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Jumat, 09 Desember 2016

Marvel vs. Capcom: Infinite Wants to Be Approachable Yet Complex

How the fighter is trying to appeal to newcomers and the hardcore through elegant design choices.

Back in 2011, I bought a copy of Marvel vs. Capcom 3, with the aspiration of mastering its systems. Unfortunately as someone who has no real fighting game experience and is inherently lazy, I found it a pretty intimidating experience. In fact, I can still see it on my shelf now as I write this, quietly judging me. So when Marvel vs. Capcom: Infinite says it wants to be accessible, I appreciate the olive branch.

I also realise that, for some, a word like ‘accessibility’ has other strong connotations when applied to a genre like fighting games. To the hardcore it might imply a lack of depth, but as Bill Rosemann â€" Creative Director at Marvel Games â€" tells me, that’s necessarily true and it’s something Marvel has a lot of experience with.

“A very key thing to Marvel in everything we create is accessible,” says Rosemann. “Whether you start reading the comics, or you start watching a TV show, or you’re seeing a film â€" we always say this may be their first comic, TV show, or film. It may be Doctor Strange or it may be Captain America: Civil War.

"So we start all of our stories very accessible, but we reward long term fans â€" so the more you read, the more you watch, you begin to make all of these connections. You watch a film, and you see Nick Fury approach another one of these characters and make these connections. The more you read, the more you watch, the more you see that it is very complex and interesting, and we reward you with your time. The game is the same way: very accessible, the more you play, the more you experiment... we’re going to reward all that time you’re putting into it.”

What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been.

Marvel has the mindset that any issue could be a person’s first, and that approach is informing Infinite. But as with previous games, it can still lead to a feeling, especially among die-hard fans, that their game is being taken away or diluted. I remember a similar conversation hovering around Dark Souls 2, yet that game turned out to be just as demanding as its predecessor. It does, however, make some of its systems easier to understand, which is no bad thing. Dark Souls doesn’t suffer noobs gladly.

“What we’re trying to do is make the game more elegant and simplified but still as complex and hardcore as it’s ever been,” says Mike Jones, Executive Producer at Marvel Games. “But we do want it to be approachable.” Jones stressed this was a new phase in the series â€" hence no ‘4’ in the title â€" and part of that goal is to attract a wider audience but not at the expense of alienating long-time fans.

“Say if you just love these characters and you want to hear a great story and see some great actions â€" it’s completely approachable in terms of how the systems work and in terms of how the controls work, but that depth is there if you want to find.”

Infinity Stones: Elegant Complexity

Even though the team wouldn’t be drawn into specifics, Peter Rosas - aka Combofiend - a former pro-player and an associate producer on the project teased where that complexity is to be found.

“There’s a very heavy technical aspect required to play the old ones,” says Rosas. “MvC2 is very unforgiving if you’re not very technical. But with this one [...] because it’s 2 vs. 2. It’s instantly that much more accessible. What you have is players who can just jump in, pick two of their favourite heroes; they don’t have to worry about assists. They’re not bogged down with all these decisions. Character, character, and your stone.”

Ryu activates the Power Stone.

The Infinity Stones â€" a recurring plot device in the Marvel Universe and soon to be a huge element in the MCU â€" unlock Infinite’s complexity and depth.

“We understand that three characters has been a staple for the last 16 years or so,” says Rosas. “To that effect we looking at the stones, and we were looking at a third character, and when you think about how teams were in the older games: what you had were two characters and then a third character who was a function, whether it be some type of pick-up or just for their assist â€" they weren’t picked because they were necessarily liked. They were picked for their functionality.

“So then taking that into account we thought what if we used the stones as functionality. What if we applied the stones to the team and then you modify the team entirely. So now you have the stone acting as a third character but also more than as the third character. The stone modifies the team in a way that really lets a player to create their own identity.

“Say I play a team of Ryu and Captain Marvel, and he plays the same, and he plays the same. But I play the time stone, and he plays with the power stone, and he plays with the mind stone. Suddenly, our tactics are very different. Our strategies are very different, and now we’re having a discussion which team is the best? What is the best way to customise the team? What’s the best strategy? It begins this discussion now. There’s much more customisation. There’s much more depth.”

