for the series will be done by Tyler Crook, best known for the horror comics B.P.R.D. Hell on Earth and Harrow County. Interior artwork will be handled by German Peralta, who’s drawing the comic version of Agents of S.H.I.E.L.D., and Daniel Johnson, whose only other Marvel credit was Quake #1.

The first issue of Stine’s five-part Man-Thing miniseries will arrive in March. You can see the first issue’s cover and three unlettered pages of the comic below.

Man Thing Stine Cover Full.jpgMan Thing Stine Cover Full.jpg>

Art by Tyler Crook

Man Thing Stine Page 1 Full.jpgMan Thing Stine Page 1 Full.jpg>

Art by German Peralta

Man Thing Stine Page 2 Full.jpgMan Thing Stine Page 2 Full.jpg>

Art by German Peralta

Man Thing Stine Page 3 Full.jpgMan Thing Stine Page 3 Full.jpg>

Art by German Peralta

"

| Comics | News | Marvel | Paste | Marvel’s | swamp | monster | Thing | last | seen | pages | canceled | Howling | Commandos | earlier | this | year | iconic | isn’t | staying | down | long | getting | five | part | miniseries | it’s | going | written | none | other | than | Goosebumps< | scribe | Stine | p> Stine | never | comic | book | before | though | told | York | Times< | that | always | been | dream | his: | “My | first | ambition | artist | started | doing | these | little | books | fourth | grade: | ‘Super | Stooge | dumbest | hero | earth | terrible | choice | writer | ”< | actually | dropped | hint | October | news | coming | during | Reddit | AMA< | already | monster< | said | series | inspired | classic | horror | comics | like | Tales | From | Crypt< | em>: | “They | were | scary | really | gruesome | bloody | they | twist | ending | think | they’ve | major | influence | everything | I’ve | done | since | p> But | true | Stine’s | style | won’t | “I’m | action | great | violence | make | creepy | I’m | funny | same | time | “It’s | what | p> Based | short | plot | synopsis | given | definitely | sounds | comical | will | traveling | Hollywood< | a> < | span>because | he’s | “wondering | starring | motion | picture | also | “can | talk | very | sarcastic | which | pretty | stark | break | from | continuity | where | (almost< | silent | stoic | character | p> Covers | Tyler | Crook | best | known | Hell | Earth< | Harrow | County< | Interior | artwork | handled | German | Peralta | who’s | drawing | version | Agents | Daniel | Johnson | whose | only | credit | Quake | p> The | issue | Thing< | arrive | March | issue’s | cover | three | unlettered | below | p> < | p> Art | Crook< | strong>< | Peralta< | p> |

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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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James Chen on Marvel vs Capcom Infinite:

James Chen is one of the FGC's most widely known personalities. He's been an avid competitor, the author of countless fighting game guides, a tournament organizers, and he now regularly commentates at high-profile events.

With such a rich portfolio, how could we possibly pass up the chance to get his thoughts Marvel vs. Capcom Infinite? As you've discovered from our recent featured player interviews, avid fans are ready for Mahvel to be reignited in 2017. Here's what he had to say.

There was a real air of shock with the Marvel vs. Capcom Infinite reveal. WHat was your reaction to the announcement trailers last weekend?

I was just surprised. There was no way, in my mind, that they could have a game in any form of present-ability in the time frame that I'm picturing in my head, unless they've been working on it long before Disney announced that they would stop making games in-house.

So it was a shock to me. I was one of the super skeptical people, but all the leaks and talks definitely tempered the complete shock value. Which makes me sad in a way. I would love for it to have been announced with no idea it was coming, because that would have seriously blown my mind!

Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be in maintaining enough depth for veteran players?

It's a funny question in the first place, because the Marvel games are DESIGNED to be beginner friendly, they always have. One button special moves (assists), easy Chain Combos, hitting two buttons to unleash three Supers at the same time, etc. Marvel vs. Capcom 2 is arguably one of the most beginner-friendly intended games ever made.

Having said that, it's the players who really broke the games wide open, and hopefully they leave a lot of room for creativity open. Marvel games are great examples of easy to pick-up yet still high levels of execution, and I do hope they maintain that idea. That's a key factor, IMO.