While the specifics weren’t forthcoming, each stones seemingly applies a team-wide buff, which can be used to either compensate for a fighter’s weakness, amplify one of their strengths, or add an element they lack entirely.

“So you see with Ryu [in the trailer] he uses the power stone to knock Captain Marvel against the wall,” explains Rosas. “So suddenly characters who didn’t have that ability have a way to extend combos or knock the opponent back. There are multiple uses for them. In addition to that, there’s a final effect we’re looking into.”

The Infinity Stones unlock thousands of different permutations to play around with. Or as Rosas describes it: it’s “for guys who want to sit in the lab and discover things through endless possibilities.”

Captain Marvel uses the Time Stone.

In the Marvel Universe, the Infinity Stones are among the most powerful objects, and in a neat move Infinite is applying that story logic to the fighting genre.

“They allow you to break the rules of the universe,” says Jones. “So thinking about it through a fighting game lens: what rules of fighting games would the Infinity stones allow you to break? So we’re looking at attack, mobility, vitality, space control â€" all those things where we’re adding tool to a character’s toolset that they might not have otherwise.”

“So with Captain Marvel [in the trailer],” says Rosas. “You saw she activated the time stone. All her attacks were extremely fast. She broke the law of time.”

And Jones expects this Infinity Stone system to drive the game’s meta in the long-run:

“You look at the history of fighting games [...] people have their favourites, but ultimately what happens is only five or six [characters] who have the tools surface to the top and are worth playing if you want to be competitive. What the [Infinity stones] allow you to augment the entire roster, and make up for weaknesses or double-down on strengths to create strategies and, hopefully, the metagame discussion we end up hearing is Ryu with the mind stone is OP, or Captain with the time zone is the best thing you could possibly do, but if you do X and use this set-up it’s way better to use the reality stone... or whatever it is. That’s sort of the lab experimentation, hardcore fighting game that we hope emerge.”

Read on for how Infinite is taking cues from Civil War and who we can expect to appear in the character roster.

Continues

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| Marvel | Capcom: | Infinite | Wants | Approachable | Complex | How | fighter | trying | appeal | newcomers | hardcore | through | elegant | design | choices | div> By | Daniel | Krupa< | span>< | span> Back | 2011 | bought | copy | Capcom | with | aspiration | mastering | systems | Unfortunately | someone | real | fighting | game | experience | inherently | lazy | found | pretty | intimidating | fact | still | shelf | write | this | quietly | judging | when | says | wants | accessible | appreciate | olive | branch | p> I | also | realise | that | some | word | like | ‘accessibility’ | other | strong | connotations | applied | genre | games | might | imply | lack | depth | Bill | Rosemann | Creative | Director | Games | tells | that’s | necessarily | true | it’s | something | p> “A | very | thing | everything | create | “Whether | start | reading | comics | watching | show | you’re | seeing | film | always | their | first | comic | Doctor | Strange | Captain | America: | Civil | p> So | stories | reward | long | term | fans | more | read | watch | begin | make | these | connections | Nick | Fury | approach | another | characters | complex | interesting | your | time | same | way: | play | experiment | we’re | going | putting | into | ”< | p> What | simplified | ever | been | p> < | div> | mindset | issue | could | person’s | informing | previous | lead | feeling | especially | among | hard | being | taken | away | diluted | remember | similar | conversation | hovering | around | Dark | Souls | turned | just | demanding | predecessor | does | however | easier | understand | which | doesn’t | suffer | noobs | gladly | p> “What | Mike | Jones | Executive | Producer | “But | want | approachable | stressed | phase | series | hence | ‘4’ | title | part | goal | attract | wider | audience | expense | alienating | p> “Say | love | hear | great | story | actions | completely | terms | work | controls | there | find | p> Infinity | Stones: | Elegant | Complexity< | div> Even | though | team | wouldn’t | drawn | specifics | Peter | Rosas | Combofiend | former | player | associate | producer | project | teased | where | complexity | p> “There’s | heavy | technical | aspect | required | ones | “MvC2 | unforgiving | because | It’s | instantly | much | What | have | players | jump | pick | favourite | heroes; | they | don’t | worry | about | assists | They’re | bogged | down | decisions | Character | character | stone | p> < | div> Ryu | activates | Power | Stone | p> The | Infinity | Stones | recurring | plot | device | Universe | soon | huge | element | unlock | Infinite’s | p> “We | three | staple | last | years | “To | effect | looking | stones | were | third | think | teams | older | games: | what | then | function | whether | type | assist | weren’t | picked | liked | They | functionality | p> “So | taking | account | thought | used | modify | entirely | acting | than | modifies | really | lets | identity | plays | power | mind | Suddenly | tactics | different | strategies | having | discussion | best | customise | What’s | strategy | begins | There’s | customisation | p> While | forthcoming | each | seemingly | applies | wide | buff | either | compensate | fighter’s | weakness | amplify | strengths | p> “So | trailer] | uses | knock | against | wall | explains | “So | suddenly | didn’t | ability | extend | combos | opponent | back | There | multiple | them | addition | there’s | final | p> The | thousands | permutations | describes | “for | guys | discover | things | endless | possibilities | div> Captain | Time | p> In | most | powerful | objects | neat | move | applying | logic | p> “They | allow | break | rules | universe | thinking | lens: | would | attack | mobility | vitality | space | control | those | adding | tool | character’s | toolset | otherwise | “You | activated | attacks | extremely | fast | broke | p> And | expects | system | drive | game’s | meta | run:< | p> “You | look | history | people | favourites | ultimately | happens | only | five | [characters] | tools | surface | worth | playing | competitive | [Infinity | stones] | augment | entire | roster | weaknesses | double | hopefully | metagame | hearing | zone | possibly | better | reality | whatever | That’s | sort | experimentation | hope | emerge | p> Read | cues | from | expect | appear | em>< | strong>< | p> Continues< | p> |

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Cort Lane Shares the Story Behind the Delightful Marvel/Funko Pop! Animated Shorts

marvel-funko-short-cort-lane-interviewMarvel and Funko have collaborated to create the first-ever Funko animated shorts, which are just so charming, cute and fun that you’ll want to watch them over and over again. Each of the three shorts â€" Spellbound, Bait N Switch and Chimichangas (that last premiering December 14th) â€" are 90 seconds in length and feature some of Marvel’s most popular superheroes and villains, including Spider-Man, Iron Man, Loki, Rocket, Groot, the Collector, Deadpool and Venom.

Of course, after viewing these shorts, we wanted to learn more about them and how they came about, so we got on the phone with Cort Lane, Marvel’s Senior Vice President of Animation & Family Entertainment. During the exclusive interview, we talked about how the idea for this collaboration evolved, how they decided on which characters to feature, which figures he’d like to see in future shorts, balancing the action and comedy, why they chose not to have any dialogue, and the future possibilities for these characters. He also talked about being a life-long Marvel fan, his journey to working at the company, and what’s it like to get to have a hand in developing and producing shows within the Marvel universe.

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Image via Marvel

Collider: These shorts are just ridiculously cute and so much fun!

CORT LANE: Well, I’m glad you think so. Obviously, we feel the same. I do feel there’s really something special here.

Who came up with the idea for this partnership between Marvel and Funko, bringing to life the Marvel Funko Pop! figures?                     

LANE: This is going to sound very corporate, but I have these big summits, once or twice a year, for Marvel Animation, with all of the lines of business that we engage with and collaborate with, and we talk about what we’re doing with our franchises and our strategic plan, over the next five years. And the products people mentioned that they’re really excited about Funko, as a partner, and the aesthetic is really popular and has a huge fan base. As part of the creative conversation, we said, “Is there something that we could do there?” It brings in a broad range of Marvel fans and Funko fans, and it’s a really unique aesthetic. We’ve had a lot of luck with Marvel/Lego animated content. It drives a really huge audience because it’s special, it’s humorous, it’s different, and it’s got a unique aesthetic. We felt there was something similar, but really different here, too. Funko is even more stylized and cuter and funnier. That was earlier this year in the spring, and Funk was not only game, but they were very excited to do it, so we made it happen. Rarely do things go that well.

Anybody who has or gets one of these figures knows that you can’t just have one, as they become a bit of an addiction. Do you have a big collection of them, yourself?

LANE: I’ve just started because I’m collecting the figures in the shorts. But I have a much more expensive collective hobby, so I have to limit myself. I collect original comic art, and I have a lot of really expensive stuff from the ‘60s, ‘70s and ‘80s. That limits me on starting new collections, or I’d be living in my mom’s basement.