If the game ends up being too watered down, it won't be "Mahvel."

How important is it that Marvel vs. Capcom Infinite includes the X-Men and other popular mutants?

I would be very sad if X-Men weren't in the game, but I don't think they are crucial. The MCU is wildly popular right now, so if they bank on that, MvCI will be perfectly successful without the X-Men.

However, what would be sad for me personally is that Wolverine is the ONLY character who has been in 100% of the Marvel games by Capcom. If he was not in MvCI, that would be a really shame to break that streak!

Do you believe that Infinite will create the same following from the community?

I believe it will, largely because the Marvel community now has experience jumping from game to game. Marvel vs. Capcom 2 veterans were really cautious and wary about going to MvC3, but MvC3 players will understand it a bit more, especially now having gone through a lot of the resistance from MvC2 players.

I think many MvC3 players will be willing to move forward to MvCI so that they can continue to build their scene. But they should definitely NOT stop playing UMvC3. Keep that community alive as much as possible as well.

As a caster, do you personally find it more challenging to commentate a crossover title than say, Street Fighter V?

It can be tougher, but really you just have to be faster and concentrate less on minor details. Also, you do have to be more energetic and hype for Marvel games, it's just their nature. I never really got to commentate UMvC3 late in its life because I just never kept up with it enough to be a good commentator for it, so I'm not sure how it would have turned out if I were still commentating it today.

But I definitely know I would approach it entirely different than how I commentate Street Fighter V, definitely trying more to be energetic and more briefly analytical.

Any chance that you'll consider potentially getting back into the competitor's seat to play Infinite?

Doubtful. [laughs]

I'll play it, for sure, so I can be a good commentator for it. But there's very little possibility of me becoming a competitor again. Commentary is my focus, and it's hard for me to play games in a casually competitive fashion. I get too angry when I play, so I'd have to dedicate every bit of my faculty to playing if I were a competitor, so my commentary would suffer greatly.

Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove a la CvS2?

I think Gems are a cool idea, but I am VERY wary about lack of Assists. Assists are what make team composition really important. The combo tagging is neat and all, but really the "team synergy" that makes Marvel so special isn't as important in that regard.

A lot of people have made Street Fighter x Tekken comparisons, and it's a good one because SFxT combos weren't as reliant on synergy as Marvel games. The synergy also goes beyond combos and plugs holes in your character's game.

Having Doom Missiles or Doom Beam really changes the way a character plays. Without Assists, that will be lost. I'm hoping they can find a good way to make up for that with the Gems, so I can't wait to see what they have in store.

What features do you feel Infinite must include to guarantee it will resonate with veteran players and new players alike?

Franticness. Energy. Speed. Crazy Combos. Hype.

If they can pull that off regardless of what characters or game systems are in place, that will be important to pull from the existing fanbase. Interestingly, just judging by how the UMvC3 community has grown and changed over time, they seem really open to playing a different game so long as those things are intact.

Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes?

Proper tutorial modes done through mini-games. A really robust online mode, with progress beyond some arbitrary ranking points.

What additional characters would you like to see added to the roster?

From Capcom: I've been wanting Linn Kurosawa of the Alien vs. Predator games forever, but she's a tough one due to licensing. From the Marvel side: Black Panther would be sick.

Some purists are still on the fence about supporting Infinite following its debut. What insight would you offer for anyone that feels skeptical?

Every game is different, and they should be. If they made Marvel vs. Capcom Infinite just a clone of Ultimate Marvel vs. Capcom 3, I'd think it'd be boring. We already have Marvel 3. Players have been going through this forever now, with huge changes between games.

Alpha 3 was VASTLY different than Alpha 2. UMvC3 was different than MvC2 which was different than MvC. Street Fighter V is very different from Street Fighter IV. It's part of the circle of Fighting Game life. Embrace it, and you'll actually find that you'll have MANY fighting Games you love to play and enjoy.