At least they don’t take up a lot of room.

LANE: They don’t, but then you have to decide whether to leave them in the box or take them out of the box. I like to display them all together and create these scenes.

Is there criteria for deciding when to do a feature-length animated movie, a full animated series, shorts for Disney XD, or web shorts, and how did you decide how this project would be presented?

cort-lane-marvel-funko-shorts-interviewcort-lane-marvel-funko-shorts-interview>

Image via Marvel

LANE: This was truly an experiment. The first one went live on November 30th, and so far, the reception is huge. It’s very timely because I have another one of those big animation summits, starting on December 7th, and I will tell all of the lines of business that we collaborate with how successful these are. And then, the conversation is really, what’s next? I think Funko is very open to it. I think there needs to be more, in some capacity. What that looks like, there’s a lot of work to do. The audience reception is phenomenal. If I’m ever having a bad day over the next several months, I’m just going to go back to the Facebook and read the comments because they’re so glowing. Fans love you, but they’re also your harshest critics, deservedly so. It’s rare when you work in a business where you create content for fans that the reception is so joyful, and that’s been kind of neat.

With so many characters to choose from, how did you decide which characters would be in these shorts?

LANE: It was really easy. It seems like it would be a hard choice, but we know the characters that are important to fans right now. As we were starting this, Deadpool had just hit really big. I love Venom and I know Venom is probably the favorite villain of most comic fans. We see that, in terms of the audience and the merchandise. Obviously, Iron Man and Spider-Man are really popular right now, and them teaming up seemed really organic because that’s a component of Civil War and everyone knows that Iron Man will appear in a new Spider-Man movie. So, those two connecting with each other and playing off of each other is important. And then, Rocket and Groot are so important for us. There’s the Guardians of the Galaxy sequel coming, and everybody loves those characters. Quite simply, it was very easy.

Are there any characters that you’re particularly looking forward to seeing or teaming up together, if you make more shorts?

LANE: That’s a really good question. I like the vibe between Hulk and Thor. That’s a big component of the next Thor film, so I think that’s one I’d like to see. I’m an old school Avengers fan, so I’m a big Hawkeye fan. I’d like to see Hawkeye playing off of either Captain America or Black Widow. I think Black Widow is the most kick-butt heroine out there, so I would like to see her, in some capacity. Those are some of my favorites, but obviously, I’m not the only decider. Funko has characters that they would like to elevate, and Marvel has characters that they would like to elevate, but there’s really no bad choices. It’s hard to pick, really. These first three shorts were the easiest to see opportunities. I think the next batch, if we do more, will be tougher choices.