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Cort Lane Shares the Story Behind the Delightful Marvel/Funko Pop! Animated Shorts

marvel-funko-short-cort-lane-interviewMarvel and Funko have collaborated to create the first-ever Funko animated shorts, which are just so charming, cute and fun that you’ll want to watch them over and over again. Each of the three shorts â€" Spellbound, Bait N Switch and Chimichangas (that last premiering December 14th) â€" are 90 seconds in length and feature some of Marvel’s most popular superheroes and villains, including Spider-Man, Iron Man, Loki, Rocket, Groot, the Collector, Deadpool and Venom.

Of course, after viewing these shorts, we wanted to learn more about them and how they came about, so we got on the phone with Cort Lane, Marvel’s Senior Vice President of Animation & Family Entertainment. During the exclusive interview, we talked about how the idea for this collaboration evolved, how they decided on which characters to feature, which figures he’d like to see in future shorts, balancing the action and comedy, why they chose not to have any dialogue, and the future possibilities for these characters. He also talked about being a life-long Marvel fan, his journey to working at the company, and what’s it like to get to have a hand in developing and producing shows within the Marvel universe.

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Image via Marvel

Collider: These shorts are just ridiculously cute and so much fun!

CORT LANE: Well, I’m glad you think so. Obviously, we feel the same. I do feel there’s really something special here.

Who came up with the idea for this partnership between Marvel and Funko, bringing to life the Marvel Funko Pop! figures?                     

LANE: This is going to sound very corporate, but I have these big summits, once or twice a year, for Marvel Animation, with all of the lines of business that we engage with and collaborate with, and we talk about what we’re doing with our franchises and our strategic plan, over the next five years. And the products people mentioned that they’re really excited about Funko, as a partner, and the aesthetic is really popular and has a huge fan base. As part of the creative conversation, we said, “Is there something that we could do there?” It brings in a broad range of Marvel fans and Funko fans, and it’s a really unique aesthetic. We’ve had a lot of luck with Marvel/Lego animated content. It drives a really huge audience because it’s special, it’s humorous, it’s different, and it’s got a unique aesthetic. We felt there was something similar, but really different here, too. Funko is even more stylized and cuter and funnier. That was earlier this year in the spring, and Funk was not only game, but they were very excited to do it, so we made it happen. Rarely do things go that well.

Anybody who has or gets one of these figures knows that you can’t just have one, as they become a bit of an addiction. Do you have a big collection of them, yourself?

LANE: I’ve just started because I’m collecting the figures in the shorts. But I have a much more expensive collective hobby, so I have to limit myself. I collect original comic art, and I have a lot of really expensive stuff from the ‘60s, ‘70s and ‘80s. That limits me on starting new collections, or I’d be living in my mom’s basement.

At least they don’t take up a lot of room.

LANE: They don’t, but then you have to decide whether to leave them in the box or take them out of the box. I like to display them all together and create these scenes.

Is there criteria for deciding when to do a feature-length animated movie, a full animated series, shorts for Disney XD, or web shorts, and how did you decide how this project would be presented?

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Image via Marvel

LANE: This was truly an experiment. The first one went live on November 30th, and so far, the reception is huge. It’s very timely because I have another one of those big animation summits, starting on December 7th, and I will tell all of the lines of business that we collaborate with how successful these are. And then, the conversation is really, what’s next? I think Funko is very open to it. I think there needs to be more, in some capacity. What that looks like, there’s a lot of work to do. The audience reception is phenomenal. If I’m ever having a bad day over the next several months, I’m just going to go back to the Facebook and read the comments because they’re so glowing. Fans love you, but they’re also your harshest critics, deservedly so. It’s rare when you work in a business where you create content for fans that the reception is so joyful, and that’s been kind of neat.

With so many characters to choose from, how did you decide which characters would be in these shorts?

LANE: It was really easy. It seems like it would be a hard choice, but we know the characters that are important to fans right now. As we were starting this, Deadpool had just hit really big. I love Venom and I know Venom is probably the favorite villain of most comic fans. We see that, in terms of the audience and the merchandise. Obviously, Iron Man and Spider-Man are really popular right now, and them teaming up seemed really organic because that’s a component of Civil War and everyone knows that Iron Man will appear in a new Spider-Man movie. So, those two connecting with each other and playing off of each other is important. And then, Rocket and Groot are so important for us. There’s the Guardians of the Galaxy sequel coming, and everybody loves those characters. Quite simply, it was very easy.

Are there any characters that you’re particularly looking forward to seeing or teaming up together, if you make more shorts?

LANE: That’s a really good question. I like the vibe between Hulk and Thor. That’s a big component of the next Thor film, so I think that’s one I’d like to see. I’m an old school Avengers fan, so I’m a big Hawkeye fan. I’d like to see Hawkeye playing off of either Captain America or Black Widow. I think Black Widow is the most kick-butt heroine out there, so I would like to see her, in some capacity. Those are some of my favorites, but obviously, I’m not the only decider. Funko has characters that they would like to elevate, and Marvel has characters that they would like to elevate, but there’s really no bad choices. It’s hard to pick, really. These first three shorts were the easiest to see opportunities. I think the next batch, if we do more, will be tougher choices.

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| Cort | Lane | Shares | Story | Behind | Delightful | Marvel/Funko | Pop! | Animated | Shorts | Marvel | Funko | have | collaborated | create | first | ever | animated | shorts | which | just | charming | cute | that | you’ll | want | watch | them | over | again | Each | three | Spellbound< | Bait | Switch< | Chimichangas< | (that | last | premiering | December | 14th< | sup>) | seconds | length | feature | some | Marvel’s | most | popular | superheroes | villains | including | Spider | Iron | Loki | Rocket | Groot | Collector | Deadpool | Venom | p> Of | course | after | viewing | these | wanted | learn | more | about | they | came | phone | with | Lane< | strong> | Senior | Vice | President | Animation | & | Family | Entertainment | During | exclusive | interview | talked | idea | this | collaboration | evolved | decided | characters | figures | he’d | like | future | balancing | action | comedy | chose | dialogue | possibilities | also | being | life | long | journey | working | company | what’s | hand | developing | producing | shows | within | universe | p> < | a> Image | Marvel< | div> Collider: | These | ridiculously | much | fun!< | strong>< | p> CORT | LANE: | Well | I’m | glad | think | Obviously | feel | same | there’s | really | something | special | here | p> Who | partnership | between | bringing |   < | p> LANE: | This | going | sound | very | corporate | summits | once | twice | year | lines | business | engage | collaborate | talk | what | we’re | doing | franchises | strategic | plan | next | five | years | products | people | mentioned | they’re | excited | partner | aesthetic | huge | base | part | creative | conversation | said | “Is | there | could | brings | broad | range | fans | it’s | unique | We’ve | luck | Lego | content | drives | audience | because | humorous | different | felt | similar | even | stylized | cuter | funnier | That | earlier | spring | Funk | only | game | were | made | happen | Rarely | things | well | p> Anybody | gets | knows | can’t | become | addiction | collection | yourself | I’ve | started | collecting | expensive | collective | hobby | limit | myself | collect | original | comic | stuff | from | ‘60s | ‘70s | ‘80s | limits | starting | collections | I’d | living | mom’s | basement | p> At | least | don’t | take | room | They | then | decide | whether | leave | display | together | scenes | p> Is | criteria | deciding | when | movie | full | series | Disney | project | would | presented | div> LANE: | truly | experiment | went | live | November | 30th< | sup> | reception | It’s | timely | another | those | animation | 7th< | will | tell | successful | open | needs | capacity | What | looks | work | phenomenal | having | several | months | back | Facebook | read | comments | glowing | Fans | love | your | harshest | critics | deservedly | rare | where | joyful | that’s | been | kind | neat | p> With | many | choose | easy | seems | hard | choice | know | important | right | Deadpool< | probably | favorite | villain | terms | merchandise | teaming | seemed | organic | component | Civil | War< | everyone | appear | connecting | each | other | playing | There’s | Guardians | Galaxy< | sequel | coming | everybody | loves | Quite | simply | p> Are | you’re | particularly | looking | forward | seeing | make | That’s | good | question | vibe | Hulk | Thor | Thor< | film | school | Avengers | Hawkeye | either | Captain | America | Black | Widow | kick | butt | heroine | Those | favorites | obviously | decider | elevate | choices | pick | easiest | opportunities | batch | tougher | p> |

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