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| Cort | Lane | Shares | Story | Behind | Delightful | Marvel/Funko | Pop! | Animated | Shorts | Marvel | Funko | have | collaborated | create | first | ever | animated | shorts | which | just | charming | cute | that | you’ll | want | watch | them | over | again | Each | three | Spellbound< | Bait | Switch< | Chimichangas< | (that | last | premiering | December | 14th< | sup>) | seconds | length | feature | some | Marvel’s | most | popular | superheroes | villains | including | Spider | Iron | Loki | Rocket | Groot | Collector | Deadpool | Venom | p> Of | course | after | viewing | these | wanted | learn | more | about | they | came | phone | with | Lane< | strong> | Senior | Vice | President | Animation | & | Family | Entertainment | During | exclusive | interview | talked | idea | this | collaboration | evolved | decided | characters | figures | he’d | like | future | balancing | action | comedy | chose | dialogue | possibilities | also | being | life | long | journey | working | company | what’s | hand | developing | producing | shows | within | universe | p> < | a> Image | Marvel< | div> Collider: | These | ridiculously | much | fun!< | strong>< | p> CORT | LANE: | Well | I’m | glad | think | Obviously | feel | same | there’s | really | something | special | here | p> Who | partnership | between | bringing |   < | p> LANE: | This | going | sound | very | corporate | summits | once | twice | year | lines | business | engage | collaborate | talk | what | we’re | doing | franchises | strategic | plan | next | five | years | products | people | mentioned | they’re | excited | partner | aesthetic | huge | base | part | creative | conversation | said | “Is | there | could | brings | broad | range | fans | it’s | unique | We’ve | luck | Lego | content | drives | audience | because | humorous | different | felt | similar | even | stylized | cuter | funnier | That | earlier | spring | Funk | only | game | were | made | happen | Rarely | things | well | p> Anybody | gets | knows | can’t | become | addiction | collection | yourself | I’ve | started | collecting | expensive | collective | hobby | limit | myself | collect | original | comic | stuff | from | ‘60s | ‘70s | ‘80s | limits | starting | collections | I’d | living | mom’s | basement | p> At | least | don’t | take | room | They | then | decide | whether | leave | display | together | scenes | p> Is | criteria | deciding | when | movie | full | series | Disney | project | would | presented | div> LANE: | truly | experiment | went | live | November | 30th< | sup> | reception | It’s | timely | another | those | animation | 7th< | will | tell | successful | open | needs | capacity | What | looks | work | phenomenal | having | several | months | back | Facebook | read | comments | glowing | Fans | love | your | harshest | critics | deservedly | rare | where | joyful | that’s | been | kind | neat | p> With | many | choose | easy | seems | hard | choice | know | important | right | Deadpool< | probably | favorite | villain | terms | merchandise | teaming | seemed | organic | component | Civil | War< | everyone | appear | connecting | each | other | playing | There’s | Guardians | Galaxy< | sequel | coming | everybody | loves | Quite | simply | p> Are | you’re | particularly | looking | forward | seeing | make | That’s | good | question | vibe | Hulk | Thor | Thor< | film | school | Avengers | Hawkeye | either | Captain | America | Black | Widow | kick | butt | heroine | Those | favorites | obviously | decider | elevate | choices | pick | easiest | opportunities | batch | tougher | p> |

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James Gunn's Fake Idea For A Marvel Movie Will Never Happen But Still Sounds Awesome

Crossovers are one of the major things that have made the Marvel Cinematic Universe such a joy to watch. Unfortunately, there are some crossovers that are almost guaranteed to never happen. Even if they totally should. As it happens, James Gunn and Vincent D'Onofrio are huge fans of each other. D'Onofrio would really like to be part of any Guardians of the Galaxy Vol. 3 were it to happen, but James Gunn has an even better idea that we love.

As James Gunn says in his tweet, maybe they should just do something else, because Kingpin vs Baby Groot is just about the least likely MCU crossover to ever happen. First and foremost there's the Marvel movie vs TV problem that has thus far kept any of the members of Marvel's television series out of the movies. There are simply so many moving parts that it's nearly impossible to get the schedules of the two things in the proper sync. Add to that the fact that the two entities are run through different chains of command, and it's entirely possible that we'll never see a Marvel TV character in the movies.

On top of that, putting these two together would just be the most tonally dissonate thing we can think of. >Daredevil is on of Marvel's darkest series while Guardians of the Galaxy is a much lighter film. We can't even imagine what a character like Kingpin would be thinking when confronted with Baby Groot. His brain would explode. So would ours.

At the same time, of course, we want to see it. We love Vincent D'Onofrio and James Gunn too and would love to see them work together. Of course, there's nothing that says that we can't see D'Onofrio in a future Guardians movie as some other character. As well established as the Kingpin may be, Marvel has previously said that the same actor getting cast in more than one role is still a possibility. We've even seen the likes of Alfre Woodard get cast in different roles within Marvel TV and movies. Her film role was essentially a cameo, but still. It could happen.

We'd love to see Vincent O'Onofrio in the next Guardians of the Galaxy because he's an excellent actor, he can be the Kingpin or he can be somebody else. We don't really care. You know Marvel comics occasionally does "What If?" stories that look at potential changes to the Marvel universe. How about a series of shorts that put random characters together outside of the established canon? Kingpin vs. Baby Groot sounds like a great place to start.

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‘Spider-Man: Homecoming’ Trailer: Peter Parker Teams with Iron Man in Marvel Reboot

Spider-Man is back in action with Marvel’s Avengers.

In the first trailer for “Spider-Man: Homecoming,” Marvel’s reboot of the popular franchise, the new Peter Parker (Tom Holland) takes a greater leap into Marvel’s Cinematic Universe after making a cameo in last year’s “Captain America: Civil War.”

Robert Downey Jr.’s Iron Man co-stars in the film as a superhero mentor to the web-slinger in what appears to be a new, younger storyline in the Spider-Man world.

Michael Keaton also start in the film along with Marisa Tomei and Hannibal Burress.

It swings into theaters July 7, 2017.

Watch the trailer below:

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Marvel Team-Up: Watch the First Two 'Spider-Man: Homecoming' Trailers!

Spider-Man finally came home to Marvel Studios earlier this year, and he made quite the debut in Captain America: Civil War, where he was Tony Stark’s trump card against Captain America’s rebel Avengers. The team-up of Spider-Man and Iron Man was a total crowd-pleaser, so it makes sense that Marvel would want to play up their relationship in the first two previews for Spider-Man: Homecoming, but there’s so much Tony Stark in these trailers that it almost looks more like an old-fashioned “Mighty Marvel Team-Up” than a solo Spidey movie.

Of course, Marvel Studios didn’t reacquire the rights to Spider-Man just to make another, completely solo superhero movie. Sony has been producing those for the better part of a decade. And certainly everybody loves seeing Robert Downey Jr. play Tony Stark again and again, so I’m not complaining about that either. But I do hope that Iron Man doesn’t completely steal the movie away from Spider-Man. Peter Parker is a great superhero in his own right, and he deserves an opportunity to really shine again, and this is his first real opportunity in quite a few years after the disappointing (and failed) Amazing Spider-Man reboot.

Everything else about these previews â€" one domestic, one international, both fairly similar â€" looks just dandy. The focus is one the heroes instead of the villain, The Vulture, played by Michael Keaton (hot off his Oscar-nominated turn as the superhero Birdman, funnily enough). The Vulture looks like a high-tech bank robber, which is par for the course with Spidey. Hopefully the future previews will make it clearer why the Vulture is a serious threat, because after taking on half the Avengers in Captain America: Civil War (including Falcon, a flying guy), another flying guy doesn’t seem like much of a threat to him right now.

There’s a lot of unanswered questions here, and a lot of the movie we are obviously not seeing. These first previews are Marvel’s attempt to grab our attention, and take advantage of the marketing potential for teaming Spider-Man up with Iron Man one more time. It may be that those scenes are only a small percentage of the movie, and this is just an advertising ploy. It’s too early to say for certain. All we can say for sure is that these previews look pretty good so far, and that we’re looking forward to seeing the film for ourselves when Spider-Man: Homecoming hits theaters on July 7, 2017.

Domestic Trailer:

[embedded content]

International Trailer:

From the Press Release:

A young Peter Parker/Spider-Man (Tom Holland), who made his sensational debut in Captain America: Civil War, begins to navigate his newfound identity as the web-slinging super hero in Spider-Man: Homecoming.  Thrilled by his experience with the Avengers, Peter returns home, where he lives with his Aunt May (Marisa Tomei), under the watchful eye of his new mentor Tony Stark (Robert Downey, Jr.). Peter tries to fall back into his normal daily routine â€" distracted by thoughts of proving himself to be more than just your friendly neighborhood Spider-Man â€" but when the Vulture (Michael Keaton) emerges as a new villain, everything that Peter holds most important will be threatened. 

Directed by Jon Watts. Produced by Kevin Feige and Amy Pascal. Screenplay by Jonathan Goldstein & John Francis Daley and Jon Watts & Christopher Ford and Chris McKenna & Erik Sommers, Based on the Marvel Comic Book by Stan Lee and Steve Ditko.

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‘Spider-Man: Homecoming’ Trailer: Peter Parker Teams with Iron Man in Marvel Reboot

Spider-Man is back in action with Marvel’s Avengers.

In the first trailer for “Spider-Man: Homecoming,” Marvel’s reboot of the popular franchise, the new Peter Parker (Tom Holland) takes a greater leap into Marvel’s Cinematic Universe after making a cameo in last year’s “Captain America: Civil War.”

Robert Downey Jr.’s Iron Man co-stars in the film as a superhero mentor to the web-slinger in what appears to be a new, younger storyline in the Spider-Man world.

Michael Keaton also start in the film along with Marisa Tomei and Hannibal Burress.

It swings into theaters July 7, 2017.

Watch the trailer below:

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